Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes
Fixed some effects that give multiple copies of the relic working on boss relics
Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! If I peeked your int
Hi all,
Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;)
Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! If I peeked your interested, don't forget to wishlist it! https://store.steampowered.com/app/2853830/Folder_Dungeon/
Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relics balance changes minor bug fixes and visual changes and othe
Hi,
The update is here! Here's what in it:
Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!)
4 new weapons
9 new relics
6 new mods
3 new boss relics
balance changes
minor bug fixes and visual changes
and other game changes
I also updated press kit with new update stuff! You can find it HERE!
REWORKED STARTING WEAPON SYSTEM The reworked starting weapon system is definitely the most exciting part of this update! Now you choose characters instead of weapons! Each character has unique relic that changes game in big way and also unique weapon to start with! Weapons are very similar to old ones, but there are new ones too and old weapons got big buffs, so I would recommend trying all of them :)
NEW CONTENT I won't spoil anything! Explore new upgrades by yourself. I will just mention that I designed all of them to make less popular build more interesting and fun.
GAME CHANGES
Mark damage bonus: 25% → 30%
Explosion, poison, lightning damage chance to trigger (on hit) effects: 35% → 50%
Added enemy health increase after boss fight to danger levels and decreased enemy health bonus (these changes will make first zone less tedious, but later ones will be much harder)
Made some trinkets a lot cheaper and some starting weapons (now characters) a bit more expensive
Thunder staff: complete rework: (on deflect): shoot bullet that will trigger chain lightning on enemy hit
Dev note: his will open up more opportunities for interesting combos)
Bloody scarf: added: +20% dash recharge speed and on kill effects will be triggered twice
Bouncy balls: damage 40 → 50
Bullet fries: max ammo -2 → -4
Destruction protocol: explosion size 2.5 → 3.25
Evil spirit: damage 40 → 50
Hive: on hurt critter amount 8 → 7
Shattered mirror: now effect will last for entire area instead of 3 seconds, spread 10 → 5, trigger chance 30% → 20%, added: -5% haste along side with +1 bullet
Thunder drums: removed lightning damage bonus, added: (on bat hit), trigger chain lightning
MODS
Barrage: chance to trigger 15% → 25%
Hamster wheel: removed range penalty
Laser marker: chance to mark 20% → 25%
Strange worm: added +1 bounce
Twin strike: range -25% → -15%
BOSS RELICS
Abyss Necklace: mark damage bonus +12% → +8%
Ancient Brew: dash recharge speed +45% → +60%
Ancient Cannonballs: spread -100% → -125%, bullet speed +25% → 35%, chance to give bonus damage +30% → +35%
Chaos in a bottle: explosion trigger chance 75% → 50%, explosion size 2.5 → 3, added: every 3.5s seconds, trigger chain lightning twice
Master dagger: complete rework: (on dash): +8% critical hit chance, (on critical hit): deal triple damage, apply 4 stacks of poison and -2% critical hit chance
Perfect lightning bolt: mark duration bonus 1.25s → 0.5s, added: (on hit): if targets was marked, shoot bullets in random directions
Perfect sandwich: elite chance increase 100% → 20%. Chance will be increased immediately instead of after mod is applied.
Platinum sword: haste +40% → +35%
Royal wine: added: +25% poison damage and -25% poison tick speed. poison tick speed bonus for marked enemies +200% → +300%
Sacred scroll: lightning chance 40% → 30%
Dev note: relic description showed that chance was 50%, but the actual chance always been 40%
TRINKETS
Cursed gift: enemy health 15% → 8%
Helping hand: homing 12 → 15
Jester hat: relic options 2 → 3
Memories: relic will appear even more often
Royal ring: boss reward rerolls 4 → 5
Rusty wrench: remove haste penalty
Spear: damage -20% → -15%
Strange brew: heal chance 75% → 50%
Toolbox: mod rerolls 2 → 3
That's it! I hope you all will like it and definitely let me know what you think! Like I mentioned in previous post, I am still not sure if I will update game further, but who knows!
New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt
New update is coming to Time to Strike this Friday!
