Pixel Descent

Moonskull Games

Released
Mar 6, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Minor Update (V1.47)

    - Gambler perk purchases are now saved if the game is closed before starting a run.

  2. Developer post

    Minor Update (V1.46)

    - Powerup cards now only appear in the Abyss. - The skull key card has been removed since its usefulness was rather limited. - Increased the pitch variance range for certain sound effects.

  3. Developer post

    Minor Update (V1.45)

    - Added alternate ways to unlock new characters. - The dragon boss now takes place on floor 10 and the murky depths floor has been removed. This is done to improve pacing by reducing the time commitment between runs while also removing one of the duller levels. - Rebalanced enemy

  4. Developer post

    Minor Update (V1.44)

    - The in-game gold counter now includes gold rewards gained from defeating enemies and completing floors. - Reworded certain level card descriptions for better clarity.

  5. Developer post

    Minor Update (V1.43)

    - Fixed a bug where upgrades would display incorrect values when near the corresponding cap.

  6. Developer post

    Minor Update (V1.42)

    - Reduced shop cost of Cursed Dragonfire. - Fixed range value error for Surge projectiles. - Fixed incorrect sprite rotation after bouncing for Surge projectiles.

  7. Developer post

    Hotfixes (V1.41)

    - Fixed some typos and incorrect damage/speed values on various soul mods. - Fixed a bug that caused soul projectiles to not work properly in certain co-op situations. - Added some directional variation to Truefire (was meant to be in V1.4). - Spawners no longer fire bullets whil

  8. Developer post

    Leveling Changes & Soul Cards (V1.4)

    - Added new "Soul" cards. These are passive attacks that provide extra damage and can be upgraded and modded at level 5. Each player can have 2 soul attacks. Note that soul attacks can not destroy enemy projectiles, objects, or crit. Soul upgrades also come with a 50% free roll c

  9. Developer post

    Special Card Fixes (V1.31)

    ​- Added a one card per level limit for powerup cards. - Powerup and ability cards now come with a 50% chance to reroll after selection. - Powerup cards will no longer appear if there are no enemies on the floor. - Frenzy cards will no longer appear until you have at least 10% cr

  10. Developer post

    Leveling & Difficulty Changes (V1.3)

    - Added a new dynamic difficulty system. The game now automatically adjusts the difficulty between floors based on a variety of factors, mostly relating to skill level. This feature is subtle and will generally have the biggest impact on players who are either very good or very b

  11. Developer post

    Minor Update (V1.24)

    ​- Added a new halo effect to torches. - Fixed a calculation error with the speed stat, speed upgrades should have a bit more impact now. - Re-balanced the fairy's healing ability. - Adjusted the pitch variation of certain sounds.

  12. Developer post

    Minor Update (V1.23)

    V1.23 - Added pitch variation to various sound effects to reduce audio fatigue. - Miniboss elites now only spawn from elite spawners. - The fairy now heals players periodically. - The Phoenix Feather flame trail now has higher damage scaling. - Some players may notice improved pe

  13. Developer post

    Minor Update (V1.22)

    - The Ring of Fortune now triples loot drops, but only applies to mimics and treasure thieves. - Increased the cap on how much loot thieves can drop when the Ring of Fortune is active. - The Dark Dragon now fires a few more red projectiles and alternates its purple/pink projectil

  14. Developer post

    Elite Hotfixes (V1.21)

    ​- Reduced cost of the Elite Skull to 1000 and updated the sprite to be more "elite". - Fixed a bug where incorrect enemies would spawn in the abyss in elite mode. - Fixed a bug where certain enemies would have incorrect sprites in elite mode. - Fixed a rare crash that was possib

  15. Developer post

    New Elite Mode! (V1.2)

    - Added the Elite Skull to the relic shop. When purchased, this will replace ALL enemies with elites. - Consolidated the Gold and Snarky skulls into one. The Gold Skull now grants 4 relic slots, but increases enemy health by 50% and enemy damage by 25%. - Fixed a bug where elites

  16. Developer post

    Elite Spawner Hotfixes (V1.18)

    - Elite Spawners no longer drop five gems, instead they now drop a single higher tier gem. - Added a new diamond gem, for now these are only dropped by elite spawners and dragons. - Fixed a bug that prevented Elite Spawners from spawning certain enemy types.

  17. Developer post

    Elite Spawners & Regen Buffs! (V1.17)

    - Added new Elite Spawners, which have double HP and fire purple projectiles. - Critical Frenzy now doubles critical chance instead of granting 100%. - HP and MP regen upgrades now grant +3% per upgrade tier, up to +15% for a +5 upgrade. The caps for each have also been raised to

  18. Developer post

    Minor Update/Bug Fixes (V1.16)

    - Reduced the base volume of all sounds and music by 20%. - Fixed missing tiles and shadows on some maps. - Fixed incorrect damage/other values of various weapon modifiers in co-op. - Fixed a bug in co-op where having 2 or more paladins/priests would break their weapon modifiers.

  19. Developer post

    Minor Update (V1.15)

    - Changed Death's Boon to a single tier purchase that prevents death from appearing, but reduces bonus chance by 20%. - The Book of Death can no longer be purchased if Death's Boon is active. - Enemy spawners no longer spawn enemies when a player is nearby. - Added an option for

  20. Developer post

    More Modifier Tweaks (V1.14)

    - Adjusted damage values for Knight, Trapper, Vampire, and Psythe modifiers. - Corrected some incorrect range values of ranged modifiers for the Swordsman and Psythe. - Fixed a bug that caused Paladin and Priest modifiers to not work right in co-op. - Fixed a bug that broke the M