Forget anything that happened to twist Elden Ring 's Lands Between into the shape the Tarnished finds them in during their wander from boss to boss. All of it pales in drama to the corporate battle currently going on behind-the-scenes at FromSoftware's parent company Kadokawa. Th
Forget anything that happened to twist Elden Ring's Lands Between into the shape the Tarnished finds them in during their wander from boss to boss. All of it pales in drama to the corporate battle currently going on behind-the-scenes at FromSoftware's parent company Kadokawa. Their CEO, Takeshi Natsuno, has kept his job at the firm's latest annual meeting, despite ongoing attempts to oust him by an activist investor group who claim Kadokawa haven't wrung the maximum amount of cash out of Elden Ring's success.
Акционеры компании Kadokawa Corporation стараются оказать давление на студию FromSoftware в надежде, что разработчики под руководством Хидэтаки Миядзаки станут чаще выпускать игры в уже известных сериях вместо того, чтобы экспериментировать и инвестировать в новую интеллектуальну
Акционеры компании Kadokawa Corporation стараются оказать давление на студию FromSoftware в надежде, что разработчики под руководством Хидэтаки Миядзаки станут чаще выпускать игры в уже известных сериях вместо того, чтобы экспериментировать и инвестировать в новую интеллектуальную собственность. Об этом сообщают японские СМИ.
Savour every moment before Night falls with this special, Limited-Edition Vinyl Collection of music from ELDEN RING NIGHTREIGN. 57 tracks from Limveld, including tracks from The Forsaken Hollows DLC, have been collected in peak audio fidelity on 7 galaxy-printed vinyl discs. Each
Savour every moment before Night falls with this special, Limited-Edition Vinyl Collection of music from ELDEN RING NIGHTREIGN.
57 tracks from Limveld, including tracks from The Forsaken Hollows DLC, have been collected in peak audio fidelity on 7 galaxy-printed vinyl discs. Each disc is housed in a gatefold jacket marked with an illustration of one of the 10 Nightfarers.
This exclusive set gives you the chance to dive into your own expedition at any time with more than 3 hours of orchestral music that you can enjoy time after time, no matter how deep the Night. The rush of exploration, the terrible glory of the Nightlords’ wrath, the hidden secrets of the Nightfarers’ past, they’re all here in perfect fidelity. It’s the pinnacle of collectables for the ELDEN RING NIGHTREIGN fan.
UNFORGETTABLE ARTISTS
Every track in the collection was created by the FromSoftware Sound Team, also known for creating many video games OSTs such as the DARK SOULS trilogy and other games by FromSoftware, Inc.
This special collector’s edition is only available on the BANDAI NAMCO Official Store in limited supply. When the last disc is sold, it’ll be gone forever.
THIS LIMITED EDITION INCLUDES:
A premium-quality slipcase
57 tracks (complete soundtrack including all the “Forsaken Hollows” DLC tracks)
7 premium vinyl discs with galaxy effects (each vinyl press is unique, so the galaxy effect may differ from one vinyl to another)
6 gatefold sleeves, each printed with a unique, full-colour design
An art print (Size 300 × 300 mm)
A certificate of authenticity numbered from 1 to 4999
*This vinyl edition is available exclusively on the Bandai Namco Store in Europe, Australia, Middle East, India and the United States.
Balance Adjustments and Feature Updates ▼Nightfarers Adjustments Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered. Increased damage negation for physical and various elemental attacks. Increased Guard Boost when guarding. Increased the speed of v
Balance Adjustments and Feature Updates
▼Nightfarers Adjustments
[Duchess]
Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.
[Guardian]
Increased damage negation for physical and various elemental attacks.
Increased Guard Boost when guarding.
[Raider]
Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.
Expanded the attack range when activating the Ultimate Art "Totem Stela".
[Revenant]
Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.
Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.
[Executor]
Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.
Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.
Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.
[Scholar]
Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".
[Undertaker]
Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.
▼ Relic Adjustments
The burn damage caused by the "[Wylder] Art activation spreads fire in area" Relic Effect now increases the art gauge.
Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.
Increased the effect of the "Draw enemy attention while guarding" Relic Effect.
Increased the power of the shockwaves generated by the "[Guardian] Successful guards send out shockwaves while ability is active" Relic Effect.
Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.
Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.
Increased the effect of the "[Executor] While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.
Renamed and modified the “[Executor] "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "[Executor] Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.
Increased the healing effect duration of the "[Executor] Slowly Restore HP upon Ability Activation" Relic Effect.
Increased the effect of the "[Undertaker] Attack power increased by landing the final blow of a chain attack" Relic Effect.
Increased the effect of the "[Undertaker] Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.
Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.
Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.
*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.
▼ Adjustments to Equipment, Sorceries, and Incantations
Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."
Increased the FP consumption of the "Shattering Crystal” sorcery.
Increased the FP consumption of the "Beast Claw" incantation.
Adjusted the visibility of the effects of some sorceries and incantations.
Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.
Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".
▼ Field Adjustments
"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.
Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.
Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.
Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."
Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.
Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.
Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.
Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous attacks.
Decreased the continuous damage received by player characters during the "Tricephalos" Raid event.
Adjusted the visibility during the "Tricephalos" Raid event.
Adjusted the visibility during the "Fissure in the Fog" Raid event.
Decreased the falling hail damage during the "Fissure in the Fog" Raid event in the Deep of Night mode.
Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.
▼ Other adjustments
Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC "The Forsaken Hollows" in "The Deep of Night”.
*This adjustment applies to Expeditions when matched only with players who also own the DLC.
Bug Fixes and Improvements
Added an icon display and the description of Special Effects in the status menu for the "Improved Attack Power at Full HP" and "Improved Damage Negation at Full HP" passive effects while they are active.
Added an icon display and the description of Special Effects in the status menu for the "Switching Weapons Boosts Attack Power" Relic Effect while it is active.
Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
Fixed a bug where it was possible to obtain multiple copies of the relic "The Will of the Balancers" under certain conditions.
Additionally, if multiple copies of the relic "The Will of the Balancers" are equipped, only one of these relics will become activate.
Fixed a bug where, when the relic with the "[Raider] Hit With Character Skill to Reduce Enemy Attack Power" effect was equipped, the Raider's Character Skill: "Retaliate" would sometimes not stagger enemies even when hitting them while in an enhanced state.
Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation.
Improved the partial appearance of some movements when Raider performs a critical hit.
Fixed a bug where, under certain conditions, Executor’s "Aspects of the Crucible: Beast" Ultimate Art would cause unintended damage related to Status Ailments when triggered.
Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar's Passive Ability “Bagcraft” did not apply to the player who used the item.
Fixed a bug where activating Executor’s "Aspects of the Crucible: Beast" Ultimate Art while linked with Scholar's Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
Fixed a bug where the attack hitbox of the "Beast Claw" Incantation could disappear during use.
Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
・Waves of Darkness
・Eruption
・Lightning Slash
・Golden Land
・Ice Lightning Sword
・Sorcery of the Crozier
・Sacred Phalanx
・Flame Dance
Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
・“Kick”
・“Charge Forth”
・“Giant Hunting”
・“Carian Greatsword”
・“Carian Grandeur”
・“Carian Greatsword”
・“Miquella's Ring of Light”
・“Spinning Wheel”
・“Giant Hunting”
Fixed a bug where the shockwave generated by the "Attacks Generate Golden Shockwave" Passive Effect did not leave an elemental mark when hitting enemies.
Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the "Switching Weapons Adds an Affinity Attack" Relic Effect was active and the weapon was switched.
Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the "Improved Glintstone and Gravity Stone Damage" Relic Effect.
Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
“Max FP increased for each Sorcerer's Rise unlocked”
“Runes and Item Discovery increased for each great enemy defeated at a Fort”
“Attack power increased for each evergaol prisoner defeated”
“Attack power increased for each Night Invader defeated”
Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack.
Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
Fixed a bug where the ice mist effect from the "Fissure in the Fog" Raid event would activate upon using Executor’s "Aspects of the Crucible: Beast" Ultimate Art under certain conditions.
Fixed a bug where the Untold Power would not appear even after reducing the HP of the "Albinauric Archers" powerful foes to zero in ruins.
Fixed a bug where the "Night's Cavalry" boss would not flinch significantly from certain arts and attacks while mounted.
Fixed a bug where the HP gauge of the "Royal Cavalryman" would not display when beginning combat with the bosses "Tree Sentinel, Royal Cavalryman" and "Draconic Tree Sentinel, Royal Cavalryman" when other field bosses' HP gauges are displayed.
Fixed a bug where the playback timing of some BGM in the battle against the boss "Divine Beast Dancing Lion" was not as playing as intended.
Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss "Knight Artorias" would persist even after the battle ended.
Fixed a bug where some enemy skills would activate in unintended positions during the battle against the "Balancers" boss under certain conditions.
Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the "Balancers" boss.
Fixed a bug where the battle against the "Balancers" boss would not progress under certain conditions.
Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Fixed a bug where some parts of the combat would be skipped during the battle against the "Dreglord" boss under certain conditions.
Fixed a bug where the Weapon Art of the weapon "Nox Flowing Hammer" sold in shops was different than intended.
Fixed a bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions.
Fixed a bug in the "Tricephalos" Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously.
Fixed a bug in the "Balancers" Raid event where the HP of the "Balancers" could be reduced from the start during multiplayer.
Fixed a bug in the "Balancers" Raid event where events might not occur in the "Great Church" Key location.
Fixed a bug where player characters could not move properly when the "Balancers" Raid event occurred under certain conditions.
Fixed a bug where obtaining the "Favor of the Great Hollow" Special Effect in The Great Hollow Shifting Earth did not increase the "Encounters with shifting earth" in the Visual Codex Menu's Battle Record.
Fixed a bug where multiple instances of the "Cold Mirage" Special Effects might be displayed in the Result menu.
Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
Fixed a bug in the fight against the Salvation’s Standard-Bearers "Balancers" boss where some enemy actions would not occur if other players left at specific timings.
Fixed a bug in the fight against the "Dreglord" boss where some parts of the "Decayed Favor of the Rotted Woods" Special Effect would not become inactive after a session leave and rejoin at a specific timing.
Fixed a bug in the fight against the "Dreglord" boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
Corrected some text.
Fixed rendering bugs in some graphics and effects.
Fixed behavioral bugs with certain enemies.
Fixed several minor bugs and improved performance.
Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.03.2
Regulation Ver. 1.03.4
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
FromSoftware has a penchant for inflicting misery, resulting in smashed controllers, keyboards, and even the odd screen as players once again get their cheeks clapped by that one attack that definitely didn't hit. Though the soulslike game studio loves to amp up the difficulty, t
FromSoftware has a penchant for inflicting misery, resulting in smashed controllers, keyboards, and even the odd screen as players once again get their cheeks clapped by that one attack that definitely didn't hit. Though the soulslike game studio loves to amp up the difficulty, the latest Elden Ring Nightreign patch is offering us a breather. Between its myriad character buffs and quality of life adjustments to some of its newer content, there's a lot to be excited about. Of course, it's not all sunshine and rainbows in Limveld, as you're now going to have to take greater risks to resurrect your allies if you're playing Ironeye.
Equilibrium, warped by the Night, descends into ruin . May your blade finally lay the maiden’s burden to rest . The Salvation's Standard-Bearers , an enhanced version of the Balancers , has arrived in Limveld . ELDEN RING NIGHTREIGN The Forsaken Hollows is available now! View gam
Equilibrium, warped by the Night, descends into ruin.
May your blade finally lay the maiden’s burden to rest.
The Salvation's Standard-Bearers, an enhanced version of the Balancers, has arrived in Limveld.
ELDEN RING NIGHTREIGN The Forsaken Hollows is available now!