Reworked weapon system
New weapons, relics, mods
Balance changes
I hope you all will like it and see you on Friday! Ravernt
Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support! Time to Strike isn
Hi there,
Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works!
It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support! Time to Strike isn't a massive success, but I'm very happy how launch went, so as a thank you I will be adding few more items that got cut from full release!
As of future update I'm not sure. I might from time to time add new weapons, relics, mods but no promises!
And also I updated game a bit, so that means Patch Notes!
Timer is now paused while there are no enemies
A bit more currency will be given after run, so you could unlock more exiting weapons, trinkets sooner
Added information that any deflected bullet is affected by bat mods to Book of Forgotten Knowledge
Thanks for the support and have a great day, Ravernt
Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement versio
Correct Light Speed achievement time requirement from 6 minutes to 7
Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement version was very RNG based and frustrating, so changes were needed.
Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug
Added option to turn on auto aim
Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one)
Yup, another patch note to fight screen clutter problem + some bug fixes Added slider to adjust player bullet opacity Added slider to adjust bullet mask size Fixed (hopefully once and for all) multiple music tracks playing simultaneously Change key to confirm all choices from Ent
Yup, another patch note to fight screen clutter problem + some bug fixes
Added slider to adjust player bullet opacity
Added slider to adjust bullet mask size
Fixed (hopefully once and for all) multiple music tracks playing simultaneously
Change key to confirm all choices from Enter to Space
Yellow enemy bullets are now rendered on top of red ones
Fixed item tooltips sometimes staying on screen after battle phase starts
This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction. Enemies and their bullets glow a bit Player bullet and summon masking now works with some visual effects too Added player position mark
This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction.
Enemies and their bullets glow a bit
Player bullet and summon masking now works with some visual effects too
Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for anyone wandering (I might remove it in a future, but I'm not sur
Hi,
Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support!
Demo will stay for anyone wandering (I might remove it in a future, but I'm not sure). I think it's nice to have a slice of game to try out before deciding if it is worth the purchase. Also, I updated the demo, to have key rebinding and player bullet and summon masking to reduce visual clutter!
And if you bough Time to Strike, consider leaving a review! It helps me a ton!
Thank you all so much for all the support through all this journey, Ravernt
Hi, Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it! Anyways, I gotta go. Need a lot of stuff to do before the game is out! Thank you all for the support and have a great day
Hi,
Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it!
Anyways, I gotta go. Need a lot of stuff to do before the game is out!
Thank you all for the support and have a great day, Ravernt
Hi, I will keep this post short and sweet. Time to Strike will be released on February 19th! After more than 7 months of work the game will be finally out! This is my first commercial game, so this is BIG milestone for me! Thank you for the support through all development, Ravern
Hi,
I will keep this post short and sweet. Time to Strike will be released on February 19th! After more than 7 months of work the game will be finally out! This is my first commercial game, so this is BIG milestone for me!
Thank you for the support through all development, Ravernt
Hi, Quick post letting all of you know that game now supports controllers! I tested everything with Dual Shock controller, but everything should work with Xbox ones too! I would really appreciate if you could let me know if everything works fine (especially with Xbox controllers)
Hi,
Quick post letting all of you know that game now supports controllers! I tested everything with Dual Shock controller, but everything should work with Xbox ones too!
I would really appreciate if you could let me know if everything works fine (especially with Xbox controllers).
Hi, I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release! Demo changes: Game graphics were massively updated (
Hi,
I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release!
Demo changes:
Game graphics were massively updated (at least in my opinion :) )
Elite enemies! Tougher enemy variations that sometimes spawn during waves
Boss relics! Unique relics that are obtained after boss fight (there are 4 in the demo, but I am planning to add at least 26 more for full release)
Some starting weapons/trinkets were changed
A lot of weapon/relic/mod reworks and balance changes
Bug fixes
As always, every bit of feedback is appreciated, so if you find a bug, think that something should change or have a great suggestion, feel free to let me know.
Character now isn't slowed down while shooting Reworked Beast Mask Updated summon visuals Added a bit more polish and effects Minor balance changes Fixed the some bugs