Early Access Feature Update #10, Patch 3.2
Changelog: Added option to switch between controller-based and headset-based movement Slightly redesigned Controls tab in the settings to look cleaner Fixed enemies in Infection mode not reanimating

Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 35 | |
| 27 | |
| 20 | |
| 22 | |
| 20 | |
| 23 | |
| 26 | |
| 39 | |
| 39 | |
| 27 | |
| 27 | |
| 46 | |
| 36 | |
| 26 | |
| 17 | |
| 13 | |
| 17 | |
| 19 | |
| 13 | |
| 34 | |
| 37 | |
| 45 | |
| 47 | |
| 44 | |
| 39 | |
| 38 |