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed. The main game is not impacted by the security vulnerability and the update. Thank yo
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.
The main game is not impacted by the security vulnerability and the update.
Steam Deck ARC Raiders Total War: WARHAMMER III Battlefield™ 6 ELDEN RING NIGHTREIGN Warhammer 40,000: Darktide ELDEN RING NIGHTREIGN The Forsaken Hollows Cyberpunk 2077 EA SPORTS FC™ 26 HELLDIVERS™ 2 * excluding free to play games View top 100 on SteamDB
In the deepest recesses of Limveld, valour shall prevail . For every Nightfarer who joined the hunt against the Dreglord, we offer our immense gratitude . ELDEN RING NIGHTREIGN The Forsaken Hollows is available now! View game page
In the deepest recesses of Limveld, valour shall prevail.
For every Nightfarer who joined the hunt against the Dreglord, we offer our immense gratitude.
ELDEN RING NIGHTREIGN The Forsaken Hollows is available now!
Nightfarers, Due to the issue making the Deluxe Upgrade pack unpurchasable on December 3rd, there was a window of time where the digital apps of the DLC could not be obtained. To compensate, the digital apps will be distributed to players who purchased the Steam version of the DL
Nightfarers,
Due to the issue making the Deluxe Upgrade pack unpurchasable on December 3rd, there was a window of time where the digital apps of the DLC could not be obtained.
To compensate, the digital apps will be distributed to players who purchased the Steam version of the DLC during the following period:
December 4th (Thu) 8:00 AM JST/ 0:00 UTC- December 11th (Thu) 7:59 AM JST/ December 10th 23:59 UTC.
4 декабря Bandai Namco представила масштабное обновление Elden Ring Nightreign . Одновременно с выходом патча 1.3 на консолях и ПК появилось дополнение The Forsaken Hollows , включающее новых героев, боссов и локации.
4 декабря Bandai Namco представила масштабное обновление Elden Ring Nightreign. Одновременно с выходом патча 1.3 на консолях и ПК появилось дополнение The Forsaken Hollows, включающее новых героев, боссов и локации.
While we had to wait over two years to finally get our hands on Shadow of the Erdtree, we roguelike enthusiasts are already eating well with the launch of Elden Ring Nightreign 's first major DLC. With The Forsaken Hollows now here, the spinoff of the best soulslike is better tha
While we had to wait over two years to finally get our hands on Shadow of the Erdtree, we roguelike enthusiasts are already eating well with the launch of Elden Ring Nightreign's first major DLC. With The Forsaken Hollows now here, the spinoff of the best soulslike is better than ever, and you can celebrate by buying the entire experience so far in its first post-launch sale.
The DLC The Forsaken Hollows will add two Nightfarers , two new bosses , and one new Shifting Earth . Learn how to access the content of The Forsaken Hollows HERE : The official release schedule is now available . ELDEN RING NIGHTREIGN The Forsaken Hollows launches on December 4,
The DLC The Forsaken Hollows will add two Nightfarers, two new bosses, and one new Shifting Earth.
Learn how to access the content of The Forsaken Hollows HERE:
The official release schedule is now available.
ELDEN RING NIGHTREIGN The Forsaken Hollows launches on December 4, 2025.
Elden Ring Nightreign 's Forsaken Hollows expansion arrives tomorrow, December 4th. Ahead of letting folks dive into Limveld's big hole and try out the new nightfarer classes , FromSoft have lobbed out the customary big patch. Read more
New features Added support for The Forsaken Hollows . If you own the DLC The Forsaken Hollows , it will be displayed in the lower right corner of the title screen. Added a display of the currently equipped relics in the Character Selection menu. You can check the effects of equip
New features
Added support for The Forsaken Hollows.
If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.
Added a display of the currently equipped relics in the Character Selection menu.
You can check the effects of equipped relics by toggling the display.
Added a feature to set names when registering Relics presets in the Relic Rites menu.
Set names can be changed in the All Presets section.
The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
Added Deep Large Scenic Flatstone to the Collector Signboard shop.
