Idle Space Navy

Phoenix Aura

Released
Oct 2, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    ISN Updates: Where's Arynnia, Milestone Program, Unity Vulnerability

    So, quite a lot has happened. I ended up with a computer rebuild that borked things, then in a move, and now there's a Unity issue to talk about. So, let's talk about all of it. Where's Arynnia? Long story short, my ability to release new versions of *Idle Space Navy* got comprom

  2. Developer post

    ISN: A Mini-News Update

    Please excuse the cover images - the 0.11 Milestone Program is still a thing, nothing's changing with that, though I might be looking to add another member or two. Stay tuned. So, it's been a hot minute since some news has come out on Idle Space Navy 0.11. A lot of that is that I

  3. Developer post

    The ISN 0.11 Milestone Program

    I've noticed that, as the releases for ISN have grown, so have the early bugs. I don't always catch every single bug that crops up in the code, so I've decided it's time to open up a testing program for Idle Space Navy releases. The Milestone Program is that program, and applicat

  4. Developer post

    Idle Space Navy Devnote XXXVIII

    July 6, 2024 (at least in the time zone I'm writing this post). Today is the 588th day since I've set off on the journey that has been Idle Space Navy . There was the disorganized fun of the pre-Steam period, the reality check of the Steam release, and steady improvements in the

  5. Developer post

    Quick Patch to ISN 0.10.7

    Turns out one of the fixes for visual weirdness caused Manage Items to stop working correctly. That's now fixed.

  6. Developer post

    Idle Space Navy 0.10.7

    One more round of bugfixes. Pretty soon, there will be a studio update on plans for ISN 0.11 on the Phoenix Aura website, so stay tuned. For now, here's what's changed in Idle Space Navy 0.10.7: New Feature Added a small catch-up CC bonus on Artifact collection to counter effects

  7. Developer post

    Idle Space Navy 0.10.6

    Another day, another batch of bugs zapped - but this one is a new version because of a small catch-up bonus on Artifact collection as well! On a related note, all players from pre-0.10.6 are receiving 2500 Calibration Chips as a bonus. Here's what's new in Idle Space Navy 0.10.6:

  8. Developer post

    Idle Space Navy 0.10.5

    After some more bug reports (thanks so much, community - you're awesome) I have another bugfix release for Idle Space Navy ! Here's what's patched: Fixed an issue preventing Artifact collection. Fixed some bugs in the Deployment Center. Fixed a bug in the Tutorial. Fixed a bug re

  9. Developer post

    Idle Space Navy 0.10.4

    Due to an exploit in 0.10.3, I have released 0.10.4 to patch things up. I also hopefully fixed a bug in the Deployment Center. Have fun!

  10. Developer post

    ISN 0.10.3 Quick Fix for 0.09 Saves

    There was a minor hiccup in automates for saves made in 0.09.x - this has now been corrected and those saves should load.

  11. Developer post

    Quick fix for saves on 0.10.3

    The community found another save hiccup. All your old saves are good, but everything should now work in 0.10.3. A few visual bugs were zapped as well.

  12. Developer post

    Idle Space Navy 0.10.3

    Bug Fixes Fixed a bug where ships could not be placed after Calibration or Collection. Fixed MORE bugs in Automates. Hopefully fixed a bug not allowing multiple deployments per game session. Fixed a bug with the Lab UI not updating correctly on Artifact collection. ACTUALLY fixed

  13. Developer post

    Idle Space Navy 0.10.2

    Thanks to the wonderful communities on Steam and Discord, we have another batch of bug fixes and a couple new features! Here's what's new in version 0.10.2 of Idle Space Navy: New Features Added an option to disable the Offline Progress alert for the duration of a session. System

  14. Developer post

    Idle Space Navy 0.10.1

    Thanks to the wonderful viewers of the 0.10.0 Launch Party, we quickly chased down some bugs. Here's what got fixed! Fixed Lab warning always being on at start. Fixed oops in Daily Reward display. Fixed bug in Foundry not allowing Scrap refinery to upgrade. Fixed bug in Ship Leve

  15. Developer post

    Idle Space Navy 0.10.0

    Idle Space Navy 0.10.0 is live, and comes out with a whole host of improvements! For more details, check out Devnote XXXVII on Phoenix Aura (with screenshots) or on Steam ! A full changelog will be posted tomorrow morning.

  16. Developer post

    ISN Devnote XXXVII

    To view this Devnote with screenshots, check it out on the Phoenix Aura website. Good news: I'm not dead! The long story short is that I'd been fighting a persistent stomach ailment ever since the release of Idle Space Navy 0.09.5, and that really limited my energy to work on the

  17. Developer post

    Idle Space Navy Devnote XXXVI

    Greetings, Commanders! There's been precious little news since Devnote XXXV kicking off 0.10's development, and there's been a major reason for this: My vertigo from 2021-22 has recurred, and at the same time as I'm suffering from an as yet undiagnosed stomach ailment. I'm schedu

  18. Developer post

    Idle Space Navy Devnote XXXV

    So, it’s been a bit longer of a release cycle than I planned - a moderate illness followed by the loss of my sister derailed my energy - but now that I’ve recovered, I’m pleased to announce that the development of the 0.10 sequence has officially commenced! Here’s what all 0.10.0

  19. Developer post

    Idle Space Navy 0.09.5

    I'd made a bit of a hiccup fixing some stuff in 0.09.4 - here's a fix for that hiccup and a few others, as well as an engine upgrade! We've gone from Unity 2021.3 LTS (which is in its final months of support) to Unity 2022.3 LTS (which will be supported until at least 2025). Here

  20. Developer post

    Idle Space Navy 0.09.4

    We've made a few more bug fixes and performance/QoL improvements to ISN - here's what's new! SYSTEM UPDATES Modules are now limited to a maximum of 240 for performance reasons. Any modules over 240 have been destroyed and converted into Module Time, a resource which will be usabl