Released
Nov 19, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Cloud saves are working, and controller support is coming!

    Hi everyone, just a quick note about one of the most requested features for Duskpunk: Steam cloud saves should now be working! You should now be able to play across multiple machines and your saves should sync. This has taken a while to get functional because I've been distracted

  2. Developer post

    v1.033

    Fixed a dead character appearing alive again in a later scene. Night Instincts will now work even if your first action at night does not spend any time. Added bonus summary text to skill banner on action boxes. 'Drink with beggars' action now costs time, to prevent an infinite mo

  3. Developer post

    v1.032

    Players who encountered a bug in a previous version which kicked them out of the palace assault sequence will now be able to retry the sequence without encountering a game-breaking dialog sequence bug.

  4. Developer post

    v1.031

    A curfew will no longer trigger during a mandatory event. This was previously able to make such events missable. Being kicked out of the Lich Dealers will now cause relevant quests to be failed. Bootlace strike reminder event will now open bootlace factory location, to strongly e

  5. Developer post

    One month after launch, what have I learned from Duskpunk?

    Hi everyone! Last month, after two years of intense work, I launched Duskpunk, my gritty dice-driven RPG. If you’ve already played it, thank you! It would be amazing if you could leave a review on Steam; it’s the absolute best way to support the game right now. If you haven’t hea

  6. Developer post

    v1.030

    Added fallback event in case player misses Rejchek leaving you a note in early game. Fixed error triggered by having an empty save in slot 1.

  7. Developer post

    v1.029

    If the event where you meet the drug den owners is missed, it will now trigger after a few actions. Players who have the incorrect item 'parts' (instead of 'part') will now have this corrected on game load.

  8. Developer post

    Playing my gritty dice-driven RPG; GamingBible calls it "Exceptional"!

    Watch the dev (me!) play the first 40 minutes of Duskpunk. GamingBible gave it 9/10, "Exceptional", and said: "You can almost feel how strongly the words come off the screen. ... characters are shown to have all shades of grey. ... Duskpunk is the kind of game that makes me feel

  9. Developer post

    Playing my gritty dice-driven RPG; GamingBible calls it "Exceptional"!

    Watch the dev (me!) play the first 40 minutes of Duskpunk. GamingBible gave it 9/10, "Exceptional", and said: "You can almost feel how strongly the words come off the screen. ... characters are shown to have all shades of grey. ... Duskpunk is the kind of game that makes me feel

  10. Developer post

    v1.028

    Failing to craft a device will no longer create a broken item type.

  11. Developer post

    v1.027

    Filling both clocks in the basement fight will now lead to content that does NOT reset the player to go back to the basement after the palace is complete. Tried to make action spamming not cause errors (action stutter issue)

  12. Developer post

    v1.026

    Steam achievements should now trigger as expected. Made it clear in ink dialog that Bootlace Strike is 1 day only Speechmaker functions as described. Fixed bug that sometimes prevents all mandatory events triggering. Bug report can take multiple lines now. Game will check if main

  13. Developer post

    v1.023

    New Location Discovered window is clickable again. Prevented action box overlap in warehouses. Achievements should now be checked when the credits roll. Minor typos.

  14. Developer post

    v1.022

    Fixed bug causing Intimidate ability to not fire. Raised effectiveness of Intimidate ability. Reworked steam achievement code to make it more likely achievement is correctly unlocked. Achievements should now be checked during wake cycle. You can now close the loc window when the

  15. Developer post

    v1.021

    Added fallback event in case you somehow miss the flag that unlocks the sewers. Markov will no longer appear in the people's assembly if he is missing. Fixed layout of amphitheatre boxes in non-HD resolutions. Fixed doubled action box in drug den for buying solace. Fixed henry or

  16. Developer post
  17. Developer post

    v1.01

    If Dolores is arrested but the player completes the sabotage quest, Dolores will not now reappear, creating a narrative loop. Not sure why drug den was empty for one player, but I added some more flag checks which should make this even more impossible now? The 'recruiters hunting

  18. Developer post

    Playing my gritty dice-driven RPG; GamingBible calls it "Exceptional"!

    Watch the dev (me!) play the first 40 minutes of Duskpunk. GamingBible gave it 9/10, "Exceptional", and said: "You can almost feel how strongly the words come off the screen. ... characters are shown to have all shades of grey. ... Duskpunk is the kind of game that makes me feel

  19. Developer post

    Playing my gritty dice-driven RPG; GamingBible calls it "Exceptional"!

    Watch the dev (me!) play the first 40 minutes of Duskpunk. GamingBible gave it 9/10, "Exceptional", and said: "You can almost feel how strongly the words come off the screen. ... characters are shown to have all shades of grey. ... Duskpunk is the kind of game that makes me feel

  20. Developer post

    Playing my gritty dice-driven RPG; GamingBible calls it "Exceptional"!

    Watch the dev (me!) play the first 40 minutes of Duskpunk. GamingBible gave it 9/10, "Exceptional", and said: "You can almost feel how strongly the words come off the screen. ... characters are shown to have all shades of grey. ... Duskpunk is the kind of game that makes me feel