Triple Threat Achievement
Added another Achievement. Need to see if the on screen pop up works. :/
Added another Achievement.
Need to see if the on screen pop up works. :/

Noah Shoe · Shoe Pie Games
Added another Achievement. Need to see if the on screen pop up works. :/
Added another Achievement.
Need to see if the on screen pop up works. :/
I have coded in a Pop Up that shows once you have gotten an achievement.
I have coded in a Pop Up that shows once you have gotten an achievement.
I have changed some code surrounding the stars and how they display, and also am tinkering with how achievements get handed out.
I have changed some code surrounding the stars and how they display, and also am tinkering with how achievements get handed out.
- The first achievement I didn't see myself getting, I may have triggered it while I was testing in a test environment, but I didn't see the Steam overlay play, so maybe I need to change the code, or maybe I need to launch and test the app from Steam. So that is what I'm doing. -
- The first achievement I didn't see myself getting, I may have triggered it while I was testing in a test environment, but I didn't see the Steam overlay play, so maybe I need to change the code, or maybe I need to launch and test the app from Steam. So that is what I'm doing.
-To do this I added an achievement for the first time one uses the Toaster's power.
I have added code in that makes me believe one should be able to get the First Star achievement unlocked on Steam.
I have added code in that makes me believe one should be able to get the First Star achievement unlocked on Steam.
- Deleted some extraneous text and buttons from the home screen. - Got the stars to Align again. When one beats a level they used to not get the stars properly assigned to the level they just beat. I removed a minus 1 and it seems to have fixed the problem.
- Deleted some extraneous text and buttons from the home screen.
- Got the stars to Align again. When one beats a level they used to not get the stars properly assigned to the level they just beat. I removed a minus 1 and it seems to have fixed the problem.
- Next button was broken. - Next button worked on small test.
- Next button was broken.
- Next button worked on small test.
Good friend showed that the game was crashing when trying to play levels, it seemed to be only level 1 which was the issue. It was an array out of bounds issue, which also led me to realize that the name the game was displaying for the current level was incorrect. Dug around fixe
Good friend showed that the game was crashing when trying to play levels, it seemed to be only level 1 which was the issue.
It was an array out of bounds issue, which also led me to realize that the name the game was displaying for the current level was incorrect.
Dug around fixed it. And now the levels should show the name they were originally given.
Hello? Did this resolve the save issue? I believe it did. I made the update like a week ago. Or maybe 9 days, but failed to hit publish until now. my b
Hello?
Did this resolve the save issue?
I believe it did.
I made the update like a week ago.
Or maybe 9 days, but failed to hit publish until now.
my b
- Ted the Toaster buff: if you miss a bomb shot with him you'll get another chance. - Added three new levels, and the GUI improved for their selection.
- Ted the Toaster buff: if you miss a bomb shot with him you'll get another chance.
- Added three new levels, and the GUI improved for their selection.
Ted the toaster is here! As a part of attempting to have a weekly update schedule adding a new "hero" was up next on the list of things to get done. Ted has has the special ability (which is what you get when you hit a blue peg) that explodes and clears out an area of pegs.
Ted the toaster is here!
As a part of attempting to have a weekly update schedule adding a new "hero" was up next on the list of things to get done.
Ted has has the special ability (which is what you get when you hit a blue peg) that explodes and clears out an area of pegs.
Hello, um, yes, I was not sure I remembered how to do updates, but I figured it out! Woot! I have TECHNICALLY added 7 more levels, but I think only one is accessible from the menu. The rest you may be able to play if you play in succession, but idk. Be back next Tuesday to see th
Hello, um, yes, I was not sure I remembered how to do updates, but I figured it out!
Woot!
I have TECHNICALLY added 7 more levels, but I think only one is accessible from the menu.
The rest you may be able to play if you play in succession, but idk.
Be back next Tuesday to see the levels actually done.
The proper pronunciation of the game was official decided upon. Credit is given to the decider in the credits page.
The proper pronunciation of the game was official decided upon.
Credit is given to the decider in the credits page.
General Changes 7 new levels and 1 new hero. Full Screen mode now available. Can press Full Screen to maximize the size of the window. Stars should show up for every level now. Main Menu updated Added a "RESET" button which lets you play through to get a lower fail score. "LEVEL
General Changes
KNOWN ISSUES
KNOWN ISSUE with a POTENTIAL SOLUTION
- Sometimes the ball would be stuck bouncing between two pegs and neither would break for a long time. The potential solution is that every 1/2 second or so the ball checks if it is close to the last position it was in, and if it is, then it makes it so the next peg it hits should pop.
- Aiming Aiming is now based on a math function that can update every frame instead of a pretend fire of a ball that takes a long time to determine whether or not the predicted shot should hit! - NEW HERO! (And levels) The HAT! Chef Toque joins the Crew with her "mind control" po
- Aiming
Aiming is now based on a math function that can update every frame instead of a pretend fire of a ball that takes a long time to determine whether or not the predicted shot should hit!
- NEW HERO! (And levels)
The HAT! Chef Toque joins the Crew with her "mind control" powers! (It's more like telekinesis) Press Ctrl after hitting a blue power peg to speed up the ball pot even mid-game!
[It should be noted that Ctrl can be pressed at any time before a shot to speed up the ball pot and put it in a different position]
The HAT joins for the newest SEVEN levels that have been included in this update.
- SAVING! (And auto-saving)
I had no saving in the game before. my b. It should be there now with this most recent update.
- CUSTOM LEVELS!
There is now a level creator in game, so if you want to make your own levels you can!
Theoretically the levels could be shared with your friends, but I am not confident on that point yet, if it is possible I will create a "how-to".
Graphics Changes
- Level 2 has been updated
Ball pot bounces between walls
Other cleaning up of some of the graphics
- Added Shadows ( I intend to add shadows to everything that the ball can bounce off of.
Changes I made: - Aiming Aiming is now based on a math function that can update every frame instead of a pretend fire of a ball that takes a long time to determine whether or not the predicted shot should hit! - NEW HERO! (And levels) The HAT! Chef Toque joins the Crew with her "
Changes I made:
- Aiming
Aiming is now based on a math function that can update every frame instead of a pretend fire of a ball that takes a long time to determine whether or not the predicted shot should hit!
- NEW HERO! (And levels)
The HAT! Chef Toque joins the Crew with her "mind control" powers! (It's more like telekinesis) Press Ctrl after hitting a blue power peg to speed up the ball pot even mid-game!
[It should be noted that Ctrl can be pressed at any time before a shot to speed up the ball pot and put it in a different position]
The HAT joins for the newest SEVEN levels that have been included in this update.
- SAVING! (And auto-saving)
I had no saving in the game before. my b. It should be there now with this most recent update.
- CUSTOM LEVELS!
There is now a level creator in game, so if you want to make your own levels you can!
Theoretically the levels could be shared with your friends, but I am not confident on that point yet, if it is possible I will create a "how-to".
Graphics Changes
- Level 2 has been updated
Ball pot bounces between walls
Other cleaning up of some of the graphics
- Added Shadows ( I intend to add shadows to everything that the ball can bounce off of.
This post is hopefully in conjunction with the update that I have made.
I don't know fully how to get steam to do updates yet, so please let me know if it worked! :)