Released
Mar 24, 2014
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    DevDiary 2017 - Footstep Sounds & Transitions

    In this entry you can hear some footstep sounds and transitions across various surfaces, at different speeds. This currently plays into the stealth system, making running on metal surfaces more noticeable to AI than crouching on carpet. Player footwear will also be taken into acc

  2. Developer post

    DevDiary 2017 - Footstep Sounds & Transitions

    In this entry you can hear some footstep sounds and transitions across various surfaces, at different speeds. This currently plays into the stealth system, making running on metal surfaces more noticeable to AI than crouching on carpet. Player footwear will also be taken into acc

  3. Developer post

    Development Update / Body Awareness & Movement

    Today we show our 'Full-Body Awareness' for both VR and Non-VR platforms. Some of the movement mechanics are displayed as well. Let us know if you have any feedback or enjoy the video. Sincerely, Organic Humans

  4. Developer post

    Development Update / Body Awareness & Movement

    Today we show our 'Full-Body Awareness' for both VR and Non-VR platforms. Some of the movement mechanics are displayed as well. Let us know if you have any feedback or enjoy the video. Sincerely, Organic Humans

  5. Developer post

    Development Videos

    Hi all, We have decided it is a good time for us to start releasing 'Development Update' videos to help with feedback. The first one is showing some of the body awareness and stealth mechanics. Let us know if you have suggestions, would like to see more or have questions. Thanks

  6. Developer post

    Development Videos

    Hi all, We have decided it is a good time for us to start releasing 'Development Update' videos to help with feedback. The first one is showing some of the body awareness and stealth mechanics. Let us know if you have suggestions, would like to see more or have questions. Thanks

  7. Developer post

    Montas Upgrade to Unreal Engine 4

    Thank you for your continued support and patience, we want you to know that we are making incredible progress within the new engine. After the first release of Montas in Unreal Engine 3 on Early Access, we have been working on the final version of the game in Unreal Engine 4. We

  8. Developer post

    Montas Upgrade to Unreal Engine 4

    Thank you for your continued support and patience, we want you to know that we are making incredible progress within the new engine. After the first release of Montas in Unreal Engine 3 on Early Access, we have been working on the final version of the game in Unreal Engine 4. We

  9. Developer post

    Montas Early Access Update #7

    Dear friends, We are proud to release this long awaited, largest update to Montas yet. This time we have made significant improvements to performance, drastically increasing the framerate for most users. AI has been improved and new added content and re-arranged progression will

  10. Developer post

    Montas Early Access Update #7

    Dear friends, We are proud to release this long awaited, largest update to Montas yet. This time we have made significant improvements to performance, drastically increasing the framerate for most users. AI has been improved and new added content and re-arranged progression will

  11. Developer post

    Montas Early Access Update #6

    Hello everyone, In this update, we have improved some features of the AI, and made various tweaks and fixes throughout the game. Volume Slider added in Options Save system adjusted AI Ragdoll introduced with limited integration for now AI behaviour and attacks adjusted Dynamic po

  12. Developer post

    Montas Early Access Update #6

    Hello everyone, In this update, we have improved some features of the AI, and made various tweaks and fixes throughout the game. Volume Slider added in Options Save system adjusted AI Ragdoll introduced with limited integration for now AI behaviour and attacks adjusted Dynamic po

  13. Developer post

    Montas Early Access Update #5

    Hey guys, This update aims to demonstrate a bit of environment interaction while polishing up some of the lighting and textures. Added interactive elements in bathrooms Sound Tweaked Art Tweaked Post Processing Tweaked Textures Tweaked Improved Shaders Stay tuned for next update

  14. Developer post

    Montas Early Access Update #5

    Hey guys, This update aims to demonstrate a bit of environment interaction while polishing up some of the lighting and textures. Added interactive elements in bathrooms Sound Tweaked Art Tweaked Post Processing Tweaked Textures Tweaked Improved Shaders Stay tuned for next update

  15. Developer post

    Montas Early Access Update #4

    Hi gang! This update adds some more polish and tweaks, along with a new building interior that has been completed and unlocked. The entrance can be found under the Red Cross. Improvements to AI navigation Fixed a few issues preventing player progression New building interior adde

  16. Developer post

    Montas Early Access Update #4

    Hi gang! This update adds some more polish and tweaks, along with a new building interior that has been completed and unlocked. The entrance can be found under the Red Cross. Improvements to AI navigation Fixed a few issues preventing player progression New building interior adde

  17. Developer post

    Montas Early Access Update #3 + Happy Holidays!

    Much more content you will find, mmmMMmm! Check it out guys, quite a bit has been done since the last update. Added notes to find Improved several AI sequences Corrected areas that players were getting stuck in Added additional measures to reduce unnecessary backtracking Squashed

  18. Developer post

    Montas Early Access Update #3 + Happy Holidays!

    Much more content you will find, mmmMMmm! Check it out guys, quite a bit has been done since the last update. Added notes to find Improved several AI sequences Corrected areas that players were getting stuck in Added additional measures to reduce unnecessary backtracking Squashed

  19. Developer post

    Montas Early Access Update #2

    This week, we've got a few minor updates here and there, and also a few fixes too. Fixed a couple of places that were causing players to get stuck Fixed a few clipping issues Improved collision in a number of areas Improved a few sequences and events Check out the new content. We

  20. Developer post

    Montas Early Access Update #2

    This week, we've got a few minor updates here and there, and also a few fixes too. Fixed a couple of places that were causing players to get stuck Fixed a few clipping issues Improved collision in a number of areas Improved a few sequences and events Check out the new content. We