YAR: Forgotten Throne

Honor Games

Released
Apr 3, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    English text + voice-over are ready!

    Hello! I’ve finished working on the English translation of the game, sorry for the slight delay. The game is quite large, so if you happen to find any translation inaccuracies or missing voice lines, feel free to report them either in this post or in the discussions on Steam. Enj

  2. Developer post

    Patch 1.1.2

    1 Nerf of the Wrath of Chernobog ability, reduced damage, and increased health requirement. The ability was too strong, even killing Koschei with a single hit. 2 Fix for floating in the air on the field in the western island. 3 Fix for the missing texture of the small mushroom ef

  3. Developer post

    Обновление 1.1 - Цифры урона, Финал Русалки и мелкие правки.

    Hello everyone. In this update, I’ve added: The Mermaid ending. An option to disable damage numbers. Fixed the cave where you rescue people - previously you could get stuck on a second visit. Now you can’t enter the same cave twice. Added waterfall sounds in Khladny Yar. Decorate

  4. Developer post
  5. Developer post

    Release!

    Hello everyone! The time has finally come - after 3 years of development, the game is releasing! Yeah... it wasn’t an easy journey. The game turned out to be big - many players spend over 50 hours completing it even on standard difficulty. Of course, there’s always more to improv

  6. Developer post

    Release tomorrow! English Voices, and patch 0.9.6.2

    Greetings everyone, The decision has been made to release the game tomorrow - and for many of you, that’s already today, 03.04.26! Why the sudden change? I was planning for May 1st, but I’m releasing tomorrow. Turns out I finished everything faster than expected. But there are ot

  7. Developer post

    Steam Deck Compatibility

    The game is playable on Steam Deck, but for the best experience, we recommend the following: The game offers two launch modes: DirectX 12 (default) and DirectX 11. It is strongly recommended to use DirectX 12 and set the upscaler to XeSS in Performance or Ultra Performance mode.

  8. Developer post

    Patch 0.9.6.0 - Important Archer Ability and Bug Fixes

    Added a new skill for the archer in the General section. This ability restores mana on bow hits. Warriors have skill cooldowns, mages have mana regeneration, but archers had no way to recover their combat resource - now they do. Arrows now stack in a single slot instead of being

  9. Developer post

    0.9.5.9

    Fixed the lizard and well quest - the lizard can now be killed after loading. The Gusliar quest is no longer broken. Chamomiles and plantains no longer grow directly on river water. Stun animations added for red lizards. Fixed Merivoy’s combat animations. Basurman archers now dro

  10. Developer post

    0.9.5.8

    The Sword in the Stone quest on the western island is now available. The sword is located near the place where you rescue Beloyar, on the stone circle. The Marbo quest can now be completed. Not sure about old saves, but it definitely works in new ones. The Nightingale the Robber

  11. Developer post

    Tier 2 and Tier 3 outfits for Dark and Light Volkhvs. Fixes.

    As promised, here’s the visual update for the T2 and T3 Volkhv armor sets. Also a lot of small fixes - bugs, balance, and other stuff. I’m honestly too tired to list everything. I’m fixing things as I see them based on your reports, and anything that can’t be fixed quickly gets p

  12. Developer post

    Important message for those currently playing on Challenge!

    Since the Challenge difficulty has been reworked, if you were already playing on it, switch your difficulty to "Hard" - it’s the same difficulty but without save restrictions. On Challenge, the manual save button will no longer be available everywhere - only in taverns. When you

  13. Developer post

    0.9.5.6 - Polishing object interaction.

    I’m continuing to improve interactions. It turned out that previously, when the camera was zoomed out, the interaction check didn’t reach far enough, which made it seem like there was no interaction. Now I’ve changed the check to originate from the character instead of the screen

  14. Developer post

    0.9.5.5

    Fixed the Memraid and several other problematic interactions. I also implemented the intended design for the Feat difficulty. Right now, it is essentially Challenge difficulty but with limited saves. You can save in taverns, and you can also craft a Save Ration that allows you to

  15. Developer post

    0.9.5.4

    Many minor fixes. You can now choose between Dx12 and Dx11 when launching the game. If the new version doesn't launch or crashes, choose the second option, but it doesn't support upscaling and has a slightly lower FPS.

  16. Developer post

    0.9.5.3

    1. Gorynych no longer disappears. 2. The staff crafting knife has been added to the wooden workbench recipes. 3. Telekinesis and lockpicking scrolls are working again. 4. The overly bright magic shield effect has been toned down. 5. Meteor ability cooldown reduced from 200 second

  17. Developer post

    Ore, Chests, Cart.

    1. Ore now goes directly into your inventory, along with all valuable resources from veins except stones. 2. The message after opening a chest no longer gets stuck (hopefully). 3. The cart is unexpectedly interactive again (there may be a few more objects like this that need to b

  18. Developer post

    New Interaction, XeSS Upscaler, Optimization, DX12 Migration, Fixes.

    This patch is focused on improving the gameplay experience in several critical areas. First of all, interaction with loot and objects is finally working properly - much more convenient and consistent. No more struggling to target NPCs when there are multiple workbenches nearby, a

  19. Developer post

    0.9.4 New Content, Magic, Volkhvs, Archer Expansion, and More

    Greetings, the Volkhv(mages) faction is now available to try. This update adds the following: Several new quests for the new faction. A couple of new dungeons. Magic, enchanted rings, as well as Volkhv magic that works through a staff. New passive abilities related to magic. New

  20. Developer post

    Minor changes

    1. Gorynych no longer disappears 2. Additional details were added to some quest logs - it’s now clearer who is who if you forgot an NPC’s name 3. Svarog’s Legendary Bow now crafts correctly 4. The Giant’s Head can no longer be turned in infinitely 5. Removed extra levers in Kosch