Patch Notes for 2025-05-09
- Bug fix: Controlled heroes on clients could get stuck in looping cinema actions. - Added more cooperative spells.
Developer posts and news about this game.

- Bug fix: Controlled heroes on clients could get stuck in looping cinema actions. - Added more cooperative spells.

- Updated spells so they take hero stats into account and made a new interface to adding tiers to spells (as well as ability to assign spells in the Party Menu). - Trying to eliminate confusion on the first and last step of the character creator. - Bug Fix: AI keep comboing - Bug

- Fixed client heroes losing their armour / meshes after subsequent level loads. - Reduced hero skills - Weapon proficiencies affect weapon stats (shown in UI) - Added Hero Swapping Effect - Added Character Creator details selection and popup. - Client fader fixes.

- Added more spectacle to the combat moment after character creation. - The character creator supports detailed view and reformatted all the layouts of each step. - Hero switching improvements (auto switch on death, don’t allow dead characters to be selected).

- Added combat moment after Character Creation - Tutorials are now optional - Bear boss bug fixes - Added UI to show party commands - Character Creator improvements (added randomizer, navigation) - Barn fight improvements (layout, setup changes) - Oriel intro (removed wolf fight,

Made targeting more sticky by only switching during manual mode.. Moved hero swapping to D-Pad Up in game and triggers in menus. Fixed Main Menu camera. Added dodge counters: A special attack is played after dodging and pressing the regular attack button. Added strong attack when

Successful parries only stop physical damage (not stance damage). Add many video settings to support lower end machines. Don’t bring up Solo Choice in the interaction tutorial if your character doesn’t have the skill. Main Menu level art layout featuring characters. Moving all me

Adding keyboard / gamepad controls to the options menu using the bindings (so they always show accurate keys). Streamlined door breaking interaction in tutorial. Supported multiple save game slots (for manual and auto saves). New Bear boss fight charged attack animation.

- Main Menu supports Gamepad navigation - Fixed a stopper in the Grove Intro if you had a certain party configuration

- Made combat attacks more impactful (hit stop and more noticeable effects). - Teleport AI companions if they get too far in following the party leader. - Variation in enemy behaviour that responds to player combos. - Support for aiming using mouse and keyboard. - Pathtracing Bak

Notes: Prelude is playable. The main menu still only works with the mouse. There are still a few crashes when playing online multiplayer.