Patch 27.4 - Closed Alpha 3 stability update 4
Elite Watcher slightly nerfed More ammo drops available at mission start
Developer posts and news about this game.

Elite Watcher slightly nerfed More ammo drops available at mission start

Fix for Spora Prime biome when playing on SteamDeck Typos fixed for Stormstriker weapon description Collider fix in Orbital Station Newsletter signup added

Fix for player positions getting desynced when playing with network lag

Crash fix Visual shop updates Fix for HUD not showing when loadout got closed while paused Cyclotron mini game is now gated on Chryos and longer on Tendraal and Orbital Station Fix for pumps playing wrong anim

Closed Alpha 3 test is here, with lots of major updates for DarkSwarm! New missions Voice Chat Ping Wheel Spectate Settings overhaul Keybindings support Singleplayer improvements Vulkan support And much, much more!

Fix for game freezing after a while Fix for duplicate animations in Result Screen Text Chat now available in Result Screen

Fixes for interactions and pickups Fixes for server browser

- Quick Reload fire bug fixed! - A couple of nice crash fixes

Controller support for throwing barrels and energy balls Guard rails added in ball room in Space Station Text Chat messages bugfix Some T-pose bugs fixed Icon and texts fixed for selected weapons and weapon mods Spora Prime : Gaio and Reactor Core physics tweaked Crash fix on Res

Fix: All weapons should now have proper active reload windows Rebalanced: RG-9 Ricochet Ravager Rebalanced: SG-19 Frostbite Rebalanced: CB-135 Novabolt Rebalanced: RG-12 Dreadpiercer

Support for special characters from multiple languages, including Chinese.

Bug fixes!! Controls screen Survey link Discord invite link Weapon Mod texts New 'claw game' area

Much love added to the game in the past weeks. Here are the highlights: NEW Lobby! NEW Load out screen before starting a mission Improved netcode Improved controller support in menus Tweaks to unlocking Tendraal from the get go New Class selection images Rebalancing on weapons Lo

Fixed logging for Equipment screen

Network fix for laggy player movement

Fix for the network jitter if clients are far from the host.

We’ve spent the last six months deep in development, and it’s been a busy and productive period. A lot has changed under the hood and on the surface — too much to list in full — but here are some of the highlights: Refactored most of the codebase New weapons First pass on progres

NEW THINGS - The all new animation system for the player character. Recoil animation will be added later - Visual updates on Infiltrator's scanning ability on the sidearm - Pickup mines and gas canisters TWEAKS - Support class now only has healing abilities - Weapon tweaks. More

Just a small fix to give the trapper a delay before activating again after a player has been freed.

There has been so much going on so I can only touch on the biggest features I can recall. And million tweaks under the hood you might not take too much note of. **Mind you it is balanced approximately to 4 players** So SP might have a hard time. - Massive Player HUD overhaul - Ne