Patch 1.0.7
Small changes to puzzles for better player experience
Developer posts and news about this game.

Small changes to puzzles for better player experience

General: 1. Fixed issue with invisible enemies on level 13

Sounds: Added sound for chests opening Sounds for vampire was updated

We decided to totally rework movement system. Now you can use up and down arrows to walk on walls. It should make Ooze control easier so that you can concentrate on puzzle solving. Controls 1. Now movement use both axis for better control 2. Fixed issue that caused the player to

Small patch to fix achievements system

Some general fixes to make game experience better Localisation: 1. Fixed missing hieroglyphs for both simplified and traditional chinese languages. Levels 1. Level 41 - fixed issue with invincible vampire 2. Level 17 - increased rogues line of sight 3. Level 19 - fixed issue with

Our team decided to redesign the layout of level 15, because in its current form it does not match the original idea and overall tone of the game. All other changes bellow: Ooze: 1. Fixed issue that prevent Ooze from entering the door after first keypress. Vampire: 1. Fixed issue

Gather adventurers to start new campaign in a dungeon deep with traps and artefacts. Let the journey begin!🎉🎉🎉 Please don't forget to leave a review, it will help us a lot! Play Hooky Team.

The Steam Next Festival ended a week ago, and we want to share with you what stage we are at now. When publishing the demo, we were worried about how interesting or simple / difficult the puzzles in the game would be. According to our information, more than 55% of the players wer