Minor bug fix
Fixed a minor bug where a couple of variant Xenos were not activating their variant ability.
Fixed a minor bug where a couple of variant Xenos were not activating their variant ability.

Fixed a minor bug where a couple of variant Xenos were not activating their variant ability.
Fixed a minor bug where a couple of variant Xenos were not activating their variant ability.
- Fixed a bug that was causing text to run together at the end of trainer battles and occasionally causing freezes. This was a stubborn one. Sorry it took so long to track this one down guys.
- Fixed a bug that was causing text to run together at the end of trainer battles and occasionally causing freezes. This was a stubborn one. Sorry it took so long to track this one down guys.
Added a fix for a softlock that can occur when you save in front of the first boss and get defeated and reload the save
Added a fix for a softlock that can occur when you save in front of the first boss and get defeated and reload the save
1. Fixed a bug where the Hexed variant of Kem was not working properly. 2. Changed damage calculations slightly to make stall tactics a little less powerful. 3. Added some fail safes to avoid rare freezing bug in battle dialogue.
1. Fixed a bug where the Hexed variant of Kem was not working properly.
2. Changed damage calculations slightly to make stall tactics a little less powerful.
3. Added some fail safes to avoid rare freezing bug in battle dialogue.
1. Fixed walls in Coffee shop in the second town which allowed players to get out of bounds. 2. Potential fix for a freeze related to a couple of moves missing an effect. Still looking further into this issue.
1. Fixed walls in Coffee shop in the second town which allowed players to get out of bounds.
2. Potential fix for a freeze related to a couple of moves missing an effect. Still looking further into this issue.
1. Raised exp rates slightly across the board. 2. Rebalanced some mid game trainers and wild Xenos to make level curve slightly smoother when progressing without grinding. 3. I believe I have fixed a text bug that causes text to sometimes run together. This bug has been difficult
1. Raised exp rates slightly across the board.
2. Rebalanced some mid game trainers and wild Xenos to make level curve slightly smoother when progressing without grinding.
3. I believe I have fixed a text bug that causes text to sometimes run together. This bug has been difficult to reproduce so I will keep looking into it but I have not been able to recreate since the fix.
- Fixed a bug where ultra widescreen and a couple of other resolutions could not view menu options
- Fixed a bug where ultra widescreen and a couple of other resolutions could not view menu options
Fixed a bug where using a Rejuvenator then immediately switching in the revived Xeno could crash the game. Fixed a minor bug in the field by the school where a trainer would notice you and the indicator would appear over the head of another trainer. Gauntlet challenge mode fully
Fixed a bug where using a Rejuvenator then immediately switching in the revived Xeno could crash the game.
Fixed a minor bug in the field by the school where a trainer would notice you and the indicator would appear over the head of another trainer.
Gauntlet challenge mode fully implemented.
Xenos 1.0 has just gone live. This is my very first project and I appreciate any and all support more than you know. Please report any potential bugs/ feature requests in the discussions and I will get back to you ASAP! I will always be around for bug fixing as long as this game
Xenos 1.0 has just gone live. This is my very first project and I appreciate any and all support more than you know. Please report any potential bugs/ feature requests in the discussions and I will get back to you ASAP! I will always be around for bug fixing as long as this game exists on Steam. Don't hesitate to reach out!
Added: Day and Night Cycle - A day and night cycle based on your devices time. Sun will rise and set and at night street lights will kick on to light the way. Battle background also changes after dark. Character Creation - Choose your name and select from 7 avatars to represent y
Added:
Now is a better time than ever to hop into the demo! Give it a shot!
Xeno storage would lock up if you changed your selection then exited the screen immediately after - Fixed After trap disappeared from screen you could still see a small version of the captured Xeno. - Fixed Move effect placement was very high for some Xenos. - Fixed Audio effects
I have just dropped the a complete overhaul of the original demo. There are more moves, graphical and audio settings, many quality of life updates, updated Xenos models, and so much more! If you haven't already, please give the demo a shot and let me know what you think. If you h
I have just dropped the a complete overhaul of the original demo. There are more moves, graphical and audio settings, many quality of life updates, updated Xenos models, and so much more! If you haven't already, please give the demo a shot and let me know what you think. If you have already, please revisit. Its like a brand new game!
