Update 0.630a
1. Fixed a bug where enterprises would expand beyond the sector limit. 2. Minor interface improvements.

Developer posts and news about this game.

1. Fixed a bug where enterprises would expand beyond the sector limit. 2. Minor interface improvements.

What's new: 1. The boundaries of some sea regions have been changed. 2. A bug with incorrect loading of enterprises has been fixed. 3. Capital has been added to the economic sector. 4. Investments in the economy no longer require the presence of a state-owned company. 5. The mana

1. Added a button for issuing money. 2. Added names of some bodies of water. 3. Added several sea regions.

1. Fixed a bug with improving relations with a country. 2. Fixed a bug where a trade deal would not be concluded.

What's new: 1) Added tutorial tips for the market, enterprises, and companies. 2) Fixed a bug that caused unjustified relations improvements. 3) Improved productivity. As part of this, supplying armies via convoys has been disabled for now. 4) Fixed a bug that prevented national

What's new: 1) Added 2050-2060 technologies 2) Added country difficulty rating 3) Added a bonus to marines (+33% firepower in coastal regions) 4) Productivity optimization 5) Added airborne assault 6) Added carrier functionality 7) Added the ability to subsidize companies 8) Chan

1. Added a mechanic for supplying armies with convoys. 2. Added 2040 technologies. 3. Many countries now have technologies from the start. 4. Changed the industry mechanics: now, instead of multiple identical industries, one is built, but investors are taken into account. 5. Adde

1. Added warnings for low fuel, soldiers, and missiles to the army widget. 2. Fixed a bug where it was impossible to select an enemy army for a missile strike. 3. Fixed a bug where automatic missile strikes were not executed. 4. Fixed the formula for how armies take damage. Now i

What's new: 1. Enterprise profitability now depends on market occupancy. If there's a high supply of goods on the market, profitability is low, and vice versa. 2. Improving relations with another country now has a success rate. This rate depends on the similarity of their politic

1. Formable countries have been added: - North American Federation - Latin American Union - European Federation - Roman Empire - USSR - Russian Empire - Eurasian Union - Scandinavia - Yugoslavia - United Nations of the Earth In this version of the game, country formation is only

1) After saving the game, a notification about success or error appears. 2) The minimum increase in political will has been increased. 3) The economic power of a social group is now calculated as a percentage. This is the share of the money supply that belongs to the social group

Major update 0.610 is now available! List of changes and additions: 1. Macroeconomics has been added. GDP, inflation, key rate, reserve ratio, financial crises. Debts of companies and enterprises. 2. The economy has been changed. Now regions do not produce goods (except for resou

1. Fixed a bug with saving/loading the game, leading to a crash. 2. Fixed a bug when the selection material did not disappear from the region.

1) Regional services have been added. Now you can influence the growth/decrease of the population. 2) A notification about the study of technology has been added. 3) A bug has been fixed where natural resources could not be extracted.

1) Frontline mechanics added. Less micromanagement, more strategic planning. 2) A report appears after the battle. 3) New types of ground troops added. 4) New technologies and goods added. 5) When forming an army, the limitation on the number of battalions has been removed. 6) Fi

Another step in the development of the game! 1. Work on the political system has begun. Laws have been added, political will has been added. Laws affect the ideology and political system in the state. Political will is used to perform various actions. The starting parameters are

1. Added the ability to transfer troops by sea. 2. Added a new product. 3. Added the mechanics of transport ships. 4. Reworked the upper left panel. 5. Added interception of trade convoys. 6. Added cash maintenance for the army. 7. Added the ability to form a fleet.

1. Starting prices of goods have been adjusted. 2. Added buttons for viewing export/import transactions. 3. Fixed a bug where troops and convoys could move while paused. 4. Fixed a bug where the activity change window was duplicated.

1. Added the ability to launch a nuclear strike. 2. Added technologies for obtaining nuclear weapons. 3. Fixed a bug due to which there was too high demand for goods. 4. Fixed a bug when companies did not pay income tax. 5. Expanded the list of goods.

1. Reduced worker requirements for all industries. 2. Fixed a bug where the production conversion price was not written off. 3. Fixed a bug where fiber is now in the resource list. 4. Fixed a bug with overlapping pause menu. 5. Borders of countries at war are now red. 6. Added a