- Added a water shader for modded maps.
- Bulges are no longer configurable, and are automatically configured via math.
- Removed a vast amount of redundant options for both materials and penetrator inputs for modding.
- Added some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now.
- News and updates
- Churn Vector
- Patch 2e5a24b3