Yesterday I livestreamed a walkthrough of GraveBond, where I discovered some issues that I haven't been able to get to yet. If you want to watch the livestream, I'll add a link to it here, GraveBond Livestream However, it's in swedish. Kind regards Måns D
Yesterday I livestreamed a walkthrough of GraveBond, where I discovered some issues that I haven't been able to get to yet. If you want to watch the livestream, I'll add a link to it here,
Who needs Hard-Mode? With this update you'll be able to choose to play the game as normally or in hard-mode. Hard-mode introduces the following changes to your playthrough: The respect system is removed; you'll have to fight every enemy. Wacky, Dante and Sealenas move sets have b
Who needs Hard-Mode? With this update you'll be able to choose to play the game as normally or in hard-mode. Hard-mode introduces the following changes to your playthrough:
The respect system is removed; you'll have to fight every enemy.
Wacky, Dante and Sealenas move sets have been changed to make encounters more challangeing.
Some items have been removed or are relocated.
Minor fixes This update also fixes some small bugs and problems. The major fixes are as following:
The "holy sword" attack requires you to equip a sword.
Animations that didn't work correctly for the female character are fixed.
The immortal state has been balanced.
Closing remarks I hope you'll appreciate the new Hard-Mode and that it gives you the motivation to pick up GraveBond and play again, or for your first time.
The U.F.O Ending is finally here! Finally the U.F.O. Ending is released and I hope you'll pick up your controller or keyboard or whatever you're using to play GraveBond again. What is the U.F.O. ending about? Venture back into Necros and hunt down strange Alien relics and other t
The U.F.O Ending is finally here! Finally the U.F.O. Ending is released and I hope you'll pick up your controller or keyboard or whatever you're using to play GraveBond again.
What is the U.F.O. ending about? Venture back into Necros and hunt down strange Alien relics and other traces of the extraterrestrial presence that may reside in the underworld. The U.F.O ending is a new adventure that slowly branches of from the main game. In this adventure you'll have:
Two new minigames to play
A new playable character to unlock and play
A new section of Necros to explore
New enemies to fight
New secrets to learn
Two new Bosses to fight
Closing remarks The U.F.O ending is designed to be much more challenging than anything else in the game, so are you up to the challenge or will you cover in fear?
I hope you'll try it out and have fun in the process.
This update fixes some oversights concerning, Some code being implemented wrong in the cave of Necros Some misleadeing lines of text in Inferno Some code being implemented wrong in Inferno The logo and title screen has also been updated. //Måns
This update fixes some oversights concerning,
Some code being implemented wrong in the cave of Necros
The U.F.O ending is unfortunately delayed due to time constraints. It probably won't arrive until sometime in late February but don't expect it to arrive sooner. I'll finish it when the time is right. There isn't much work left, just some adjustments and a song that I'm waiting o
The U.F.O ending is unfortunately delayed due to time constraints. It probably won't arrive until sometime in late February but don't expect it to arrive sooner. I'll finish it when the time is right.
There isn't much work left, just some adjustments and a song that I'm waiting on from a third party, but I simply don't have the time to work on the game for the moment.
Wish you all a happy advent, Christmas and a happy new year!
Greatings! It's been a while so I thought I'd update you on how the development of the U.F.O ending is going. Development has been going quite smooth, but I've had to step it down a bit because of personal reasons. I estimite that it is about 80% completed about now. I'm sorry to
Greatings! It's been a while so I thought I'd update you on how the development of the U.F.O ending is going. Development has been going quite smooth, but I've had to step it down a bit because of personal reasons. I estimite that it is about 80% completed about now. I'm sorry to say that it might not be ready by October 30th, but I'm working on getting it out as soon as possible (You can expect it to launch sometime in November).
I also want to take this oppurtunity to thank each and every one of you that have bought my game! I know not many of you have bought the game and that most of you haven't played much yet, but I'm grateful that you bought it anyway. I've been working on this game for far to long, and this is probably the last change I'll do to the game. I just hope that when you decide to play my silly little game, it will bring you at least some joy!
In the meantime, I've updated the stores art and will post the full artwork under the art section after I've made this post.
The "major graphics and other quality fixes" update is finally here. This update includes, as mentioned in the previous post: All enemy sprites, in battle, are updated. Some of the face portraits are updated Some of the character spirites are updated Some of the battle sprites ar
The "major graphics and other quality fixes" update is finally here. This update includes, as mentioned in the previous post:
All enemy sprites, in battle, are updated.
Some of the face portraits are updated
Some of the character spirites are updated
Some of the battle sprites are updated
Sound effects are added to the player's footsteps
Player and party have new running animations
Control configurations are added to make the game more accessible
But this update also comes with some changes that were not planned or mentioned in the previous post:
Experience costs have been added to the respect system, to make it less unbalanced
The player can now choose beetween playing as a boy or a girl
Some of the dialogue has been changed
Dante and Sealena have been given more backstory
More sound effects have been added to the game
Some new characters have been added to the game
There may be some further updates down the line, but they will be small.
Development for the "UFO. ending" update have also been proceeding and it is still estimated to be released on October 30th 2025.
I'm currently working on updating and polishing details in the game that really needed to. This includes: Updates all enemy sprites in battle Updates some of the face portraits Updates some of the character sprites Updates some of the battler sprites Adds footsteps sound to playe
I'm currently working on updating and polishing details in the game that really needed to. This includes:
Updates all enemy sprites in battle
Updates some of the face portraits
Updates some of the character sprites
Updates some of the battler sprites
Adds footsteps sound to player
Adds running animations to player characters
Adds control settings
There may also be some other fixes and updates, besides this update, I'm also working on another update that includes more story, a different world, and a new ending, but that's further down the road.
The "major graphics and other quality fixes" update will be released on May 30th 2024.
The "UFO. ending" update will be released on October 30th 2025.
In this patch, the following important things have happened: -"Bark of doom" is now just called "bark". - The (ugly) confuse state animation has been reworked. -Conspiracy bird has received a face portrait in dialogue. - A little more work has been done before a major update to t
In this patch, the following important things have happened: -"Bark of doom" is now just called "bark". - The (ugly) confuse state animation has been reworked. -Conspiracy bird has received a face portrait in dialogue. - A little more work has been done before a major update to the game.
Thanks also to everyone who bought the game! Feel free to write a review when you've completed the game! :D
There was a lost spirit in Hades that, in the previous version, was unavailable due to the puzzle to get it not working. It is now fixed. There is also a new room in Wacko's tower in Kigal.
There was a lost spirit in Hades that, in the previous version, was unavailable due to the puzzle to get it not working. It is now fixed. There is also a new room in Wacko's tower in Kigal.
With this patch, both the later bosses and secret bosses become more difficult by being able to attack more often. This patch also includes some general grammar and event fixes. A brand new NPC has also been added. //Måns
With this patch, both the later bosses and secret bosses become more difficult by being able to attack more often. This patch also includes some general grammar and event fixes. A brand new NPC has also been added.