-New upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol)
CHALLENGE MODE:
-You now start with a higher ammo reserve (3000 -> 4000)
-Wave 2 will now have 2 weapon drops.
-Enemies now have faster reaction times and movement speeds.
WEAPONS:
I kinda rushed out the Neutrino Cannon's new upgrade and I see now that going weirder with it so early was the wrong move! I'll be saving its concept for future use though.
-Neutrino Cannon's upgrade now fires a forceful blast outwards in a 360 degree spread. Keeping the vanilla version as the small group/single target destroyer its meant to be.
-Neutrino Cannon's fire mode has been changed to full auto. (firerate is still the same).
-Slight increase to the firerate of an uncharged Mag Cannon.
-Added rounds-per-minute as a weapon stat in the shed.
MISC:
-Death screen now has an instant restart button. The 'quit game' button has been replaced with a 'go to shed' button which will also notify you of any new unlocks.
-Doomrippers receive less stun from high-impact weapons but are still slowed down by them.
-The speed at which enemies telegraph their attack will increase as the waves get higher.
-The very end of an enemy's telegraph sprite is more distinct.
-Camera zoomed out a little more.
-A bomb can spawn in the first area.
FIXES/QOL:
-Fixed ultra zoomed out issue for big screens. This should also improve your performance if you're using a 4k screen or larger.
-Fixed Gunship strafe wonkyness.
-Fixed incorrect Shlugoid hitboxes.
-Fixed an issue that caused enemies to not want to fire when they really should.
-Fixed Microwave Beam ammo use issue.
-Expensive Bullet upgrades now stack properly, taking them out of order (like in challenge mode) will no longer hinder you unfairly.
-Fixed the ability to start challenge mode without unlocking all weapons first (which resulted in a crash). The challenge mode tab now tells you how many guns you've unlocked.
-Cylinder Balls are now upright.