The map's layer display can now be toggled in the Results menu.
The relics equipped by each player can now be displayed in the Results menu.
Relics can only be displayed for sessions played in version 1.02 or later.
Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.
Personal Objectives that do not require destroying the target will only appear for one player per Expedition.
The flask count will now be highlighted in the following situations:
When the flask count is at the maximum capacity,
When an enemy-induced effect that influences the flask is triggered.
The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
Adjusted the weapon lineup in Limveld's shops.
Added Fire Pots to the shop inventory inside the Spirit Shetler.
The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released.
Balance Adjustments
In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.
▼ Changes to Passive Effects and Special Effects
Added new Passive Effects:
Improved Melee Attack Power
Improved Dash Attacks
Improved Rolling Attacks
Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
Increased the effect of the Passive Effect Improved Chain Attack Finishers.
Increased the effect of the Passive Effect Improved Charge Attacks.
Increased the effect of the Passive Effect Improved Jump Attacks.
Increased the effect of the Passive Effect Improved Guard Counters.
Increased the effect of the Passive Effect Improved Skill Attack Power.
Increased the effect of the Passive Effect Physical Attack Up.
Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword.
▼ Changes to Relic Effects
Increased the effect of Physical Attack Up.
Increased the effect of Improved Initial Standard Attack.
Increased the effect of Improved Critical Hits.
Increased the effect of Improved Guard Counters.
Increased the effect of Improved XXX Damage (excluding bow weapon types).
Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
▼ Other Changes
Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.
Bug Fixes & Improvements
Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
Fixed a bug where the range of Night's Tide differed from other players upon rejoining a session under some conditions.
Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
Fixed an issue where the weak points created by Ironeye's skill Marking would appear for some players and not others under some conditions.
Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
Fixed a bug where affinity residues spawned by Recluse's Elemental Defense passive ability would not appear when hit by some enemy attacks.
Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
Fixed a bug where the range of rolls to dodge some enemies' darkness-imbued attacks was different than intended.
Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.
Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
Fixed a bug in the Results menu and Victor's Record menu where the attributes added by Relics to each character's weapons during an Expedition were not correctly reflected.
Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
Fixed some graphical rendering issues.
Fixed an issue where some sound effects did not play correctly.
Corrected some text.
Made several other performance improvements and bug fixes.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.03
Regulation Ver. 1.03.1
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Cast aside thoughts of mercy . Let faith be the hammer to purge the darkness festering in our world . Do not mistake faith for kindness . Let it be the unyielding strength to grind the Ruin into dust . ELDEN RING NIGHTREIGN The Forsaken Hollows launches on December 4, 2025 . View
Cast aside thoughts of mercy.
Let faith be the hammer to purge the darkness festering in our world.
На следующей неделе для Elden Ring: Nightreign выйдет дополнение The Forsaken Hollows , добавляющее в игру массу контента. В частности, в кооперативном экшене появятся дополнительные классы. В преддверии релиза разработчики из FromSoftware опубликовали в сети трейлер, демонстриру
На следующей неделе для Elden Ring: Nightreign выйдет дополнение The Forsaken Hollows, добавляющее в игру массу контента. В частности, в кооперативном экшене появятся дополнительные классы. В преддверии релиза разработчики из FromSoftware опубликовали в сети трейлер, демонстрирующий одного из новичков.
I don't know if I'm allowed to write "dad I'd like to" you know what, even as an acronym, so I won't, but my current prediction for Scholar, the first of two new Nightfarers coming to Elden Ring Nightreign as part of its Forsaken Hollows DLC, is that this is what an alarmingly la
I don't know if I'm allowed to write "dad I'd like to" you know what, even as an acronym, so I won't, but my current prediction for Scholar, the first of two new Nightfarers coming to Elden Ring Nightreign as part of its Forsaken Hollows DLC, is that this is what an alarmingly large number of people will refer to him as. I get it! He's a bit grubby looking, but he's smart because he reads books and stuff. There's multitudes there.