Known issues:
I plan on putting out a couple more small updates to this demo in the coming weeks, then on to full release!
Xenos will be receiving an updated demo later this month or early June (still working out the exact time frame. The game has undergone some huge changes. Including: Battles are now 2.5D with animated characters. Ui has been updated. Battle system has been updated (statuses now st
Xenos will be receiving an updated demo later this month or early June (still working out the exact time frame. The game has undergone some huge changes. Including:
I cant wait to show you the big changes and I hope everyone gets a chance to try it. Thank you for reading and a huge thanks to anyone who has wish listed or tried the demo. It means a ton!
In order to show off some new features during the nextfest stream, I will be updating the build for the early alpha I sent out to a few streamers and friends. This will likely not effect anyone reading this as the demo version is not effected. If you are playing the alpha version
In order to show off some new features during the nextfest stream, I will be updating the build for the early alpha I sent out to a few streamers and friends. This will likely not effect anyone reading this as the demo version is not effected. If you are playing the alpha version provided by a steam key, do not update your game if you wish to finish your playthrough. This update will break saves due to a big change in the way statuses are handled.
After the NextFest please drop back in to the demo if you like what you played! Two more features have been implemented and are currently in bug testing. Those features are Stacking statuses - Right now a lot of moves apply status, but you can only have one at a time. I decided t
After the NextFest please drop back in to the demo if you like what you played! Two more features have been implemented and are currently in bug testing. Those features are
I will be doing a playthrough of the full demo and answering any questions that may come up in chat. I hope you can stop by and provided some feedback if you like Xenos!
I will be doing a playthrough of the full demo and answering any questions that may come up in chat. I hope you can stop by and provided some feedback if you like Xenos!
The Xenos demo is now live! Please give it a shot if you like RPGs, Pet battlers, or humor! I am a solo developer but I work on the game daily. If you have any suggestions or experience any problems, please leave a comment in the forums or drop me an email at [email protected]
The Xenos demo is now live! Please give it a shot if you like RPGs, Pet battlers, or humor! I am a solo developer but I work on the game daily. If you have any suggestions or experience any problems, please leave a comment in the forums or drop me an email at [email protected] and I will get to them as quickly as possible! Thank you!
- Added an identifier that says "your Xeno" whenever your Xeno performs an action in order to avoid confusion when your opponent has the same Xeno (Recommended by Matt from the Awesome Duo and AnarkyKillSwitch) - Added animation to bag arrows to make horizontal scrolling more obv
- Added an identifier that says "your Xeno" whenever your Xeno performs an action in order to avoid confusion when your opponent has the same Xeno (Recommended by Matt from the Awesome Duo and AnarkyKillSwitch)
- Added animation to bag arrows to make horizontal scrolling more obvious (based on Anarky's twitch stream)
- Base battle speed is 25% faster (Recomended by JenjibobCries)
- Added animations based on attack strength (more to come but implemented a few for the demo)
- Fixed message not showing when using a healing item, making it seem like the game soft locked (found on anarky's stream)
- Added the ability to pet the cat in the house in the first town (recommended by Anarky and his viewers)

Small patch for the early demo release. Still ironing out some bugs before sending it public. - Fixed an issue where some screen resolutions caused menu items to appear out of view (still testing, but have not been able to recreate issue since fix) - Fixed an issue that allowed y

Small patch for the early demo release. Still ironing out some bugs before sending it public.
- Fixed an issue where some screen resolutions caused menu items to appear out of view (still testing, but have not been able to recreate issue since fix)
- Fixed an issue that allowed you to skip a story battle upon losing.
The Kickstarter is now live! Please back if you can as it will provide me some additional funding to make the game even better and you can get some awesome rewards! Get early access to the demo or even become a character in the game with your own Xeno team!
The Kickstarter is now live! Please back if you can as it will provide me some additional funding to make the game even better and you can get some awesome rewards! Get early access to the demo or even become a character in the game with your own Xeno team! http://kck.st/47sqrVC