Patch 1.6.15
Added some missing item descriptions. Some UI fixes. Alchemical lab now returns unused ingredients.

Developer posts and news about this game.

Added some missing item descriptions. Some UI fixes. Alchemical lab now returns unused ingredients.

Added some missing item descriptions. Some decor has been fixed. Turtle collider has been fixed.

Added some missing item descriptions. Zombies skipped the previous patch and continued to change color after death. They were punished and assured that this will not happen again.

Fixed some localization and description issues Fixed a bug where creatures would change color after death Slugbrew XP now scales with level

Skybox fixed Mead Barrel recipe localization fixed Changed low video settings: now any light (not only sun/moon) actually lights. This may negatively affect performance, but torches or light potions will work on low settings as well. High and medium settings are without changes.

Fixed a bug where it could be possible to spawn an army of skeletons. Fixed Fried Polypore localization. Fried Polypore with Cutlet removed from cooking pots. Removed "Whiskey" decal from collectible crates. Now customers can't get drunk from juice. Added a game option: Smart Hot

Fixed a rare bug with an impassable dungeon

Fixed an issue where brush color could not be selected using a gamepad.

Weapon max durability resets on rarity change. Fixed a bug when some customers could get drunk without any alcohol with 1% chance. Fixed some visual and lighting issues.

Bug fixes: Fixed a rare bug with inactive double stove after repair. Recently added food now can be eaten. Dungeon song is now has the same volume attenuation as the other songs. Fixed a bug with item info pop up while shopping. Feature: Better hotbar sorting: items that can't be

Slugbrew is removed from the shop. Grindstone is added to the shop. Uncommon weapons now degrades less during repair. Uncommon weapons still require multiple stones to be fully restored, but they degrade significantly less when repaired.

Fixed a bug where the rarity of plants was not saved. Fixed a bug when stacking items of different rarities. Weapons from the shop now have medium stats.

Fixed an issue where the host would incorrectly see a red "20" damage pop-up when another player hit an enemy with a crossbow. Fixed a bug where using "Hold E" to place multiple food items on a table would reset higher-quality items to their base quality. Fixed an issue where som

Improved Tavern status quests description

Fixed a bug that caused the game to freeze in some UI screens when using a controller. Fixed a bug with chest settings when using a controller. Fixed a bug with the Reforge Stone purchase price.

⚠️ IMPORTANT: Please note that all new late-game content (procedural dungeons, fresh ingredients, recipes, and items) becomes available only after reaching Level 21 ! Procedural Dungeon Generation Implemented a brand-new procedural generation system for dungeons, ensuring unique

Hey players! We are thrilled to announce that a massive new update is coming on June 1st ! We’ve packed this upcoming patch with fresh content and completely overhauled the late-game experience to add more depth, danger, and excitement to your adventures. Here is a breakdown of w

Santa has flown away, and the snow has melted…

Dear Tavernsfolk! Congratulations on the upcoming New Year and Christmas! Together, we have achieved so much this year. We invite you to take a look at just how legendary our shared achievements have been in the world of Ale & Tale Tavern! We wish everyone kindness and happin

Winter has arrived! Location covered in snow and seasonal atmosphere. Introduced new Christmas-themed decorations. Added Christmas menu background music to enhance the festive mood. Orc camps now feature a festive Christmas tree with gifts — brave adventurers can try to claim the