Update v1.0.9
We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.

Developer posts and news about this game.

We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.

We've just updated the game to version 1.0.8. This includes a change to the Sticky Rocket item, which will now detach any platforms that get stuck to them. Full changes below: Sticky Rockets will now detach any platforms that get stuck to them. Players can now get crushed between

We've just updated the game to version 1.0.7. This patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It w

Minor update to fix two bugs: * Fixed an issue where you'd sometimes be able to leave the screen completely without dying * Fixed an issue where the online delay would increase to an unplayable state while having the game minimized for a longer time when playing in someone else's

We've done a number of updates over the last few days, here are the combined patch notes for these changes: Added a lobby setting for changing how much damage you take from going outside the screen's edge. This will now default to 50%, instead of the previous value of 100%. Added

Tellus Games have released Oblin Party, a physics-based 2D party party brawler where you have direct control over your two hands made with Godot. It has Native Linux support and should work great on Steam Deck too. Read the full article here:

Oblin Party is now available for purchase, with a 15% launch discount! Make sure to bring all your friends to the party, and remember to leave us a review! Purchase the game here:

The game has been updated with a number of improvements and smaller fixes based on player feedback from Next Fest: Added a new and simpler tutorial to teach the basics of the game Made some improvements to how aiming works while charging a throw Added an option to make each hand

The game has been updated with a few minor tweaks and bug fixes: The grenade launcher now has a charging animation and sound Removed some platforms from the Blasting Beams level Fixed an issue where the "spawn item" button in the lobby settings menu would sometimes trigger more t

Happy Next Fest everyone! We are participating with our demo, and have an exciting update to bring you. To help new players more easily find people to play with, we're enabling public lobbies in our demo for the duration of this week. We have also replaced 6 of the 12 demo levels

In celebration of participating in the Steam Couch Co-Op Fest, we're releasing a new update and adding the Time Trials mode to the demo! These will include the first 5 levels, which also acts as a tutorial for new players. Your will be able to compete against other players on the

The demo has been updated with the following changes: New music track by Axel Rosén (Xowie). Added support for rebinding keyboard and gamepad controls. The rocket launcher’s rocket can now be more directly controlled by holding down the action button after shooting. Offscreen ind

The demo has been updated with a fix for a bug that previously prevented 3 or more people to connect to the same online lobby.

We're excited to finally announce the release date for Oblin Party. The full game will be coming out on March 11th, 2025 ! We're also happy to share that the game has recently surpassed 10,000 outstanding wishlists, we can't wait for you all to get to play the full game! 🎉

The demo has been updated with translations for Traditional Chinese, Simplified Chinese, Japanese and Korean. These can be accessed from the language dropdown in the settings menu. Support for more languages is coming in a later update!

The demo has been updated with the following changes: We’re temporarily removing the off-screen indicators, due to them being the culprit for the crashes that have been happening since our v0.1.4 update. The crash is caused by a bug outside of our direct control in the Godot game

The demo has been updated with the following changes: * Added a max fps setting * Various performance and stability improvements Our last update unfortunately introduced a crash that has been affecting many of our players, and due to the seemingly random nature of it we had to sp

The demo has been updated with the following changes: The position of physics objects are no longer capped to updating at 60 FPS, resulting in much smoother gameplay on higher refresh rates, and less stuttering across the board. Player movement has been changed slightly to feel m

We’re over the moon to announce that Oblin Party has been selected to be a part of Yogscast’s Tiny Teams 2024, an event for celebrating games made by solo and micro-studios! Out of over 1,600 submissions, Oblin Party is one of the ~140 games that made the cut, and we couldn’t be

The demo has been updated with the following changes: Two new levels added to the demo. New mechanic: Body Slam! By reaching sufficient velocity and holding the action button. you can now perform a Body Slam, generating a small explosion upon impact. A level selector can be found