Time to Strike

Ravernt

Released
Feb 19, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch Notes 1.1.1

    Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics

  2. Developer post

    Time to Strike is 20% off!

    Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! If I peeked your int

  3. Developer post

    1.1 Update is here!

    Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relics balance changes minor bug fixes and visual changes and othe

  4. Developer post

    New Update this Friday!

    New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt

  5. Developer post

    Upcoming Game Update Info + Patch Notes 1.0.10

    Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support! Time to Strike isn

  6. Developer post

    Patch Notes 1.0.9

    Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement versio

  7. Developer post

    Patch Notes 1.0.8 Auto Aim!

    Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug

  8. Developer post

    Patch Notes 1.0.7

    Fixed player bullets rendering on top enemy ones Fixed music layering bug (this time for REAL) Opacity slider now has stronger effect

  9. Developer post

    Patch Notes 1.0.6

    Fixed Royal Meal achievement Made + and - symbols more distinct Fixed music weirdness

  10. Developer post

    Patch Notes 1.0.5

    Added background brightness slider Fixed explosion opacity not changed by opacity setting Minor visual fixes

  11. Developer post

    Patch Notes 1.0.4 The Fight with Screen Clutter Continues!

    Yup, another patch note to fight screen clutter problem + some bug fixes Added slider to adjust player bullet opacity Added slider to adjust bullet mask size Fixed (hopefully once and for all) multiple music tracks playing simultaneously Change key to confirm all choices from Ent

  12. Developer post

    Patch Notes 1.0.3 Screen Clutter Begone!

    This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction. Enemies and their bullets glow a bit Player bullet and summon masking now works with some visual effects too Added player position mark

  13. Developer post

    Patch Notes 1.0.2

    Added extra missing reroll for all rewards Minor visual fixes

  14. Developer post

    Patch Notes 1.0.1

    Fixed summon cascading issue with quantum triangle Fixed unlock menu not being navigable with controller

  15. Developer post

    Time to Strike is finally out!

    Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for anyone wandering (I might remove it in a future, but I'm not sur

  16. Developer post

    Time to Strike is releasing in less than 24 hours!

    Hi, Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it! Anyways, I gotta go. Need a lot of stuff to do before the game is out! Thank you all for the support and have a great day

  17. Developer post

    Time to Strike Release Date!

    Hi, I will keep this post short and sweet. Time to Strike will be released on February 19th! After more than 7 months of work the game will be finally out! This is my first commercial game, so this is BIG milestone for me! Thank you for the support through all development, Ravern

  18. Developer post

    Controller Support!

    Hi, Quick post letting all of you know that game now supports controllers! I tested everything with Dual Shock controller, but everything should work with Xbox ones too! I would really appreciate if you could let me know if everything works fine (especially with Xbox controllers)

  19. Developer post

    Updated demo version is out!

    Hi, I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release! Demo changes: Game graphics were massively updated (

  20. Developer post

    Update 0.3.4

    Character now isn't slowed down while shooting Reworked Beast Mask Updated summon visuals Added a bit more polish and effects Minor balance changes Fixed the some bugs