Orc Survivor

TitanCrestGames

Released
Jun 21, 2024
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    V1.1.0 - Local multiplayer, projectile transparency, and 5 new challenges!

    Hi everyone, Today we're releasing an update that I didn't think we'd be ever be able to do - local multiplayer! Play together on one computer (or over the internet using Steam Remote Play Together), with up to 3 total players. And if multiplayer isn't your thing, there's somethi

  2. Developer post

    Thanks for a successful launch!

    Hi everyone, We hope you have been enjoying Orc Survivor! We released out of Early Access only 6 weeks ago, and we just passed 1000 copies sold during that time. Our initial goal for the game was to sell 200 copies, so this response has been incredible! We also have had zero (rep

  3. Developer post

    The full release is here!

    Our full v1.0 release is finally here! A huge thanks to every one that has followed us throughout early access. You've helped make the game so much better than we could have accomplished by ourselves. We're offering a 10% launch discount, that will only be running for the next co

  4. Developer post

    Orc Survivor releasing out of Early Access on 6/21!

    Hi everyone, I'm excited to announce that we'll be releasing v1.0 of Orc Survivor on Friday, June 21st. This update adds the final content we had planned for the game and will officially graduate the game out of Early Access. This update will include some final big systems: - The

  5. Developer post

    v0.6.2 - Minor fixes

    Another small update today: - Fixes an error case, that we were able to track down due to improve logging from the previous release. - Properly hide the 'New!' label on the armory, when you already have purchased all mods. - Fix an issue that was preventing multiple mods from bei

  6. Developer post

    V0.6.1 - Crash fix and mod flow fix

    This is a small update to try to address some of the bugs reported with the last release. Thanks to every one for the reports. - Change how the Armory flow is implemented, to try to prevent locked mods from sometimes being selectable. This should hopefully have also fixed some cr

  7. Developer post

    V0.6.0 - Total balance overhaul and performance improvements

    We're getting close to our v1.0 release! Before we can get there, this update addresses two main items, that we've wanted to get to for awhile now: A complete balance overhaul, across all weapons/classes/maps/quests/boons/etc! Now that we have the majority of the game's systems a

  8. Developer post

    V0.5.2: Crash and item mod fixes

    Thanks to every one that has played the last update! This small release fixes the issues that have been reported. Fix a crash that would occur when Telekinesis picked up Ghost enemies. Fix a crash that could occur if you died at the same moment the Roman Kindle weapon hit enemies

  9. Developer post

    V0.5.1 - Palace adjustments and bugfixes

    This is a small update to fix a few things from the latest release. The Palace is more difficult to complete than intended. To fix this, the final boss has had its health reduced, and the number of minions it spawns is reduced as well. The final boss sequence is also now set-up a

  10. Developer post

    V0.5.0 - Full Mage class and Palace map released!

    This update adds a few big-ticket items. The final 5 weapons of the Mage have been added! Unlock these weapons by completing the 2nd tier quest of the existing Mage weapons. This also adds the achievements and all the quests/challenges for the Mage. Make your enemies dizzy with T

  11. Developer post

    v0.4.5 - Crash fixes

    This is a small update that attempts to fix a couple crash scenarios: On some PCs, the game was crashing on start-up due to being unable to connect to the Steam API, due to missing DLL files. This release contains a couple changes that try to ensure the DLL files are present, but

  12. Developer post

    Thanks for your support! And roadmap update

    Hi everyone, We've just sold our 500th copy! Thanks so much to everyone for your support and for playing our game. When we first started developing Orc Survivor, our initial goal was to sell only 200 copies, so we're very grateful to hit this 500 milestone. As a reminder, please

  13. Developer post

    V0.4.2 - Clarity and balance improvements

    We've got another small release today. It includes a few changes that should make the game smoother to play and easier to understand. Add additional text to the level-up screen that describes the max level of the item you are leveling up . This should help new players know how mu

  14. Developer post

    v0.4.1 - Bugfixes for latest release

    Hi all, This is a small update to address a handful of bugs introduced in the latest release. Thanks so much to everyone for reporting these! Fixed a crash that would occur with the Gachaball (the Cannonball evolution). This would happen when the Gachaball was breaking open its r

  15. Developer post

    v0.4.0 - Introducing the Mage!

    We're back with another release! This release adds a new class with its first five weapons - the Mage ! Unlock the Mage by completing a run with the Rogue. The Mage has a few new mechanics, that will make it feel and play differently from our existing classes: Mana meter - when p

  16. Developer post

    V0.3.0 - Underground map and Rogue class now available!

    This is our biggest update yet. It finishes up the final 5 weapons of the Rogue, adds new challenges and achievements, and adds our first new map - the Underground! The Underground - escape underneath the colosseum and survive anew. There are 12 new enemies to fight, each with th

  17. Developer post

    v0.2.5: Minor bugfixes

    This is a small release that fixes a few bugs from the last patch. Thanks to every one that reported these bugs! - The Purist quest is now possible again. The new start-up sequence was counting your first weapon as an additional weapon pick-up, failing the purist quest incorrectl

  18. Developer post

    V0.2.4 release - Initial Rogue class and game start rework!

    Hello, this release contains a few bigger updates that I'm really excited for: Initial Rogue class release! The rogue is available, with its base 5 weapons and 5 evolutions. To play as the rogue, complete a run with the warrior class. The rogue's kit emphasizes movement. To suppo

  19. Developer post

    v0.2.2: Bugfixes and balancing

    Thanks to every one who's played our early access so far! We've got a quick game release, that addresses a lot of the feedback and bugs we've received, as well as does another pass at balancing the game. - Bugfixes: -- Prevent the notification drop-in from stopping mouse inputs o