Minor Update (V1.47)
- Gambler perk purchases are now saved if the game is closed before starting a run.
- Gambler perk purchases are now saved if the game is closed before starting a run.

- Gambler perk purchases are now saved if the game is closed before starting a run.
- Gambler perk purchases are now saved if the game is closed before starting a run.
- Powerup cards now only appear in the Abyss. - The skull key card has been removed since its usefulness was rather limited. - Increased the pitch variance range for certain sound effects.
- Powerup cards now only appear in the Abyss.
- The skull key card has been removed since its usefulness was rather limited.
- Increased the pitch variance range for certain sound effects.
- Added alternate ways to unlock new characters. - The dragon boss now takes place on floor 10 and the murky depths floor has been removed. This is done to improve pacing by reducing the time commitment between runs while also removing one of the duller levels. - Rebalanced enemy
- Added alternate ways to unlock new characters.
- The dragon boss now takes place on floor 10 and the murky depths floor has been removed. This is done to improve pacing by reducing the time commitment between runs while also removing one of the duller levels.
- Rebalanced enemy stats and other parameters somewhat.
- Tier 5 xp gems can now appear in treasure vaults.
- Enemys can now drop tier 5 gems in the abyss.
- Recolored the Warlock's main attack to a more fitting hue.
- Adjusted the transparency of soul projectiles.
- Cracked walls highlights are now enabled by default.
- The in-game gold counter now includes gold rewards gained from defeating enemies and completing floors. - Reworded certain level card descriptions for better clarity.
- The in-game gold counter now includes gold rewards gained from defeating enemies and completing floors.
- Reworded certain level card descriptions for better clarity.
- Fixed a bug where upgrades would display incorrect values when near the corresponding cap.
- Fixed a bug where upgrades would display incorrect values when near the corresponding cap.
- Reduced shop cost of Cursed Dragonfire. - Fixed range value error for Surge projectiles. - Fixed incorrect sprite rotation after bouncing for Surge projectiles.
- Reduced shop cost of Cursed Dragonfire.
- Fixed range value error for Surge projectiles.
- Fixed incorrect sprite rotation after bouncing for Surge projectiles.
- Fixed some typos and incorrect damage/speed values on various soul mods. - Fixed a bug that caused soul projectiles to not work properly in certain co-op situations. - Added some directional variation to Truefire (was meant to be in V1.4). - Spawners no longer fire bullets whil
- Fixed some typos and incorrect damage/speed values on various soul mods.
- Fixed a bug that caused soul projectiles to not work properly in certain co-op situations.
- Added some directional variation to Truefire (was meant to be in V1.4).
- Spawners no longer fire bullets while outside of camera bounds.
- Added new "Soul" cards. These are passive attacks that provide extra damage and can be upgraded and modded at level 5. Each player can have 2 soul attacks. Note that soul attacks can not destroy enemy projectiles, objects, or crit. Soul upgrades also come with a 50% free roll c
- Added new "Soul" cards. These are passive attacks that provide extra damage and can be upgraded and modded at level 5. Each player can have 2 soul attacks. Note that soul attacks can not destroy enemy projectiles, objects, or crit. Soul upgrades also come with a 50% free roll chance.
- Stats and upgrades have been "squished". While levels take longer to reach, upgrades are now much more potent.
- Shop stats are now only buyable up to tier 5 instead of 10, but they ultimately have the same price and effect. If you had points invested into them before this update, your gold will be refunded and you will need to rebuy the upgrades.
- Weapons now have a max level of 5 instead of 10, and are moddable at level 5.
- The Elf's alt attack projectiles now do damage and are destroyed if they hit an enemy before being launched.
- The Skull Key card now turns all remaining keys into treasure chests.
- Rebalanced enemy stats.
- Various other small tweaks and bug fixes.
