Gnome Task Fix
There was a small bug where gnomes would not collect items from trees or work on the last row of the farm. This should be fixed with version 1.203 Hope the gnomes behave for a while now :P

Developer posts and news about this game.

There was a small bug where gnomes would not collect items from trees or work on the last row of the farm. This should be fixed with version 1.203 Hope the gnomes behave for a while now :P

Hey there! Good news, I just finished some small adjustments for the next update! Bees and Decorations are coming to the farm! With this update I will also take a small break, it has been some crazy months reworking the game and adding new content. I will be here to fix bugs and

Hey there! Hope you are enjoying the new update so far! I added a few improvements and also made the inventory highlighting better, added a black background to the tooltip text on top and added a new max button to recipe selections. The max button will jump to the currently maxim

Hey there lovely people! Hope you all had some nice easter holidays! The next bigger update of Micro Macro Farm has arrived! This times I love to introduce to you trees, new machines and a few new improvements. Please take a look down below to all new additions and improvements.

Hey there! Small fixes for the game: - Machines now consume correct amount of items - Gnomes will collect correct amount of items now instead of only 1 - minor bugfixes Added new language! Polish is now available!

Hey there! First of all thanks for all the feedback for the new game update! I hope everyone is enjoying the content! I finished adding some things I forgot, for example the mastery of recipes, when crafting items you will be able to level up the recipe mastery. Leveling up the r

This is Regrown! Hey! Exciting news! I finally released the big update for Micro Macro Farm. This new update is just the start of a new direction of the game, by reworking a lot of the code and adding new stuff that will allow future implementations of new plants, buildings and m

Hi there! It has been a while since I posted an update saying that I would be working on an update to fix and improve the game, making it feel more polished and aligned with my original vision when I created it a few years ago. First of all, the work on this update is much bigger

Hey! First of all, I want to thank everyone who has bought and played Micro Macro Farm. Since the release of the game, this has been a huge support to me. Nearly two years ago, I switched from Unity to Godot and wanted to create a small video game. This is where Micro Macro Farm

Im aware that there has been a lot of unbalance with items, what they cost, and what produced items cost, making no sense at all. This has been changed now. Also prices on machines and unlocking new land has changed.

There was an issue, when players wanted to craft multiple items and could not craft them even though they had the ingredients. Workaround was restarting the game or rearranging the inventory. This is fixed now. Also the Pickles should not be displayed in the order board until lat

A small bug was blocking the achievement in which you have to complete all recipes. This bug should be fixed, the achievement should be collected after completing one recipe. Recipes from new content update are not counted for this achievement, but also trigger the event.

New content arrives to Micro Macro Farm! Changes: Beehives now need to be standing next to plants. Each plant will increase production speed. New stuff: New plant: Rosemary New plant: Lavender New building: Wooden fence New building: Hedge New recipe: Honey pancakes New recipe: R

Adding some new quality of life features some people requested, and fixing some minor bugs. This will be the last QoL update until the next bigger update with new content is uploaded. Bugfixes will still be updated. The next update will have something to do with the beehives, may

Small rework on the orders, the timer of an order has been removed, giving the order more place to display correct values of gold and experience. So no more annoying text overflowing the pages :P Harvesting speed has been increased. The UI for the recipe selection has been rework

Added smaller QoL features: Ingredients in recipe selection show name in tooltip on hover. Max water capacity increases slightly with level. Bugfixes: Inventory now can hold multiple stacks of same item. Orderboard had rare bug where the "New order counter" would not work properl

People requested it, so people get it! Achievements have arrived to Micro Macro Farm, collect up to 21 Achievements and show your friends your farming dedication! Bugfixes: Some recipes had the wrong level requirement Inventory would not reset after starting new game

New update contains: When inventory is full, the player wont be able to pick up new items, unless one slot has room for it. Harvesting speed increased. Added percentage display to tooltip when hovering over growing plant. Balanced some recipes. Added hint to recipe selection show

After releasing the game I got a lot of feedback that I am implementing with this update. Sprinklers: Sprinklers will help the player water plants, unlock them at different levels. Sprinklers will use water over time, depleting the water storage. The player must refill the water