My dearest friends, good day to you all, i have great news to share! Trauma Football, the result of 9 months of my own blood, sweat and tears is finally available on Steam! It's the project i'm the most proud of since i started game developing and it would mean a lot if you check
My dearest friends, good day to you all, i have great news to share! Trauma Football, the result of 9 months of my own blood, sweat and tears is finally available on Steam! It's the project i'm the most proud of since i started game developing and it would mean a lot if you checked it out, and if you do, i hope you have as much fun playing it as i did creating it!
My dearest friends, i've finally finished my development on Trauma Pro Wrestling! Down below you find a list of all the changes that i've applied to the game over the course of the last few weeks. This has been a very long journey, much longer than i anticipated going in, but loo
My dearest friends, i've finally finished my development on Trauma Pro Wrestling! Down below you find a list of all the changes that i've applied to the game over the course of the last few weeks. This has been a very long journey, much longer than i anticipated going in, but looking back i can finally say that the game is exactly the way i want it to be, and i hope that you can enjoy playing it as much as i enjoyed making it!
PLAY TRAUMA PRO WRESTLING: https://store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling/
I've also put together one last neat trailer to put all the features that the game offers in its entirety all in one place, for your personal enjoyment:
-Introduced the Strap Match among the selectable Special Matches! Beating it will allow you to use the strap in exhibition matches as well!
-You can now select the option, at the beginning of each Career run, to limit the amount of actions that you are granted in between each match (this does not include purchases). You will also receive a slight bump in your post match rewards for choosing the option.
Minor Changes:
-Stat changes made on your created character for the Career mode are now also applied to normal matches.
-You can now randomize colors in the character editor.
-Certain stipulation of all pre-existing Special Matches have been changed.
-Fixed the position of an object in the character editor/created character.
-Fixed a bug that would ruin the animation loops under certain circumstances.
-The damage bonus dealt by critical hits has been increased.
-Critical hits now have their own particle effects.
-Added new questions to the interview section in Career mode.
-Touched up and redrawn a few sprites.
-Lowered the price to purchase Special Matches in Career mode.
-Added a new cutscene for Career mode.
-Slightly improved on the Coffin Drop animation.
-Touched up the physics for normal and slipper ring mats.
-Actual gameplay suggestions will occasionally show up during loading times.
-Other minor aesthetic improvements.
-Other minor bug fixes.
I've also tried updating the nearly 3 years old Unity build i've been using this whole time and all it did was turn off all the entire fucking lighting system for no reason.
Alright, now i feel like i can finally move on to my next project. Very excited about what's to come next! (I'll still fix any bug that's reported to me!)
Oi there, nice people. I recently decided to make SKULLFracture free! It's pretty much just Trauma Pro Wrestling but without the wrestling part and a lot more cheaper animations, but it's also got a bunch of stuff that makes it stand out like proper boss battles and a bunch of fu
Oi there, nice people. I recently decided to make SKULLFracture free! It's pretty much just Trauma Pro Wrestling but without the wrestling part and a lot more cheaper animations, but it's also got a bunch of stuff that makes it stand out like proper boss battles and a bunch of fun minigames and different match types! I've also decided to make the prototype version of the game available after i've privated it a long time ago, you can check it out in the link right here! https://nuskadamo.itch.io/skullfracture333
My dearest friends, the result of my programming efforts for the last few months is out in trailer form! Check it out, and wishlist the game on Steam: store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling
My dearest friends, the result of my programming efforts for the last few months is out in trailer form! Check it out, and wishlist the game on Steam: store.steampowered.com/app/2836630/TRAUMA_Pro_Wrestling
Hey nice people, i've been spending the last few months working on a proper wrestling videogame and i wanted to show you all the results. It's gonna be called TRAUMA Pro Wrestling and it's gonna have a career mode, a booker mode and a character editor, among other of the usual wr
Hey nice people, i've been spending the last few months working on a proper wrestling videogame and i wanted to show you all the results. It's gonna be called TRAUMA Pro Wrestling and it's gonna have a career mode, a booker mode and a character editor, among other of the usual wrestling game features.
I've made a little video detailing everything that's finished and everything that's still to come, i appreciate any feedback!
Made some changes on the game that makes performance smoother for lower end PCs- Alright, that's it. See you never again, or until i decide to make another update.
Made some changes on the game that makes performance smoother for lower end PCs- Alright, that's it. See you never again, or until i decide to make another update.
Alright, this might be the last update i ever make for this game, this time for good. It's not a huge one so i will describe all changes in more granular details, but as you can see there's still a lot to uncover so let's get down to business. -Made AI behaviour a bit less predic
Alright, this might be the last update i ever make for this game, this time for good. It's not a huge one so i will describe all changes in more granular details, but as you can see there's still a lot to uncover so let's get down to business.
-Made AI behaviour a bit less predictable and aggressive. -Removed collisions between players. -Added an extra mini-game, for a total of six. -Added medals for each mini-game, unlockable by following specific requirements. -Added the option to decide the maximum amount of objects in a custom match. -Added different maximum amounts of objects for all mini-games and story mode challenges. -Added a new hand template for some of the characters. -Added extra durability to all characters. -Made various balancing changes to story mode and mini-games. -Increased the size of the respawn trigger. -Increased damage from contact with electric ring ropes. -Increased rotation speed on all characters. -Increased FOV for the first person camera. -Fixed a bug that would make the mouse cursor disappear under certain circumstances. -Fixed a bug that would create the wrong stipulations for a custom match under certain circumstances. -Fixed a few more visual and gameplay bugs. -Did some slight edits to the Ancestral Crib arena. -Did some slight edits to Mahkklen's model. -Added an outline to the character's names during a match. -Revamped the third person camera angle.
-Substantial aesthetic improvements. -Improved AI behavior. -Improved physics. -Some more bug fixing, nothing major this time. -Added one extra arena and made the post-game arena selectable for custom games. -Added 3 extra mini-games and converted one of the story challenges into
-Substantial aesthetic improvements. -Improved AI behavior. -Improved physics. -Some more bug fixing, nothing major this time. -Added one extra arena and made the post-game arena selectable for custom games. -Added 3 extra mini-games and converted one of the story challenges into a minigame, for a total of 5. -Added the possibility to change of ring size and the frequency of coin drops for custom games. -Added different coin drops and ring sizes for story mode challenges. -Made new durability stats (durability max and durability recovery) unique to each character. -Minor technical changes.
SKULLFracture's latest update is a chunky one, so let's run this down quick. -Added versions for Linux and MacOS (experimental and only available on Itch and Jolt) -Various aesthetic improvements -Fixed a few (many) bugs -Rebalanced stats and challenges -One new challenge -Malus
SKULLFracture's latest update is a chunky one, so let's run this down quick.
-Added versions for Linux and MacOS (experimental and only available on Itch and Jolt) -Various aesthetic improvements -Fixed a few (many) bugs -Rebalanced stats and challenges -One new challenge -Malus and Bonus coins for Stamina are selectable in custom matchups and Story mode challenges -Introduced a physics system for the ropes -Introduced a Spectator mode -Added music tracks for each arena -Other small modifications
SKULLFracture 1.1 is now online! Mostly taking care of a few bug fixes and balancement issues here and there. Doubt there'll be anything else i need to work on for this one. BUY SKULLFRACTURE ON STEAM:
SKULLFracture 1.1 is now online! Mostly taking care of a few bug fixes and balancement issues here and there. Doubt there'll be anything else i need to work on for this one. BUY SKULLFRACTURE ON STEAM: https://store.steampowered.com/app/2577150/SKULLFracture/