1.06 Game Concept Clarity tweak (Mana no more)
Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.

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An Exploration Tower-Defense Roguelite that lets you control the evolving map and monster spawns. Find resources, reveal encounters, adapt defenses, and enjoy endless replayability with procedural map/path generation and a quest/prestige system.
| Date observed | Region | Final price | Regular price | Discount |
|---|---|---|---|---|
| US · USD | $7.99 | $7.99 | — |
Removed all non-late-game mentions of mana, replaced where necessary with text declaring rewards for surviving with X HP = Y% monster HP debuffs.
removed an errant arrow
Quest tuning - reduced Quest set requirement from ⅘ to ⅗ to speed up the final unlocks and give more choice in terms of how to get them. Added specific monster skill numbers to Bestiary info Elite/Boss Codex/Popup - added Image with 5 ways of countering elites