Patch Items are as follows: New Title Screen Art Updated the Character Selection screen to not be so cluttered and improve controller functionality. Corrected the Prestige Bonus Values in the Dark Matter Conversion screen.
Patch Items are as follows:
New Title Screen Art
Updated the Character Selection screen to not be so cluttered and improve controller functionality.
Corrected the Prestige Bonus Values in the Dark Matter Conversion screen.
The Anomaly Update is finally here and with it are a great deal of updates which I will list below: Anomaly Levels have been added. You can now adjust the game difficulty and climb the ladder of Anomaly levels which will yield harder challenges but also more rewards! New Damage O
The Anomaly Update is finally here and with it are a great deal of updates which I will list below:
Anomaly Levels have been added. You can now adjust the game difficulty and climb the ladder of Anomaly levels which will yield harder challenges but also more rewards!
New Damage Over Time mechanic has been added with associated permanent upgrades options for DOT damage, duration, and tick rates.
Plasma Shield Equipment has been added. This gives players Thorns and Armor for as long as your batteries last and can be upgraded.
Medic Drone Equipment has been added. This follows players around and gives constant healing for as long as your batteries last.
New Player Classes: Zippo and Death's Breath have been added. Both use the new Damage Over Time Mechanic and can be unlocked via the new missions in the Mission Board.
New Missions have been added to unlock new Classes and Equipment.
New Currency has been added: Dark Matter. This new currency can only be retrieved by killing Anomaly Squids and Bosses with Anomaly Levels enabled.
New Prestige Upgrade Menu has been added. Here you can cash in the new Dark Matter Currency to majorly boost your Prestige Levels of your various Player Classes.
New Enemy Type has been added: Anomalous Entity. This is the Anomaly Squid which is the core of the new Anomaly Update. He will seek out Dark Matter clusters and gain strength from consuming them. If you allow him to consume more then he will yield more Dark Matter when you kill him. This is a heavy risk reward system.
Prestige Bonuses have been improved: Damage bonuses are now Double your Prestige Level and Health Bonuses are now Triple your Prestige Level.
Various Mission Board bugs have been fixed.
Damage Over Time Permanent Upgrades are applied to G.A.R.L.I.K ability.
I hope you all enjoy the new challenge mode that has been put into play. My next series of updates will hopefully include a Leaderboard so you can show off how far into the Anomaly Levels you've gone! As always, any feedback is appreciated!
Below are a list of bug fixes and reworks with Patch 1.44: Camera freezes after exiting a level have been fixed. Player selection has been reworked to show all Character Stat Blocks with a selection button in each window. This was part of the camera freeze fix. Mouse movement wil
Below are a list of bug fixes and reworks with Patch 1.44:
Camera freezes after exiting a level have been fixed.
Player selection has been reworked to show all Character Stat Blocks with a selection button in each window. This was part of the camera freeze fix.
Mouse movement will now allow for seamless transition from Game Controller to Mouse/Keyboard Control scheme whereas previously the mouse would be locked permanently if a Game Controller was detected.
Fixed a bug where if you pulled up the Level Selection Menu and then backed out you could potentially have another menu pop up permanently when you entered the level.
Patched a bug where Prestige Levels occurred after every enemy kill. Prestige levels haven't been reset but I put in a new button option in the main menu to reset your Prestige levels if you so choose, or you can remain super OP. The choice is yours soldier.
Patched a bug where Prestige Levels occurred after every enemy kill. Prestige levels haven't been reset but I put in a new button option in the main menu to reset your Prestige levels if you so choose, or you can remain super OP. The choice is yours soldier.
Rumble effects have been added to the controller and Xbox Controllers have been setup for accessibility. Hoping all of the bugs with the camera losing player focus have been fixed!
Rumble effects have been added to the controller and Xbox Controllers have been setup for accessibility. Hoping all of the bugs with the camera losing player focus have been fixed!
Hello friends, after witnessing some game breaking camera bugs on a friend's playthrough I had to revert to a previously functioning version of the game. I'll keep everyone posted on the fixes and hopefully will get this updated version back up and running!
Hello friends, after witnessing some game breaking camera bugs on a friend's playthrough I had to revert to a previously functioning version of the game. I'll keep everyone posted on the fixes and hopefully will get this updated version back up and running!
Hello friends, I'm happy to announce that this latest update is now live! Below is a list of all the additions: A Third level has been added: The Medbay. This new area contains 3 new enemy types and 3 new bosses! A new line of audio logs has been added and will only be attainable
Hello friends, I'm happy to announce that this latest update is now live! Below is a list of all the additions:
A Third level has been added: The Medbay. This new area contains 3 new enemy types and 3 new bosses!
A new line of audio logs has been added and will only be attainable from killing bosses in the Medbay area.
