Akasha: 32-MECHA Playtest

Released
Aug 17, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Pre-Alpha Patch 0.18.5

    Features New moveset for “GOLIATH” -type enemies Polish Improved turning-in-place animations for players and some AI Balance Energy gained from blocking an attack reduced from 60 to 30 Changes to melee hit detection, making it much more lenient overall Performance Major server pe

  2. Developer post

    Patch 0.18.4 - minor feature patch

    Features: 3 new "Cornerstone" Upgrades that are the foundation of dealing massive damage. On Day 1, players can choose any of these. At the end of Day 1, players vote on which one their Class will use for the rest of the game. Resonance Output Mode: STYLE - A combo-based ramping

  3. Developer post
  4. Developer post

    Alpha Patch 0.18.3

    Features: * Added 3 more female and 3 more male Player appearance presets * New game system: Necessity. Upkeeping your basic necessities like Hunger and Sleep in the Hub improves your Akasha System Synchronization * Added background music in various game areas Polish: * Adjusted

  5. Developer post

    Patch 0.18.2

    A lot of backend work but relatively little player-facing changes Features: * Delve Room visual redesign Bug Fixes/Improvements: * Fixed an issue where the player's camera starts a 0,0,0 for half a seccond when spawning in * Prettified loading screens

  6. Developer post

    Patch 0.18.1

    Features: * The Mirror - interactable where you can change your Player appearance * Precise Interaction system for Player character. Automatas continue to use proximity-based interaction * Ongoing construction in the Hub Balance: * Adjusted melee attack movement of "Dark Figure"

  7. Developer post

    Patch 0.18.0

    Big patch. Features: * New System - Democratic Metaprogression. A skill tree where players can vote on nodes. Nodes take effect on the next real world day * New Hub area - The Research Facility. Here you can participate in Democratic Metaprogression * SSFrame visual overhaul * Ga

  8. Developer post

    Patch 0.17.1 - Minor patch with some new content

    Features: * Ongoing construction of The Hub * More Expedition content Balance: * Removed some Augmentations Performance: * Client, server and networking optimizations related to Augmentations

  9. Developer post

    Patch 0.17.0

    Tower Expeditions are now multiplayer. Only US-West will be available for this playtest, but we have plans to open many more regions in the future (EU, Japan, South America etc.) Features: * Inventory/Item/Loot system * Multiplayer Tower expedition. More Day 1 Expedition content

  10. Developer post
  11. Developer post

    Patch 0.16.1

    Patch 0.16.1 - minor patch. Multiplayer Tower Expedition is in the works Features: * Added Male player character option. For now, male/female is randomly selected * Hub construction and renovation: Kiosks added showing upcoming in-game events * Added camera lag to the combat came

  12. Developer post
  13. Developer post

    Patch 0.16.0 - Tower Expedition sneak peek

    Features: * An early look at Tower Expeditions, the core of Akasha's gameplay. Head to the Launch Sector through level B1 to join * Added live registration/expedition information in the main menu * Hub ongoing construction and renovation Balance: * Tuning of enemy AI movement spe

  14. Developer post

    Patch 0.15.2

    Patch 0.15.2 - another small patch. Tower Expedition is coming soon (tm) Features: * Hub ongoing construction and renovation Bug Fixes: * Fixed a bug where enemies would sometimes not spawn in Tutorial

  15. Developer post

    Patch 0.15.1

    Minor patch with a bunch of bugfixes Features: Hub ongoing construction Added names above players Bug Fixes: Fixed a bug preventing NPC dialogue from triggering Fixed player names incorrectly displaying in Arena Fixed a bug where disconnected players look like they are moving to

  16. Developer post
  17. Developer post

    Patch 0.14.9

    Balance: * Dash CD reverted from 1s to 0.5s * Greatsword special/heavy attack windup frames increased Bug Fixes: * Fixed a soft lock in the in game menu Polish/Performance: * Spell icons reworked * Combat SFX changes

  18. Developer post

    Hotfix 0.14.8.1

    Fixed an issue where players would stay in the dead animation after respawning

  19. Developer post

    Patch 0.14.8

    Another small patch. Next patch will be a big one Features: Added a circular damage indicator so players know where they are getting hit from Balance: Added 1s CD to dash Base Armor and Magic Resist 0->50 Moved experience pickups in Arena Bug Fixes: Fixed an issue where keybin

  20. Developer post

    Patch 0.14.7

    Note: most features currently in development will unfortunately not be available for public playtests. Public playtests will focus entirely on core combat + Augmentations in the short term Features: Added rapidfire on SSFrame mini-gun. Hold down ranged attack to rapidfire. Fire r