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Test+Demo Build 14

Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form.
TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed.

CHANGES:

Mag Cannon:
- Shots below max charge now contain a couple more blobs to deal more damage.
- Workbench description updated to hint at its obscure double-shot functionality.
Minigun:
- Kinetic damage (15 -> 17).
- Shield damage (2 -> 4).
- Spread rate reduced (more accurate).
- Ammo consumption reduced (35 -> 30)
Neutrino Cannon:
- If you miss, when it explodes it will now deal additional splash damage in a wide area (roughly 2.5x the size of the projectile).
- Initial projectile speed increased.
- EXPENSIVE ROUNDS upgrades no longer apply extra damage after picking the Neutrino Cannon's workshop upgrade (it could end up doing 34,020 damage lmao)
[not in demo] Slam Cannon:
- Kinetic damage (130 -> 145).
- Shield damage (50 -> 55).
Dragon's Rage:
- Shield damage (0.5 -> 2).

UPGRADES:
-TUNGSTEN OBLITERATOR fire rate penalty reduced. (-50% -> -20%)

MISC:
-Updates to the tutorial to better train you on the core-dump mechanic.
-Splash size of basic core dump has been reduced a bit, but now has a splash mark.
-Slight change to map layout for the first area to provide a chunk of cover.
-Adjusted the player damaging radius of falling bombs to be larger/more accurate to the big red circle. Falling bombs are now dangerous.
-Further tweaking to the wave composition during the tutorial segments.
-Window mouse lock will now turn off during any time when you're interacting with a menu.

FIXES:

-Fixed issue where some weapons could become too expensive to fire even with full ammo.
-Fixed bug that caused Shlugoids to go underground as soon as they dropped in.
-Fixed enemies spawning and killing you during the shed introduction.
-Fixed unintentional gunship spawn on wave 9 of the demo.
-Fixed controller navigation issue in the Workbench.
-Fixed pause/un pausing issue during the upgrade screen.
-Fixed tutorial restart button not actually restarting + a visual bug when un pausing.
-Fixed blank screen issue caused by ill timed controller unplugging.
-Likely fixed crash caused by the Cylinder.
-Potentially fixed audio skipping due to audio buffer overflowing.

Thanks for playing! Cant wait to see you at release!