- Added a one card per level limit for powerup cards. - Powerup and ability cards now come with a 50% chance to reroll after selection. - Powerup cards will no longer appear if there are no enemies on the floor. - Frenzy cards will no longer appear until you have at least 10% cr
- Added a one card per level limit for powerup cards.
- Powerup and ability cards now come with a 50% chance to reroll after selection.
- Powerup cards will no longer appear if there are no enemies on the floor.
- Frenzy cards will no longer appear until you have at least 10% crit chance.
- Reworded the skull key description to clarify that it opens any door on the current floor.
- After a mana burst, xp gems are now automatically collected.
- Slightly increased the overall roll chance of special cards.
- Fixed a bug that prevented manastruck cards from appearing at max mana.
- Fixed a bug that could cause the game to crash when stats were capped.
- Added a new dynamic difficulty system. The game now automatically adjusts the difficulty between floors based on a variety of factors, mostly relating to skill level. This feature is subtle and will generally have the biggest impact on players who are either very good or very b
- Added a new dynamic difficulty system. The game now automatically adjusts the difficulty between floors based on a variety of factors, mostly relating to skill level. This feature is subtle and will generally have the biggest impact on players who are either very good or very bad.
- Dynamic difficulty does not affect the abyss, instead abyss enemies now become stronger over time.
- Added new special cards to leveling. Special cards are rarer than the standard weapon and stat cards, and include upgrades to bonus chance, rerolls, boosts, cursed cards, powerups, and more. More special cards will likely be added in the future.
- Reroller can now be upgraded to tier 5 in the shop menu.
- Reduced EXP needed to level up.
- Various other minor tweaks and bug fixes.
Note: Will probably be tweaking the difficulty system over time, post your feedback if it's giving you trouble. :)
- Added a new halo effect to torches. - Fixed a calculation error with the speed stat, speed upgrades should have a bit more impact now. - Re-balanced the fairy's healing ability. - Adjusted the pitch variation of certain sounds.
- Added a new halo effect to torches.
- Fixed a calculation error with the speed stat, speed upgrades should have a bit more impact now.
- Re-balanced the fairy's healing ability.
- Adjusted the pitch variation of certain sounds.
V1.23 - Added pitch variation to various sound effects to reduce audio fatigue. - Miniboss elites now only spawn from elite spawners. - The fairy now heals players periodically. - The Phoenix Feather flame trail now has higher damage scaling. - Some players may notice improved pe
V1.23
- Added pitch variation to various sound effects to reduce audio fatigue.
- Miniboss elites now only spawn from elite spawners.
- The fairy now heals players periodically.
- The Phoenix Feather flame trail now has higher damage scaling.
- Some players may notice improved performance.
- The Ring of Fortune now triples loot drops, but only applies to mimics and treasure thieves. - Increased the cap on how much loot thieves can drop when the Ring of Fortune is active. - The Dark Dragon now fires a few more red projectiles and alternates its purple/pink projectil
- The Ring of Fortune now triples loot drops, but only applies to mimics and treasure thieves.
- Increased the cap on how much loot thieves can drop when the Ring of Fortune is active.
- The Dark Dragon now fires a few more red projectiles and alternates its purple/pink projectiles.
- Increased the amount of gems dropped by dragons.
- Reduced cost of the Elite Skull to 1000 and updated the sprite to be more "elite". - Fixed a bug where incorrect enemies would spawn in the abyss in elite mode. - Fixed a bug where certain enemies would have incorrect sprites in elite mode. - Fixed a rare crash that was possib
- Reduced cost of the Elite Skull to 1000 and updated the sprite to be more "elite".
- Fixed a bug where incorrect enemies would spawn in the abyss in elite mode.
- Fixed a bug where certain enemies would have incorrect sprites in elite mode.
- Fixed a rare crash that was possible only in elite mode.
- Fixed improper gold values displaying in the relic shop.
