Samawa Idle

Samharia Studios

Released
Nov 13, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Announcing [Aleef: Desktop Pet Collector]

    Hello everyone I am happy to announce a new game we have been working on for a while Aleef: Desktop Pet Collector Short description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build

  2. Developer post

    Announcing Maktala Lootfest Slime Farming incremental game with tons of content

    Hey everyone Got another incremental game for you to check, and the demo just released a few seconds ago :D While working on Awrak, I got exhausted, so to take a breath of fresh air I decided to create a new game in my free time that mixes ideas from both Awrak and Samawa Idle. (

  3. Developer post

    Announcing Awrak: Samawa Idle Combined with Balatro

    Hey @everyone, First off, I just want to say thank you for all the love and support you gave Samawa ❤️. I know it’s been a long while since any updates, and I owe you an apology for going quiet. I didn’t plan to step away for so long, but life got in the way and I needed some tim

  4. Developer post

    Fixed Artifacts Bug

    Fixed a bug preventing the player in rare scenarios from interacting with the artifact system

  5. Developer post

    Patch 2.1.1

    Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.

  6. Developer post

    New Major Update: Worlds and Crown System

    New Content: Worlds: A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency. Crown Syste

  7. Developer post

    Patch 2.0.5

    -Fixed a bug preventing proceeding to the next level when the number of bosses is changed while in a boss room. -Fixed a bug preventing the Automator from resetting in certain situations. -Allowed artifacts to appear over the description area as a temporary fix for those who acqu

  8. Developer post

    Patch 2.0.4

    -Fixed a bug allowing infinite boss time with Meteor -Fixed a bug in mobile version making the right UI elements go over the gold area -Fixed one of the stats of the support tower written twice

  9. Developer post

    Patch 2.0.3

    -Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The new description reads: "The First Hit on a Monster Deals 1.3x Damage, Up to 190x o

  10. Developer post

    Patch 2.0.2:

    -Fixed a bug causing the Automator to stop monster spawn. -Shard slots now unlock if your maximum level before the patch is higher than the requirement. -Fixed issues from previous patches that resulted in certain saves having higher than intended stats values. (Stats will be fix

  11. Developer post

    Apology: Important Stats Now in Base Game

    Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours over the past few months working on this update, which is the biggest one yet, p

  12. Developer post

    Expansion 2.0.0 Now Live!

    I am excited to announce the biggest patch for the game, Patch 2.0.0 Here are the main new contents: Second Layer of Prestige : Valor System The First Champion : Shadow Shards of Valor : An equipment system with powerful stats Books of Power : Six books that significantly improve

  13. Developer post

    Patch 1.2.4

    -Fixed a bug preventing Ice Tower from launching frostbomb on critical strike -Death Overlap maximum value is now 90%. The overall damage is similar to before the patch due to the bug fix. -Fixed a bug locking certain features (such as Automator and Rune monsters) on players with

  14. Developer post

    Roadmap: First Expansion Patch 2.0.0

    Hi everyone, thanks for playing the game, reporting bugs and suggesting new features. This post will show what I am currently working on for the future of the game. First Expansion Patch 2.0.0 (Expected: April / May): -Second layer of prestige -Champions -Mobile release -Legendar

  15. Developer post

    Patch 1.2.3

    -Tower choices now stay the same after rebirth -Floating numbers (damage and gold texts) are now always shown.

  16. Developer post

    Patch 1.2.2

    -Hard Reset button now functions correctly -Fixed the tower choice UI not showing the preferred number format -Fixed a type in Death Overlap passive skill

  17. Developer post

    Patch 1.2.1

    Patch 1.2.1: -Re-enabled the NEXT button for tower leveling -Fixed a bug disabling selecting the energy tower -Fixed a visual bug that removes the links from the support skill tree

  18. Developer post

    Second Content Update 1.2.0

    Hi everyone Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more

  19. Developer post

    Patch 1.1.5

    Patch 1.1.5: -Fixed Workshop leveling achievement bug -Changed Ether cap from 1e7 to 1e9. If you had a maximum of 1e6 or 1e7 before the patch, please reset your tree to gain the missing Ether.

  20. Developer post

    Patch 1.1.4

    Patch 1.1.4: -Decreased the price of the new End Game stats -Farm mode monsters spawn cooldown reduced to 0.25 seconds -Workshop achievements requirement changed to match the recent changes to leveling