Released
Jan 11, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 613977f

    Hello Agents! This is a small patch to address some of the issues players have been seeing with Boss dragon on the City map! Refined Boss Dragons possible interaction points, they should now spend most of their time on the upper floor looking for workers to grab Updated the posit

  2. Developer post

    Hotfix 57e6a7e7

    Updated Unity version to patch recent Unity Exploit.

  3. Developer post

    Hotfix ad7dca2

    Quick hotfix to address the camera issues that the latest updated introduced, thanks to everyone for reporting that one! Changed how the player character is treated when inside a breeding stand NPC to keep them separate from the NPC, this should fix the camera issues that were ha

  4. Developer post

    Update b8afc65

    Hello agents, It's time for another update! Today we bring some long requested features to the game, a bunch of bug fixes and a music track thats been hidden for quite some time! Before getting into the changelist we just wanted to give a special thank you to Fiszore who did the

  5. Developer post

    Update 3d3158a3

    Hello agents! Today's update is a bunch of audio enhancements and bug fixes! The games maps should now feel more alive with the addition of many point sounds and updated reverb zones as well as the return of the plapping audio effects! The new audio component is available to mod

  6. Developer post

    Patch 8a6f324b

    Happy 2025 agents! This update (ontop of a bunch of bugfixes) includes a major change to how jiggle physics works under the hood which should hopefully result in a performance boost for anyone on lower end hardware. Added the finished icon artwork for the Maned Wolf and Muscle Dr

  7. Developer post

    Hotfix 3f6828f

    Fixed poster materials that were rendering incorrectly in some maps Fixed NPC's clipping into the floor on the tower maps first floor Fixed the console prop, agents shouldn't get stuck in them now Modding docs also got some TLC on the Churn Vector SDK repository!

  8. Developer post

    Hotfix 9ae07df1

    Updated DPG, fixing various issues with penetrator analysis for modded characters.

  9. Developer post

    Patch 188ab9db

    We have a small update for you all agents. This ones not a big content patch but it contains some new stuff and a lot of under the hood changes for better modding support (see the end for details) Patch Notes Added some new NPC animations for vending machines, computers and other

  10. Developer post

    Hotfix c6688e38

    Fixed issue where penetrators could turn inside out. (Whoops!)

  11. Developer post

    Hotfix ee136835

    Penetrators now spawn their jiggle rig at the correct scale, even when armatures have non-neutral scales. (Modding) Foliage no longer requires Blender 4.1 to import.

  12. Developer post

    Hotfix 61e24a03

    Fixed mods being built with clashing builtinshaders bundles, preventing them from being loaded properly. Fixed issue with Penetrators that weren't part of the "root" armature. (Fixes the Altea mod). Deleted an invalid audio file, and moved missing prefabs to the SDK. (Fixes some

  13. Developer post

    Hotfix 889d3f56

    Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. Fixed elevator on tower having overlapping navmeshes. Fixed City being too bright in general. Fixed some idle stations on Tower being misplaced. Fixed button placement

  14. Developer post

    Spring update!

    Hello agents, it's spring time here and what better way to celebrate than with a new update! We've been hard at work on some new content for you to sink your teeth into as well as a bunch of tweaks to how characters see and move within the game world. Happy spring hunting agents!

  15. Developer post

    Hotfix 61161dc5

    Fixed clothing rip VFX from not appearing in build. Fixed one of the player vore animations from not having any expressions.

  16. Developer post
  17. Developer post

    Patch 146f3d32

    Fixed characters not properly getting inflated when they're capable of vore. Added some lighting tools to assist with map development for modders (Found under Tools->ChurnVector).

  18. Developer post
  19. Developer post

    Patch d5045fcb

    Fixed instances where characters could rotate when they weren't supposed to. Characters that don't specify a vore container type, or a vore type, will get generic versions assigned. Characters that don't specify any penetrables will get some automatically generated when necessary

  20. Developer post

    Patch 2e5a24b3

    Added a water shader for modded maps. Bulges are no longer configurable, and are automatically configured via math. Removed a vast amount of redundant options for both materials and penetrator inputs for modding. Added some generics for vore types and vore containers. It's not qu