V1.325
-Fixed bugs related to object pooling -Annihilator works now -Some small maintenance stuff

-Fixed bugs related to object pooling -Annihilator works now -Some small maintenance stuff

Added object pooling for bullets and items (ammo, health, fuel pickups). A small change that should help keep your FPS steady while loads of objects are being created and destroyed each frame.

TL:DR More juice, more visibility, and more weapon upgrades, more often! NEW WEAPON VARIANTS: -After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available. -The Weapon Workshop now appears every 6 waves. THE LOOP: -The game now cycles through

Hey. I've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will. THE NEW GAME CHANGING CONTENT:

Just a quick post letting YOU know that the price of the game has been cut 20-50% for most of the world's currencies.

Just a small update while I lay the groundwork for more workshop upgrades, and the systemic changes needed to accommodate them. HEAT SYSTEM: The engine heat meter now starts off with a lower maximum, but is now expandable via the two movement speed upgrades. This turns engine hea

Hey! Thanks for giving the game a shot! Its been a couple weeks since the game hit the digital shelves, so its time to talk about what the heck comes next. TL;DR: More gun modifications, and interesting enemies. Upgrades Most roguelike-lite-like-esque games have various effects a

-New upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol) CHALLENGE MODE: -You now start with a higher ammo reserve (3000 -> 4000) -Wave 2 will now have 2 weapon drops. -Enemies now have faster reaction

I'm bundling up with friend of Sandripper, Redline Crooks ! An incredibly awesome car obliteration ROADlike. If you like turbo-crunchy vehicle-based roguelites you HAVE to play Redline Crooks! Check out the bundle HERE.

-Added new rare core-replacement upgrade. (May crash your game) CHANGES: -The Neutrino Cannon's workshop upgrade has been replaced with something stranger. -SPLITTER and ONE EYED JACK now properly interact with the Microwave Beam. -Regular enemy bullets have been touched up to be

CHANGES: -ONE EYED JACK now multiplies your ammo reserves by 1.5x -UNSTABLE AMMO now only applies to ammo dropped by enemies but has increased reward (2x -> 2.3x ammo amount). -Changed how the mag size upgrades function, each one now properly adds to the mag size, instead of s

The most consistent issue this game has faced since the very beginning of time has been balancing the ammo economy. So to no ones surprise, some weapon combos are too tedious to use! So lets fix that. CHANGES TO AMMO POOLS: You start with 3000 rounds (up from 2000) and every weap

Well, here it is! I hope you all enjoy this thing because I know I've enjoyed working on it! This game was one hell of a journey start to finish, and I'm so glad I actually finished it. Bit off the maximum amount I could chew with this one. Its hard to articulate just how much I'

Effectively the test branch is now fully converted to the retail version. After release, update testing will be done on a separate branch. -Achievements will be wiped upon launching the game. -Demo save file and stats are now your current stats in the main game. Beware that runni

Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form. TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed. CHANGES: Mag Cannon: - Shots below max charge no

CHANGES: -The second stats page has had some changes. Mainly, the second list now displays damage taken from each enemy instead of deaths. FIXES: -Replaced all instances of "weekly". -Fixed workbench crash. -Pausing during area transition fixed. -Further fixes to stat tracking (s

NEW: -Stats page! Just be aware that your stats in the test branch wont carry over to the full game. However your stats in the upcoming demo will. -Proper shiny UI stuff for weapon collecting. (will be visible in the demo build) CHANGES: -The weekly challenge mode is now just "ch

Lots of stuff here! The bulk of changes this patch were made with the goal of improving the flow of early to mid rounds by tackling ammo regeneration. Also some late game health attrition changes meant to better reward skill. CHANGES: HEALTH: -Health attrition has received a coup

Hello! The demo will be temporarily offline as I give the demo a fresh coat of paint for the upcoming Next Fest. Also, any progress you make during this new demo will carry over to the full game should you choose to buy it ($6!). Sorry if you were just playing it! Its nothing per

NEW: -A very volatile new Shlugoid variant. CHANGES: -The Annihilator has received some slight balance changes. Its upgrade no longer stuns enemies in place. That duty has been shifted towards the cannon-type weapons (mag cannon, slam cannon, neutrino cannon). The Annihilator's u