Card Upgrade Hotfix
Fixed an issue where upgrading cards in Eternal Recurrence could expend resources without upgrading the card.

Developer posts and news about this game.

Fixed an issue where upgrading cards in Eternal Recurrence could expend resources without upgrading the card.

Content 6 new cards have been added to Eternal Recurrence - cheap rares/epics and expensive commons to help round out the set. A new item has been added to the Golden Ichor shop that allows you to save and use a reward from Eternal Recurrence. A card collection is now available i

Features The save location of the game file has now changed to incorporate your Steam ID. This should prevent different Steam accounts on the same device from overwriting each other's saves. The game will automatically look for a save in the old location if it doesn't find one in

Fixed a bug that was causing offline plant gains to not be calculated correctly.

Bug Fixes: Fixed some poorly optimized code in the save function that was causing the game to slow down while saving, so that periodic autosaves caused the game to freeze every five seconds Content: Several new items are now available in the premium store! The old code to gain pr

Features: Loadouts are now available after unlocking equipment! A loadout can be created for a set of talents, abilities, or equipment so that you can easily equip them all at once. A "Linked" loadout is also available which allows you to equip loadouts of each type simultaneousl

Features A number of existing dialogues have been rewritten. You will see a lot of notifications reappearing on the map. 6 new monsters have been added on a new island with new enemy abilities! Go defeat them to earn new knowledge bonuses, unlock new RP Perks, and craft new equip

Fixed a bug that would cause Golden Ichor bonuses to not be loaded correctly Fixed an issue that prevented hovered cards from coming to the foreground in Eternal Recurrence Fixed an issue that would cause it to be possible to get a poison damage quest

Fixed an issue where players would become unable to play cards.

The newest game feature, Eternal Recurrence, is now available! Visit the Skittering Depths to unlock this card-based minigame!

Fixed an issue where enemies with on-death abilities were causing prediction and offline gains to not work properly.

Fixes: - The health and mana bars now match at the end. - Time during this rebirth now updates properly when the game is open. - The "Currently Equipped" panel now updates when an item is upgraded. - Fixed an issue where there would be one less talent point available than there s

Fixes: - Fixed an issue with loading berry trade data when an additional trade slot is purchased. - Fixed an issue with offline reagent drops when the probability of a drop is over 100%. - A level 0 hat will no longer be inserted into empty equipment slots. Balance: - The formula

Fixes: - Fixed various typos - Fixed the Lassetarian plant's fertilizer - Defeating an enemy now removes all negative status effects from the player. - The tooltip no longer fails to expand properly to contain its text. Features: - The game has switched to a new save format. If n

Prevent the Unguaardly plant from breaking the garden.

Bottled time accumulation rate is no longer 3000 times its intended speed.

Fixes: - The purchase button in the store can no longer be clicked when an item is not selected. - Text in the log will now start with the scrollbar at the top. - Reagent drop chance will now display correctly. - The vermin stone drop rate is no longer 100%, but 10% as it was int