Xenos: Cartoon Creature Catcher

Ed Mech Games

Released
Oct 30, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Minor bug fix

    Fixed a minor bug where a couple of variant Xenos were not activating their variant ability.

  2. Developer post

    Small Bug Fix Update

    - Fixed a bug that was causing text to run together at the end of trainer battles and occasionally causing freezes. This was a stubborn one. Sorry it took so long to track this one down guys.

  3. Developer post

    Minor bug fix update

    Added a fix for a softlock that can occur when you save in front of the first boss and get defeated and reload the save

  4. Developer post

    Small bug fix

    1. Fixed a bug where the Hexed variant of Kem was not working properly. 2. Changed damage calculations slightly to make stall tactics a little less powerful. 3. Added some fail safes to avoid rare freezing bug in battle dialogue.

  5. Developer post

    Small bug fix

    1. Fixed walls in Coffee shop in the second town which allowed players to get out of bounds. 2. Potential fix for a freeze related to a couple of moves missing an effect. Still looking further into this issue.

  6. Developer post

    Path notes #3

    1. Raised exp rates slightly across the board. 2. Rebalanced some mid game trainers and wild Xenos to make level curve slightly smoother when progressing without grinding. 3. I believe I have fixed a text bug that causes text to sometimes run together. This bug has been difficult

  7. Developer post

    Patch notes #2

    - Fixed a bug where ultra widescreen and a couple of other resolutions could not view menu options

  8. Developer post

    Path notes #1

    Fixed a bug where using a Rejuvenator then immediately switching in the revived Xeno could crash the game. Fixed a minor bug in the field by the school where a trainer would notice you and the indicator would appear over the head of another trainer. Gauntlet challenge mode fully

  9. Developer post

    Xenos: Cartoon Creature Catcher is out now!

    Xenos 1.0 has just gone live. This is my very first project and I appreciate any and all support more than you know. Please report any potential bugs/ feature requests in the discussions and I will get back to you ASAP! I will always be around for bug fixing as long as this game

  10. Developer post

    Biggest Xenos Demo Update to Date!

    Added: Day and Night Cycle - A day and night cycle based on your devices time. Sun will rise and set and at night street lights will kick on to light the way. Battle background also changes after dark. Character Creation - Choose your name and select from 7 avatars to represent y

  11. Developer post

    Bug Fix Log 1

    Xeno storage would lock up if you changed your selection then exited the screen immediately after - Fixed After trap disappeared from screen you could still see a small version of the captured Xeno. - Fixed Move effect placement was very high for some Xenos. - Fixed Audio effects

  12. Developer post

    Huge Demo Update Live Now!

    I have just dropped the a complete overhaul of the original demo. There are more moves, graphical and audio settings, many quality of life updates, updated Xenos models, and so much more! If you haven't already, please give the demo a shot and let me know what you think. If you h

  13. Developer post

    Updated Demo Coming soon!

    Xenos will be receiving an updated demo later this month or early June (still working out the exact time frame. The game has undergone some huge changes. Including: Battles are now 2.5D with animated characters. Ui has been updated. Battle system has been updated (statuses now st

  14. Developer post

    Alpha tester branch update, demo will be uneffected

    In order to show off some new features during the nextfest stream, I will be updating the build for the early alpha I sent out to a few streamers and friends. This will likely not effect anyone reading this as the demo version is not effected. If you are playing the alpha version

  15. Developer post

    A couple of features are still in the oven!

    After the NextFest please drop back in to the demo if you like what you played! Two more features have been implemented and are currently in bug testing. Those features are Stacking statuses - Right now a lot of moves apply status, but you can only have one at a time. I decided t

  16. Developer post

    Streaming Xenos and Q and A with the Dev!

    I will be doing a playthrough of the full demo and answering any questions that may come up in chat. I hope you can stop by and provided some feedback if you like Xenos!

  17. Developer post

    Xenos Demo is Now Live!

    The Xenos demo is now live! Please give it a shot if you like RPGs, Pet battlers, or humor! I am a solo developer but I work on the game daily. If you have any suggestions or experience any problems, please leave a comment in the forums or drop me an email at [email protected]

  18. Developer post

    Community Feedback Alpha Demo Patch

    - Added an identifier that says "your Xeno" whenever your Xeno performs an action in order to avoid confusion when your opponent has the same Xeno (Recommended by Matt from the Awesome Duo and AnarkyKillSwitch) - Added animation to bag arrows to make horizontal scrolling more obv

  19. Developer post

    Demo pre-release patch notes

    Small patch for the early demo release. Still ironing out some bugs before sending it public. - Fixed an issue where some screen resolutions caused menu items to appear out of view (still testing, but have not been able to recreate issue since fix) - Fixed an issue that allowed y

  20. Developer post

    Kickstarter Live Now! You Can be a Character in the Game!

    The Kickstarter is now live! Please back if you can as it will provide me some additional funding to make the game even better and you can get some awesome rewards! Get early access to the demo or even become a character in the game with your own Xeno team!