pre-patch for early access
Fixed bugs reported during last Saturday’s stress test. Improved animation queueing. Improved simple cloth physics for capes. Fixed mobs sometimes failing to follow their patrol paths correctly.
Developer posts and news about this game.

Fixed bugs reported during last Saturday’s stress test. Improved animation queueing. Improved simple cloth physics for capes. Fixed mobs sometimes failing to follow their patrol paths correctly.

A lot of bugs reported from last week have been fixed. Thank you to everyone who reported issues, it helps a lot. Arena PvP Added Solo, 2v2, 3v3 and 5v5 Arena. Players can create 2v2, 3v3 and 5v5 Arena Teams for 2g. You can invite other players to join your team. Player inspectio

New ability and spell effects have been added. Players are now limited to their starter abilities until level 6. At level 6, every class can unlock the new generic abilities Hurl Weapons and Dark Blast, with more generic abilities planned each week. A new cloth armour set featuri

fixed multiple bugs reported in last stress test

Character slots 4–12 can be unlocked using items purchased from other players with in game currency or by spending points through the Ruin website. The Human Male model has also received a visual update. Human Male characters can now display equipped armour, beginning with the Ch

Added new elite area "highstone camp" with boss Added new class grove keeper "damage enemies with thorns and heal allies overtime" New vendors added Allow players to build house inside nightrun city

Balanced Ranger New elite area added at highstone camp fixed more bugs reported

Added new ranger class, DPS & Support new leather set added new cloaks added new legendary item from last boss in broodmother lair

New ranger class added to Ruin focuses on DPS and Support Fixed bugs found during the July 4th stress test

PVP/PVE stress test update, many bug fixes from last stress test including enabling warrior and paladin classes

On July 4th at 6 PM AEST , we are running a new closed beta stress test for Ruin . In the previous stress test, we focused on building, furniture, terraforming, land claiming, and server stability. This next test will use those same systems again, but this time combat will be ena

large update fixed bugs from last stress test

Ruin Closed Beta Stress Test This Saturday we are running a closed beta stress test for Ruin. The goal is to push the new building, furniture, terraforming, and land claiming systems while also testing how many players the server can reliably handle at once. Discord Ruin Server:

fixed small bug where client didnt connect to server correctly

small update fixing some bugs

fixed some small issues

Ruin June updates for upcoming closed beta test for 20th june