A New Player Class had been added: The Tesla Trooper. Obtained from killing the first boss in the Medbay area.
New Prestige Leveling System has been added. This system is yet another form of progression where you gain progress toward each Class's Prestige level for each enemy killed. This is meant to be a slower progression as it ramps up to be quite powerful, each class has a specific bonus that benefits all other classes. Bonus Health, Damage, Crit, etc.
New Ability code name G.A.R.L.I.K has been added. This is an AOE dot ability that damages all enemies in it's area. The name was a purposeful hat tip to the OG in this genre lol.
Full Controller Accessibility has been added and tutorials have been updated to reflect this. (I did all my testing on a PS4 controller so hopefully it translates to steam deck and other controller types.)
Enemy health scaling has been tweaked to increase with timer count down as well as exp given has been scaled back slightly.
Min and Max values of Ability and Level Up rolls has been added as a quality of life improvement.
I hope you all enjoy the recent additions and the new audio log story line. My goal with the new Prestige System is to pave the way for heavier progression into a new system I will be working on next: Anomaly Levels. My vision for this is to have players be able to control how difficult each area is before they enter by adjusting the Anomaly Level. This will be a risk reward system that will scale as hard as the player can handle and drop new materials that will only be found in Anomaly Effected Levels.
Thanks for all the feedback so far, hope to hear your thoughts on the recent updates!
Greetings friends! I've made a few updates based off of player suggestions and the list of changes is as follows: Final Score Stats Screen has been added so players can see how much damage they've dealt with each weapon type, how many credits they've earned on the current run, an
Greetings friends! I've made a few updates based off of player suggestions and the list of changes is as follows:
Final Score Stats Screen has been added so players can see how much damage they've dealt with each weapon type, how many credits they've earned on the current run, and their all-time highest damage on record
Fixed an issue with Turrets not retaining the Battery in the base while charged
Lowered Near Death Breathing volume
Changed color scheme for first level enemy projectiles so they don't get confused with Exp Crystals
Added Button to bring up Turret Tutorial in the Level Select screen so players can bring it back up if they so choose
Thanks for the suggestions and I look forward to hearing what you all think of the recent updates! In the near future I'll try to add controller support as well as begin working on a new system to bring added challenges for players who want to test their skill! My idea is to add Anomaly Levels where players can spend a new Dark Matter currency to increase the difficulty of a level before they enter it. The higher the Anomaly Level is, the harder the monsters will be but it will also allow for more currency to drop as well as new missions. Thanks for your continued support everyone, stay tuned for more!
Hello friends, Update 1.2 has finally arrived and the changes are as follows: All Monster/Boss Health and Damage Scaling has been reduced. Mission Board has been added as well as 3 Missions. Plasma and Medic Turrets have been added with associated Battery Power sources. Turrets a
Hello friends, Update 1.2 has finally arrived and the changes are as follows:
All Monster/Boss Health and Damage Scaling has been reduced.
Mission Board has been added as well as 3 Missions.
Plasma and Medic Turrets have been added with associated Battery Power sources. Turrets act as super abilities and can be deployed/retrieved at will once unlocked.
Drone and Grenade Ability base damage has been increased to bring them up to the Laser Beam Ability's level.
I wanted to give the player more tools to unlock and add to their arsenal so I've implemented the Turret System to greatly turn the battle in the player's favor in key moments. The Turrets have limited power and must be recharged with batteries found in crates around the map.
The Mission board will serve as a funnel for most new update content to be accessed and unlocked and gives the player alternative ways to earn currency.
Thank you all for your suggestions, I will be looking to improve the Death Screen Statistics in the next patch and possibly add new equipment/classes. I hope you all enjoy the new additions and look forward to hearing your feedback!
I've gathered a bit of feedback and made some adjustments. Basic Monsters' Health and Damage scaling have been reduced The Recon Station Objective charge times have been reduced Sound effects and Injury Fog border has been added to alert player of low health Some colliders have b
I've gathered a bit of feedback and made some adjustments.
Basic Monsters' Health and Damage scaling have been reduced
The Recon Station Objective charge times have been reduced
Sound effects and Injury Fog border has been added to alert player of low health
Some colliders have been adjusted to not be so easy to trigger
There was a bug with the tutorial display that has hopefully been fixed
When you kill the final boss now all monsters are instantly killed and don't respawn so the player can properly bask in their victory
I'd like to thank everyone who's played and provided feedback so far, you're helping to shape the game in real time.
Currently I'm working on getting a Mission Board setup so that as patches roll out you can complete missions to unlock new content. I intent on having Turrets able to be unlocked update via this Mission Board. There will be at least 2 styles of Turrets to unlock Gunner Turret and Healer Turret. Batteries will begin spawning on your runs after you unlock the turrets and will only keep turrets charged for a short duration but will provide heavy support during that duration.