Tinkerlands

CodeManuEndless Coffee · HypeTrain Digital

Released
May 23, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Q&A — We want your feedback

    Ahoy, Tinkerlanders! It's the first time in a long long time that we do a non-devlog post! There is a reason for Tinkerlands to be in Early Access, and that is that we can work with the community to improve the game and avoid any blind spots that we might miss. We constantly chec

  2. Developer post

    Devlog | August 2026

    Ahoy, Tinkerlanders! We know you’ve been waiting for the next major update for a while now, but it is very much in the works. Our goal is simple: we want this update to be as fun, stable, and polished as possible when it reaches everyone. And with the amount of new content we’re

  3. Developer post

    Devlog I July 2026

    Ahoy, Tinkerlanders! The next major update is getting closer and closer - just a little more patience, and we’ll finally be ready to show you much more. July was another busy month for the team: we kept polishing the game, improving visuals, and preparing new islands, events, ene

  4. Developer post

    Devlog I June 2026

    Ahoy, Tinkerlanders! It's 1st of July, so that means that June ends today when our monthly devlog drops! We've been working on so many things this month that we are very sure you are really going to love ( ahem, bigger chests ). But before we jump into the new stuff, we want to t

  5. Developer post

    Devlog l May 2026

    Ahoy, Tinkerlanders! In May, we kept working on new content, but a big part of the month was also about improving the game based on your feedback. We read your reports and suggestions, and we’re making changes to smooth out the experience, fix pain points, and improve core system

  6. Developer post

    Devlog | April 2026

    Ahoy, Tinkerlanders! It’s getting hotter and hotter outside - and the same can be said about our development kitchen. April has been packed with big systems work, a juicy chunk of new content, and quality-of-life improvements based directly on your feedback. Here’s what we've bee

  7. Developer post

    Tinkerlands v0.3.4.0

    Hello everybody! We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions. We are going to keep this pace

  8. Developer post

    Devlog | March 2026

    Ahoy, Tinkerlanders! Can you believe March is already over? Well, for us it's still March until we publish our monthly devlog. This month has been a weird one, while the team has been partially working on the next update, most of the development time has been spent on bugfixing a

  9. Developer post

    Tinkerlands v0.3.3.0

    Hello everybody! You might've noticed that we've been updating Tinkerlands almost daily since the last announcement. We are doing that because now that we have the automated crash report, we are being able to catch issues that we weren't able before! We still have some reports on

  10. Developer post

    Tinkerlands v0.3.2.0

    Ahoy, Tinkerlanders! First of all, I want to give a huge thanks to everybody that took a minute to check out the 'experimental' branch. We've gather so much feedback and bugfixes. So much that we've done close to 100 bug fixes and changes in just a few days! We've heard your conc

  11. Developer post

    Devlog | February 2026

    Ahoy, Tinkerlanders! February has been a busy one - especially after we posted our updated roadmap . The team’s been working hard, and now we’re ready to try something really important in the wild. We’re launching an Experimental branch to test a major multiplayer upgrade. Multip

  12. Developer post

    Tinkerlands v0.3.1.0

    Hello everybody! It took some time, but here's the first post-stable release update. We are currently focused on fixing all the issues that come up, and this update takes care of a big chunk of them. We have also been working on an interesting quality of life change that we will

  13. Developer post

    Tinkerlands' Roadmap for 2026

    Hello there, adventurers! We have some news to share. Intro So far we've had two major updates that were developed each in a couple months without delays, excusing the 1 day delay recurring joke (we just don't think It's a good idea to release on Fridays). These updates contained

  14. Developer post

    "Towns & Dwellers" update is now available!

    Heya, Tinkerlanders! It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups —

  15. Developer post

    Tinkerlands v0.3.0.4 (unstable)

    Hello everybody! We are back from our vaccations, and we went straight to check all the reports and feedback we've received during this time! It looks like the state of the unstable build is now quite solid, and with this patch we've addressed everything reported so far (related

  16. Developer post

    Merry Christmas and Happy New Year, Tinkerlanders!

    Heya, Tinkerlanders! We just wanted to take a few minutes to say thank you to all of you. We've been working on Tinkerlands for a couple of years now, with many ups and downs and quite a few obstacles along the way. But you’ve made it all worth it. Although there’s still plenty o

  17. Developer post

    Tinkerlands v0.3.0.3 (unstable)

    Hello everybody! We are back again with a third patch for the unstable version of the 'Towns & Dwellers' update. This time is mostly bug fixes and some game's balance (Cardion Shell users, please don't hate us) . We still have a few issues in our backlog and while we are stil

  18. Developer post

    Tinkerlands v0.3.0.2 (unstable)

    Hello everybody! We are back with a new round of bug fixes and some changes to make the game a bit more fair. We still have a few things to solve for the next v0.3.0.3 (unstable) update, but we don't want to delay it anymore, as there are some important fixes in this update. Once

  19. Developer post

    Tinkerlands v0.3.0.1 (unstable)

    Hello everybody! It's been 24 hours now since we released the 'Towns & Dwellers' update in the unstable branch, and we haven't stopped during this time. We've heard all your feedback, suggestions and bug reports, and while there's still a lot of work to do, here's the first u

  20. Developer post

    Tinkerlands v0.3.0.0

    NEW - Added 301 new items. - Added 230 new interactables. - Added Day Island. - Added Night Island. - Added Enchantment system. - Added a new NPC: The Enchantress. - Added 20+ unique Runes. - Added Roof system. - Added Mounts. - Added Weather system. - Added NPC portraits. - Adde