ICBM: Escalation

SoftWarWare · Slitherine Ltd.

Released
Nov 21, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Assassin's Mace | Dev Diary and Release date

    Hi everyone! We’ve been continuing to work on ICBM: Escalation and now that the major AI update is out, we’ve been making small fixes and improvements where we can, but our attention has been mainly focused on our new upcoming DLC. As you may have been able to guess, from subtle

  2. Developer post

    [EDIT] Update 1.1.4 – Improvements, AI Freeze Fix and Clarification on DRM

    EDIT We've released a hotfix (1.1.4b): Fixed incorrect video memory detection on startup -------------------------------------------- Update 1.1.4 is now available for ICBM: Escalation. Alongside the latest gameplay improvements and fixes included in today's patch, we'd like to a

  3. Developer post

    ICBM: Escalation - Assassin's Mace | DLC Revealed

    View game page View game page We’re excited to reveal Assassin's Mace , the next DLC for ICBM: Escalation. Assassin's Mace follows the rise of the People's Republic of China from the aftermath of World War II to its emergence as a global superpower. Lead China through decades of

  4. Developer post

    Update 1.1.3 — New Beta — AI Rework Next Steps

    Hi everyone, a new update for ICBM: Escalation is out now. It focuses on AI behavior, QoL improvements, fixes and more. 1.1.3 : Fixed the extreme performance drop caused by helicopters hanging on top of the army base Fixed the AI factions issuing the same Unban Geneva requests co

  5. Developer post

    AI Rework Release + S.N.A.R.E. Campaign free content

    View game page AI Rework The team fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements. The new AI is more strategic, adaptive, and less predictable in its behavior. Dep

  6. Developer post

    AI Rework - Beta Progress and Update #5

    Hello everyone, here’s the next iteration of the Beta AI. This update focuses primarily on fine-tuning existing systems rather than introducing entirely new mechanics. Nuclear Escalation Balancing One of the biggest challenges for the new AI - still not fully solved - is determin

  7. Developer post

    AI Rework - Beta Progress and Update #4

    The open beta is now approaching the point where the majority of the planned features have been implemented and are ready for testing. Beta 5 introduces several important improvements to the AI. Smarter Defensive Planning First, the AI is now more deliberate in how it builds and

  8. Developer post

    AI Rework - Beta Progress and Update #3

    What’s New in Beta 4 Hi everyone, We’re releasing a new Beta, and this update focuses mainly on bug fixes and expanding the nuclear component of the game. The general idea behind the Conquest game mode is that conflicts should evolve over time. Wars begin as smaller regional stru

  9. Developer post

    AI Rework - Beta Progress and Update #2

    What’s New in Beta 3 Beta 3 is finally ready. This update primarily focuses on optimization and general improvements based on your feedback. Originally, the plan was to emphasize the “nuclear” aspect of the game more heavily. However, smoothing out the game “stuttering” caused by

  10. Developer post

    AI Rework - Beta Progress and Update

    Big thank you to everyone who participated in Beta 1 , and especially to those who sent in saved games to illustrate different issues. Saved games are extremely important for us - they’re often the only way to truly see and understand what’s going on. Screenshots or videos usuall

  11. Developer post

    AI Rework - Open Beta + Dev Diary #5

    The AI Rework is getting closer to release and is finally ready for an extensive multi-week testing phase. If you’d like to help us test and refine the AI ahead of the final release, please follow these steps: Here are the standard steps to join a beta branch on Steam : Open Stea

  12. Developer post

    AI Rework - Dev Diary #4

    AI Steamrolling As discussed in the previous diary , the original AI did not actively prioritize territorial expansion. As a result, it was often perceived as passive . For human players, opportunities to invade undefended or weakly defended regions are usually obvious, and exper

  13. Developer post

    United States of Annihilation - Out Now + 1.1.1 Update and 25th Anniversary

    View game page United States of Annihilation is officially out now for $6.99 . Step into a bold alternate history where the United States pursues global dominance from 1949 to 2042, navigating international crises, covert operations, and nuclear escalation across 11 new missions

  14. Developer post

    AI Rework - Dev Diary #3

    Smarter Wars – Rebuilding the AI for Conventional Conflict One of the biggest changes in the new AI is how it handles the distribution of its assets . As I’ve mentioned before, the original AI was designed primarily for all-out nuclear war . It focused heavily on the positioning

  15. Developer post

    Price adjustment for Poland

    Hi everyone, We’ve got a small but meaningful update to share, we’ve just introduced a custom price for Poland. We know how important fair regional pricing is for our community, so starting today, ICBM: Escalation will be available at a new price of 89.98zl on Steam. Our goal is

  16. Developer post

    AI Rework - Dev Diary #2

    Let’s dig deeper into the new AI features and examine how the AI handles regions protected by SAMs and ABMs. Remember: the original AI was tuned for all-out nuclear war, where aircraft were treated as expendable — you’d usually fly a one-way mission, drop a 10-megaton bomb, and t

  17. Developer post

    AI Rework - Dev Diary #1

    View game page Hi everyone! In today’s diary, we’d like to share a closer look at Conquest Mode . What it was originally meant to be, what challenges we’ve seen with the current implementation, and the big changes we’re working on to bring it closer to that vision. The Original V

  18. Developer post

    United States of Annihilation - Dev Diary #1

    View game page Hi everyone! If you’ve been following the news on ICBM: Escalation, you’ve probably heard that there’s a second DLC in the works! The new DLC, aptly named ‘The United States of Annihilation’ focuses on the United States. Now, anyone who’s familiar with the original

  19. Developer post

    United States of Annihilation - Announcement + Beta

    View game page We’re excited to reveal United States of Annihilation , the next DLC for ICBM: Escalation. This new campaign explores an alternate history where the United States rises from WWII determined to impose its will on the entire world. The DLC is now entering beta, and w

  20. Developer post

    Update 1.1.0 & 1.1.0a

    the developers have fixed the issues that occurred with the previous update, so the changelog for version 1.1.0 is now validated. The latest update is version 1.1.0a , and you can find its changelog below: 1.1.0a Fixed the excessive aggressiveness of aircraft units when not in wa