- Added the Elite Skull to the relic shop. When purchased, this will replace ALL enemies with elites. - Consolidated the Gold and Snarky skulls into one. The Gold Skull now grants 4 relic slots, but increases enemy health by 50% and enemy damage by 25%. - Fixed a bug where elites
- Added the Elite Skull to the relic shop. When purchased, this will replace ALL enemies with elites.
- Consolidated the Gold and Snarky skulls into one. The Gold Skull now grants 4 relic slots, but increases enemy health by 50% and enemy damage by 25%.
- Fixed a bug where elites wouldn't fire projectiles on the Dark Dragon floor.
- Fixed a bug that caused enemy projectiles to move slower on lower framerates.
- Elite Spawners no longer drop five gems, instead they now drop a single higher tier gem. - Added a new diamond gem, for now these are only dropped by elite spawners and dragons. - Fixed a bug that prevented Elite Spawners from spawning certain enemy types.
- Elite Spawners no longer drop five gems, instead they now drop a single higher tier gem.
- Added a new diamond gem, for now these are only dropped by elite spawners and dragons.
- Fixed a bug that prevented Elite Spawners from spawning certain enemy types.
- Added new Elite Spawners, which have double HP and fire purple projectiles. - Critical Frenzy now doubles critical chance instead of granting 100%. - HP and MP regen upgrades now grant +3% per upgrade tier, up to +15% for a +5 upgrade. The caps for each have also been raised to
- Added new Elite Spawners, which have double HP and fire purple projectiles.
- Critical Frenzy now doubles critical chance instead of granting 100%.
- HP and MP regen upgrades now grant +3% per upgrade tier, up to +15% for a +5 upgrade. The caps for each have also been raised to +180%.
- Vitalized and Spiritual in the shop now give +3% regen per tier.
- Base HP/MP regen rates have been reduced slightly.
- Slightly increased the amount of XP needed for level ups after level 100.
- Various other small tweaks/bug fixes.
- Reduced the base volume of all sounds and music by 20%. - Fixed missing tiles and shadows on some maps. - Fixed incorrect damage/other values of various weapon modifiers in co-op. - Fixed a bug in co-op where having 2 or more paladins/priests would break their weapon modifiers.
- Reduced the base volume of all sounds and music by 20%.
- Fixed missing tiles and shadows on some maps.
- Fixed incorrect damage/other values of various weapon modifiers in co-op.
- Fixed a bug in co-op where having 2 or more paladins/priests would break their weapon modifiers.
- Fixed a rare bug that caused certain projectiles to get stuck in walls.
- Changed Death's Boon to a single tier purchase that prevents death from appearing, but reduces bonus chance by 20%. - The Book of Death can no longer be purchased if Death's Boon is active. - Enemy spawners no longer spawn enemies when a player is nearby. - Added an option for
- Changed Death's Boon to a single tier purchase that prevents death from appearing, but reduces bonus chance by 20%.
- The Book of Death can no longer be purchased if Death's Boon is active.
- Enemy spawners no longer spawn enemies when a player is nearby.
- Added an option for player 1 to use keyboard/mouse as their input device in co-op. This will assign pad 1 to player 2, pad 2 to player 3, ect.
- Added a very brief period of enemy projectile invincibility after a player is damaged by them, this is to prevent unexpected stack damage.
- Adjusted damage values for Knight, Trapper, Vampire, and Psythe modifiers. - Corrected some incorrect range values of ranged modifiers for the Swordsman and Psythe. - Fixed a bug that caused Paladin and Priest modifiers to not work right in co-op. - Fixed a bug that broke the M
- Adjusted damage values for Knight, Trapper, Vampire, and Psythe modifiers.
- Corrected some incorrect range values of ranged modifiers for the Swordsman and Psythe.
- Fixed a bug that caused Paladin and Priest modifiers to not work right in co-op.
- Fixed a bug that broke the Merchant's Double Coin modifier.
- Fixed a pathing bug with followers/minions.
- Powerup relics are now even less likely to appear while active.
Note: The weapon modifier list in the guides section has been updated to reflect this.