Small post-stream fixes
I found a couple of small bugs (sequence breaking, dialogue timing) while streaming today so I patched them out.
Developer posts and news about this game.

I found a couple of small bugs (sequence breaking, dialogue timing) while streaming today so I patched them out.

We got a lot of great feedback at DreamHack Dallas and the Southeast Game Exchange. This update addresses two recurring issues: a clearer tutorial for the peer/alter mechanics and landmarks to make navigation easier. The creative director will be streaming on Steam tomorrow at 2p

Fixed a broken checkpoint near the end of the game

We have exciting news: Project Parallel has been accepted into the DreamHack Dallas 2024 indie playground! We would love to meet you and talk about our future plans for Project Parallel so come see us at the Kay Bailey Hutchison Convention Center May 31-June 2 😄

Minor bug fixes for climbing animation and audio

Some walls could not be traversed in both directions, potentially blocking aquisition of all research logs. This has been resolved.

We have resolved the following bugs: Alter mechanic no longer breaks after collecting the research log at the Collective compound entrance Dying in certain locations no longer results in an infinte death loop

Thank you to all who provided feedback on our first release. In response to your comments, we have made the following improvements to the movement system: Reducing Nohla's turn radius: She will now pivot 180 degrees when reversing direction. Wallrunning improvements: Wallrunning

Hi everyone! We are Basking Bee Games, a small indie team, and we’ve just dropped our Steam demo for Project Parallel. The game is in development, and we are so excited to what we have so far and hear what you think about the demo. About Project Parallel: Years after losing her p

Build updated to latest version

Project Parallel is now available!