We want Monochroma to be remembered as one of the best platformers of all times.
Therefore we don't want technical issues to overshadow the real reason we developed Monochroma.
New features:
- Full Controller Support
Improvements in gameplay:
We reworked all the puzzles and action scenes that frustrates the players.
- Avoiding pixel jumps
- Avoiding trial and errors
- Avoiding unnecessary deaths
- Removing repetitive actions
- Improving the visibility of important parts, hints and interactables
- Reworking the camera zones and angles
Improvements in controls:
We wanted to smoothen the controls by:
-Fixing the jump distance while sliding (removing air-control during sliding state)
-Adding an auto-climb feature for objects that we can't hold on to.
-Shortening the recovery time of landing (the recovery time depends on how high you fall off)
-Removing the recovery time on ropes and ladders
Improvement in physics:
- Floating objects physics have been reworked
- Movables act more naturally when pushed off from edges
Bug fixes:
- Brightness adjustment on the menu is more effective
- Brightness issue of Mac version is fixed
- Several bugs that causes the player to get stuck have been fixed
- Fixed the problem that causes the character to not get hold at some edges
- Fixed lots of visual bugs
- Some minor localization fixes
Performance improvements:
- Lowered the GPU load of a few scenes on each chapter
- Lowered the memory exceptions and memory requirements of 2nd chapter
Known issues that will probably be addressed on later updates:
- We made the tests with Logitech gamepad, therefore it will be of great help if you leave your
feedbacks with different controllers
- Although very rare, there are some strange bugs effecting the animations at some Linux distros, we're investigating the issue.
- Approx. %2 of players reported that they had some unexpected crashes on 2nd Chapter of the game, we're hoping the the performance improvments will help lower these crashes but we require feedback.
- Catching animations might not run properly at some animation states
- Climbing ladders might require a jump at the end for some ladders
We're excited to hear your feedbacks about the new update. We're working hard to make Monochroma a great game, help us spread the word!