Released
Nov 19, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Particulars is out today!

    Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games, thank you so much for your feedback and support. It's hard to

  2. Developer post

    Particulars is out today!

    Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games, thank you so much for your feedback and support. It's hard to

  3. Developer post

    We have a release date!

    Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious adventure fueled by science. It seemed only appropriate with

  4. Developer post

    We have a release date!

    Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious adventure fueled by science. It seemed only appropriate with

  5. Developer post

    Finding yourself - Helping the player locate their particle in Particulars

    A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, and three seconds later you realise that your eye is tracking a

  6. Developer post

    Finding yourself - Helping the player locate their particle in Particulars

    A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, and three seconds later you realise that your eye is tracking a

  7. Developer post

    Difficulty Curves - How hard is too hard? Paul explains the art of balance

    Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an easy level to celebrate the player’s success, repeat until you

  8. Developer post

    Difficulty Curves - How hard is too hard? Paul explains the art of balance

    Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an easy level to celebrate the player’s success, repeat until you

  9. Developer post

    Anatomy Of A Restart - Death Is Only The Beginning

    A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about th

  10. Developer post

    Anatomy Of A Restart - Death Is Only The Beginning

    A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about th

  11. Developer post

    Update 0.7 out today!

    And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was th

  12. Developer post

    Update 0.7 out today!

    And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was th

  13. Developer post

    A Day In The Recording Studio

    It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines o

  14. Developer post

    A Day In The Recording Studio

    It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines o

  15. Developer post

    v0.6.1.0 – More Weak Force, More Magic

    Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I ended up not putting the audio changes in this build, coz we ha

  16. Developer post

    v0.6.1.0 – More Weak Force, More Magic

    Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I ended up not putting the audio changes in this build, coz we ha

  17. Developer post

    Version 0.6.0.0 is live!

    After a longer wait than anyone really wanted, we've finally released Version 0.6.0.0! The big news is that the new version contains 2 (2!) new chapters, bringing the total to 6, out of a newly planned 10 chapters! Chapter 5 brings in Black Holes, while Chapter 6 introduces the w

  18. Developer post

    Version 0.6.0.0 is live!

    After a longer wait than anyone really wanted, we've finally released Version 0.6.0.0! The big news is that the new version contains 2 (2!) new chapters, bringing the total to 6, out of a newly planned 10 chapters! Chapter 5 brings in Black Holes, while Chapter 6 introduces the w

  19. Developer post

    Demo Is Now Working

    Hey guys! Just a quick announcement today - after a lot of back and forth between us, Valve, and of course you guys, we are happy to announce that the demo link on the Steam page is now working! YAY FOR TECHNOLOGY ISSUES! Thanks for your patience, understanding and helping us tes

  20. Developer post

    Demo Is Now Working

    Hey guys! Just a quick announcement today - after a lot of back and forth between us, Valve, and of course you guys, we are happy to announce that the demo link on the Steam page is now working! YAY FOR TECHNOLOGY ISSUES! Thanks for your patience, understanding and helping us tes