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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 15 | |
| 20 | |
| 16 | |
| 26 | |
| 40 | |
| 42 | |
| 44 | |
| 42 | |
| 49 | |
| 40 | |
| 39 | |
| 23 | |
| 30 | |
| 19 | |
| 17 | |
| 13 | |
| 18 | |
| 32 | |
| 27 | |
| 32 | |
| 35 | |
| 43 | |
| 47 | |
| 45 | |
| 31 | |
| 27 | |
| 21 |
SyComs, or “Synthesizing Computers”, are robot companions that accompany the player everywhere they go in the world of Hyper Light. Each character has their own unique SyCom companion, which serves as their interface with the technology of the world, allowing them access objects