Roguevive: Prelude

Chiorco

Released
Sep 28, 2023
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Release is HERE!

    Hello everyone, the release is HERE! Thanks to everyone who played the demo and the prelude, and for all the feedback, that really helped. For the next month I will try to improve the network performance and fix all the bugs that you all will eventually find. After that I plan on

  2. Developer post

    Little QOL

    Hi everyone, just a some quality of life while I am still working on the full version of the game. Fixed the game using the endless boss Heath bar on normal mode in some instances. Added an option to enable/disable V sync on the settings. Pressing Esc will leave the menu you are

  3. Developer post

    Endless mode improvements

    Hi everyone, it's been a while, here are the patch notes for this update, I focused on improving the endless mode and some issues you guys pointed. Added xp bonus, weapon area and knock back stats to the pause stats. Quitting a match will now show the game over screen. Decreased

  4. Developer post

    Achievements Fix

    Hello everyone, I am still fixing the achievements, I think I got everything right this time, please feel free to curse at me if any of them does not work. Patch Notes Additional Code for achievements to Register on the Save File. So every time the a new level starts, it checks f

  5. Developer post

    Balancing Skills

    Hello everyone, how are you all? Here are some more improvement in the game, since I said I would focus on balance, I remade the evolution of the Skills that didn't have proper upgrades, also I remade the Gravi Push since a lot of people said the skill was throwing enemies in the

  6. Developer post

    Achievements are here.

    Hello everyone, As promised Achievements are here, I just enabled some, since it's my first time doing achievements I am not sure if everything will work properly, I will keep tweaking them along the next days, and add some more Achievements. Patch Notes Achievements are on. Adde

  7. Developer post

    Improving Performance

    Hello everyone, this week update is a short one, I was focused on coding the controller support, achievements and performance. Since the controller support still has bugs, I will not be uploading that right now. Also the achievements will be enabled by the end of the month. So he

  8. Developer post

    Flamethrower

    Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons. I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixe

  9. Developer post

    Melee and Laser Hotfix

    Hello everyone, thanks to everyone who reported bug thought the weekend, just released a little hotfix for the problems found. Correct the boomerang sound still playing when the player was dead Added a 10s cooldown to the fast cylinder Increase damage on Starfall by 20% Every "It

  10. Developer post

    Melee Weapons

    Hello Everyone, big thanks for playing the Prelude, a lot more people played than I anticipated. I will keep the updates coming, weekly. This one is kinda big, even tho it's a weekly update. It has 4 new weapons, 3 being Melee Weapons. Patch Notes Change the hp bar color for a be