Features:
- 3 new "Cornerstone" Upgrades that are the foundation of dealing massive damage. On Day 1, players can choose any of these. At the end of Day 1, players vote on which one their Class will use for the rest of the game.
- Resonance Output Mode: STYLE - A combo-based ramping damage pattern
- Resonance Output Mode: FRAGMENTATION - A stacking debuff damage pattern
- Resonance Output Mode: SUN AND MOON - A phase-based damage pattern
- Added in-game chat in both the Hub and Tower
Polish:
- Improved large enemy AI behavior near obstacles
- Added dash VFX
- Improved predictability of hit reactions
Bug Fixes:
- Fixed an issue where rolling/dodging right before getting hit could cause a hit reaction to not be played
- Fixed a bug where the first-person interaction indicator showed even though there was no interactable in range
- Fixed a bug where the clocks in the Hub displayed the wrong time
Balance:
- Increased the run speed of the "Dark Figure" miniboss
- Removed baseline stat increases on level up
- Enabled respawning in the Tower
Performance:
- Reduced server CPU costs of melee attacks
- Improved client performance in the Hub