Version 1.38 is out!
Shipping Improved star positions for celestial navigation Clearer indication when polar speeds are recorded Better search function Many small improvements and bug fixes See the full list

Developer posts and news about this game.

Shipping Improved star positions for celestial navigation Clearer indication when polar speeds are recorded Better search function Many small improvements and bug fixes See the full list

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Heightmaps of European countries have been improved with Lidar data Sailaway now uses Sentinel 2 satellite imagery for terrains Improved shaders for rendering terrain OSM Cylindric oil storage facilities now render as steel surface instead of showing little windows on them OSM Ch

- New computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down to indicate whether the tide is rising or falling - J1 sail

Version changes: - Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navigation on AWA didn’t work in no-GPS mode - Routine that autom

Version 1.25 of Sailaway III contains the following fixes, improvements and changes: - Added flocks of seagulls - Added a new rule to the start procedure for races. You can not pass the start line earlier than 2 minutes after the last teleport or after you came online. This will

Check out for a list of changes.

Check out for a list of changes

Check for a list of all the changes

A new trim line system and a ton of improvements and bug fixes. Check out the full list of changes on