Released
Nov 1, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.5.7.3 Fixes

    -Fixed Transfer Station not handling cargo. -Fixed Editor not updating cargo available on the map when a new industry is placed manually. -Fixed notification not showing when industry levels up. -Fixed ship size and height not showing up in depot info window.

  2. Developer post

    0.5.7.2 Fixes

    -Fixed several rail pathtracing issues when first track is changed and on-the-fly pathtracing when station is changed. -Improved re-tracing path when station is manually deleted from train orders. -Fixed ship follow option not cancelling properly when vehicle window is closed. -F

  3. Developer post

    0.5.7.1 Hotfix

    -Fixed some crossroad generation that was changed previously. -Fixed few loading issues with editing existing stations. -Fixed few issues related to saving a game during construction. -Fixed one screwup in road pathtracing, calculating temp paths length wrong, causing some incons

  4. Developer post

    0.5.7. Fixes

    Thought this would be just a quick hotfix update, but it turned out to be a whole thing... FIXES -Fixed error with changing station connections while vehicle is waiting in station. -Fixed road connection issue if smaller road is connected between road tile and road spline. -Fixed

  5. Developer post

    0.5.6. Update

    Dynamic Industry Spawn Industry spawning is now fully dynamic, with each industry spawned based on existing dependencies. This should ensure there are no industries left without any input or output. Each map prioritizes spawning at least 1 consumer goods industry and 1 food indus

  6. Developer post

    0.5.5. Small Update

    - Few fixes and improvements for road pathtracing. - Few small UI performance fixes. - Fixed possible error/crash when loading excessively large city.

  7. Developer post

    0.5.4. Fixes

    Fixes - Fixed vehicle collision detection issue. - Fixed vehicle issue if it's restarted or moved to depot while it's blocked by other traffic. - Few improvements to road traffic light system and vehicle detection. - Fixed road terminal station radius preview. - Fixed local passe

  8. Developer post

    0.5.3. Industry Update #2

    When I said the last industry update was the last, I was very wrong. So here is another one. Global Electricity Electricity is now a global commodity. It is produced by power plant industries and consumed by cities and certain high electricity-demanding industries. It can't be tr

  9. Developer post

    0.5.2 Smaller Update

    Premade maps and scenarios were added back. Two optimization changes to improve performance while placing road and rail splines. This includes bridges and tunnels as well. Rail bridge collision was changed, so it's possible to stack bridges and ramps next to each other. Testing U

  10. Developer post

    0.5.1 Industry Update

    Update overhauling industry setup, new industry cargo classifications, adding new cargo, industries, and bugfixes. Industry Update 5 new types of cargo and 6 new industries, changes to chemical industry chain, tools and alternative uses of byproducts. This brings us to 59 cargo t

  11. Developer post
  12. Developer post

    0.5 Core Update

    Right, an update. New 0.5 version is here with some major core changes, most of which are not visible or that exciting. Warning: This update will definitely break old saves and deleting old save folder is required. MAJOR CORE UPDATE Some core game and engine stuff was changed. No

  13. Developer post

    Update 0.4.9. Fixes

    Hopefully last fix update before 0.5 Version - Fixed some issues during train station loading leading to errors, potentially snowballing into other issues. - Fixed issue after changing roads for station with more than one Out Connections. - Fixed issues caused by changing Road St

  14. Developer post

    0.4.8. Fixes

    - Fixed crash caused by connecting multi-lane, one-way road into a road station's side connections. - Fixed issues with depot 'Row Delete' leaving some references, causing train mixup issues after reload. - Fixed issues with road depot and some road station elements save referenc

  15. Developer post

    Update 0.4.7. Fixes & Improvements

    - Added Option to select specific Industry Chain to spawn on a new map. This can be selected from the Industry Tab in new game options. It's very basic and not everything is included on the list, because some of this stuff will likely change in the next update. Number of spawned

  16. Developer post

    Update 0.4.6. Fixes & Improvements

    - Fixed problems with road station stops causing issues. - Fixed train station losing changes after reload if the layout was manually edited. - Fixed some issues with roadside building-road connections causing vehicles to lose path. - Bunch of fixes to train pathtracing, preventi

  17. Developer post

    0.4.5. Infrastructure Update

    Last few months have been an absolute nightmare, so let me start by apologizing for the lack of updates and then rant a bit about the current changes in what is the largest update so far. Warning: This update will definitely break old saves and deleting old save folder is strongl

  18. Developer post

    0.4.4.2 Fixes

    Just some quick fixes - Fixed train pathtracing issue with stations using 1-block signals. - Fixed some bridge end ramp collision issues. - Fixed some rail track-road collision detection issues. - Fixed segment track edit costs. - Fixed solar and ballastless track collision. - Fi

  19. Developer post

    Planes, Trains, and Automobiles Fest

    Transporter is taking part in the Planes, Trains, and Automobiles Fest ! And what better way to check out a new vehicular-themed fest than with the hottest (allegedly) new transport sim! Trucks, Buses, Rigs, Barges, Ferries, Cargo Ships, and Trains of all shapes and sizes, now wi

  20. Developer post

    Passenger Update

    So many things to do, so not enough of anything else... DESTINATION SYSTEM City-based transport now uses a new Destination System . Intercity passengers and some other city-based cargo now spawn separately for each destination. Destination passengers or cargo need to be delivered