Under The Yoke

Priory Games

Released
Mar 28, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Scrumping Patch

    Back with more bug fixes! The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics. New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't

  2. Developer post

    Stability Fix

    Hi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely add

  3. Developer post

    Bees to Trees

    A small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard.

  4. Developer post

    Stability Update

    A quick update to address a few issues people have been having around stability towards the start of Spring.

  5. Developer post

    Under The Yoke V2

    The long awaited V2 update is here! Let's launch into the new features: The Scheduling System When developing the patch for V2 I wanted to include as much feedback as possible, one of the consistent themes I saw was around micro-management. The scheduling system is meant to addre

  6. Developer post

    Screenshot Sunday - First V2 Screenshot

    Greeting Villeins! As some of you may have seen hinted at, I've been working on a pretty significant patch for Under The Yoke since the launch of Silk Roads II: Paths of Fortune . While there is still some work to be done on it, I hope to have it in a playable state this month, a

  7. Developer post

    Silk Roads II: Paths of Fortune Release & Under The Yoke Update News

    You can now buy Silk Roads II: Paths of Fortune! View game page 5 years after the release of Silk Roads: Caravan Kings, I'm so pleased to announce the official launch of Silk Roads II. Being able to revisit this fascinating slice of history and create the game I wanted to build 5

  8. Developer post

    Try the demo for Silk Roads II: Paths of Fortune!

    Travel across the legendary Silk Roads as you build a caravan of merchants, mercenaries, and misfits. Manage your party, trade historical goods, and navigate the dangers of a vast and shifting world, all while carving out your own path to fortune. Try the Demo on Steam: View game

  9. Developer post

    Wishlist Silk Roads II: Paths of Fortune

    Today we launched the Steam page for the sequel to Silk Roads: Caravan Kings, Silk Roads II: Paths of Fortune . Silk Roads II: Paths of Fortune builds on all of the features from the original, while expanding them in so many ways. For players who love the economic or family manag

  10. Developer post

    The Big Christmas Update

    I hope you're in a festive spirit because Christmas has come early! I don't want to spoil this update for you, but it features: A few bug fixes and rebalances A reworked Animal Market UI (It's dramatically better) A bunch of new events for Holy Days, now you can celebrate Christm

  11. Developer post

    Social Update

    Hey Ladies and Villeins! Afrer several requests from players, I have implemented a system for repeating social interactions with other characters. This should reduce the need to micro. Next to the confirm button you will now find two buttons and a number inbetween. Using these bu

  12. Developer post

    Hotfix

    Fixed a bug that caused animals to produce goods far quicker than desired.

  13. Developer post

    Feast Fix

    Just a quick early morning patch to fix and issue where items of food wouldn't stack regardless of durability during feasts. This should make hosting a feast much easier.

  14. Developer post

    Quick Patch

    Just a quick patch to address an issue that was causing animals to produce far more goods than intended.

  15. Developer post

    Quick Patch

    Hey everyone, sorry for the delay with this patch, I've been away with poor signal and thus haven't been able to push it. I've been reading feedback and patching whilst away so this update should address a few issues, though I have not documented them all, most notably a bug that

  16. Developer post

    Animal Update

    Bet you didn't expect to hear from me so soon! Just polishing up some bits that didn't get addressed in the last update: Animals will now consistently increase their meat, fat and bone slaughter values each month that they are fed. Animals will generate with a random amount of me

  17. Developer post

    The Magna Update

    Greetings Ladies and Villeins! Today Under The Yoke has received a major update featuring a massive quality of life overhaul as well as some rebalances and some bug fixes. If you're a new Serf joining us from the Steam Farming Fest sale or you're an experienced player who wants t

  18. Developer post

    Animals and Weddings

    Welcome all new villeins and returning freemen! A little patch here with a pretty big impact, let's get to it: Improvements across the animal sheets, animal sheets should now update more often and more accurately. Animals should no longer stay in the pen after they've been sold.

  19. Developer post

    Quick Patch

    Patch to fix an issue with loading furniture caused by the latest patch. Parents will no longer be pleased when their offspring die. Players can now access the Mill directly from the Cooking menu.

  20. Developer post

    Patching the patch

    A quick post patch, patch to fix a couple of issues caused by the update and some other fixes and to announce a new (to me) subreddit! Changed the reddit social link to: a fan run subreddit. Go and check it out! Fix for an issue with the villager sheet and animal sheet that would