Testing Steam deck
(Hopefully this doesn't impact desktop)
Developer posts and news about this game.

(Hopefully this doesn't impact desktop)

NOTES: This is a rough build with narrative in it. There's a number of things I still want to change, make better, etc. The library and a few other things are placeholder. There aren't animations or quick time actions in the dialogue yet, but the rough idea of the story is there.

Fixed: - Corrupted save issue (let me know if you come across any save issues still, hopefully this fixes them) - Crafting / cooking consuming double the items Changes - Minimap is nicer - Building B key opens with the previous selected item - More recovery on sleep and hand wash

Fixed: Enemies not following when you stand on a tire or something simple (Open to any feedback or bugs that come from this, it's a bit tricky to resolve) Escape should be working properly now No more popups (therefore no more bugs related to these) Various building fixes (a few

FIXED: Continue bug Stamina bug Title options available during load Enemies lootable multiple times Removed low stat popups that caused bug on searching dumpster SFX on searching dumpster / car Ceiling placement bug Storage placement issues Other placement issues (action spot bei

Fixed enemies following you inside. Added notes to the tutorial system to help with the explanation of it.

Added: - Combat outdoors - doors on building doors - Knife anim - fall damage - getting sick - map - heavy breathing when out of stamina - boulevard - electrical generation system (alternators, generators, cars, etc) - placeholder library Fixed: - crash on save and load - clippin

Fixed: - white squares behind text on menu and title - light on LODS was weird - PCV pipes were always in the building - fading in paused when game was paused - bricks were too big - removed compass marker on spawn point / beds - you can walk over pallets without jumping now - In

- Lod light on building fixed - enemies and interior objects invisible fixed

Quite a few additions: - Updated the wall art - Added hygiene back in - Added building in the world - in certain areas - start game in the world instead of abuilding - should be able to remove all buildable objects - added new objects that can be broken down - added totem to find

Fixed: - fixed enemies going through cupboards - players head now has a shadow and turns on when sleeping - menu is in the correct order - storage works properly

Fixed: - stats go down again - pallets in gated area should work now - enemy upstairs was moved downstairs - door colliders should all be there

Fixed: - B button bringing up bugging build system - consume option on knife :S - full screen toggle on reopen fixed - enemies now follow up and down the stairs - enemies no longer walk through walls - items no longer load halfway under the floor on re-entry of a building