Graphic improvement
Graphic improvement
Developer posts and news about this game.

Graphic improvement

Graphic improvement

Vermithrax: 1500 HP -> 2000 HP Draconic Dodge: 15 seconds -> 20 seconds Note: Vermithrax was quite fragile when the enemy knew how to face it. To address this, we significantly increased its hit points, but we reduced its ability to move to control its power.

Llathir: 1000 HP > 1600 HP

Now, each player starts with the same cards in hand, namely: 1 card "Bone Corpse" 1 card "Macabre Occultist" 1 card "Howling Skull" 1 card "Unstable Skeleton" Balancing: Passive 2: Steel Bones: Armored Bone Corpse: 120 HP > 80 HP Note: We hope to reduce the snowball effect so

Miscellaneous corrections

General improvement

Minor in-game UI changes

General improvement

Macabre Occultists: HP: 20 > 25 Range: 6 > 7 Cannon Fodder Bone Corpses: HP: 25 > 60 Notes: Until now, the bone corpses were too weak, like harmless puppets. To address this, we have administered them HP steroids that should make them formidable adversaries!

Menu interface improvement.

Unstable Skeleton Cost : 4 > 5

Following player feedback, we have decided to increase the pace of the games by reducing the overall cost of cards and increasing the movement speed of all units. Changes: Howling Skulls : Spectral Essence Cost: 2 → 1 Movement Speed: 10 units per second → 9 units per second Numbe

Balancing: Vermithrax: Spectral Essence Cost: 8 > 7 It seems frustrating for players to wait so long to summon Vermithrax , the Shadow of Death. To help it arrive more quickly on the battlefield, we are reducing its cost from 8 to 7 spectral essence points! Performance Enhance

- General performance optimization. - Correction of a bug that caused abnormal behavior for Vermithrax in front of the throne, preventing it from attacking the throne with its basic attacks. - Correction of a bug that resulted in a continuous reflection effect on the main menu ca

Correction of a bug that led to improper behavior of the units. At times, some units would ignore each other. This is no longer the case.
