1.1.0.2 - Progress save issue for some players potentially fixed
- Progress not saving due to characters in player name causing problem with file save path should be fixed now.
Developer posts and news about this game.

- Progress not saving due to characters in player name causing problem with file save path should be fixed now.

- Level completed times separated for each difficulty. - Selected difficulty setting is saved as default.

- testing new difficulty settings. - new aggressiveness trait

- Click Movement feature - (Enable in settings) Clicking the ground sets a movement target for your lifeform. - Camera Pulled By Cursor Modifier setting - (Adjust in settings) This determines how much the camera is pulled towards your cursor. Helpful for seeing further ahead of y

- More balance changes, increased player controlled fission scaling. - Increased number maximmum of fissions to get another ability to 5. - Increased maximum possible fission points if leaving a level early to 64.

- Increased fission rate for player-controlled lifeform. Rate will scale with the controlled lifeform's maximum fission energy requirement. - Increased overall fission points awarded in levels, added total eliminations to calculation. - Fixed issue with abilities on hud showing d

- Increased overall fission points awarded in levels, added total eliminations to calculation. - Added food-to-energy conversion rate stat, affects how much energy is gained per unit of food. - Added the new food-to-energy stat to Basic Enzymes and added two new more powerful var

- Improved description text for abilities and mutations. Stats will be shown with colors and detailed values.

- Fixed a bug where sometimes the player-lifeform fission-ready particle effect would show on other lifeforms. This issue was related to another bug that I'm still working on where sometimes the fission screen won't show when you activate fission but your lifeform will still fiss

Lifeforms will now drop any waste that wasn't expelled yet when they are destroyed.

Fixed another rare bug. - Fixed bug where if your controlled lifeform was destroyed at the exact frame that the binary fission even screen finished its animation, it would not switch to another lifeform and instead become stuck requiring restarting the level. Now instead of switc

- Fixed bug where the screen would go black except for the UI. This was due to an issue with the map for Level 4/5 in the bottom right corner. There was an opening with no collider. That combined a feature I had disabled but didn't completely remove (the stray code is now removed

- The new morphology eats poop.

- Fixed issues with mission target species not always having edge screen pointers and not being highlighted or staying highlighted when they shouldn't be. - Adjusted Abilities|Mutations Upgrade screen to indicate scrolling. (I will make more improvements to the whole Upgrades UI

- Changed objectives for Level 2 and 3 adjusted their maps a bit.

- Added swarm mode disable and swarm distance modifier option in settings.

- Added direction controls for evolution screen buttons.

- WASD and Arrow Keys should work now for the mutation fission screen, but still need to configure for gamepad inputs

- Added Swarm Target UI, when you have a swarm target, it will show the target's stats on to the right of the swarm lifeforms section.

- Fixed a bug that caused occasional lag spikes later into a level. - Fixed issue with Blocking Protein Replication (block cooldown reduction) mutation not applying properly. - Fixed UI scroll speed when using mouse-wheel.