Mik

Coming soon

Stefaaan06

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Devlog 20

    The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a

  2. Developer post

    Devlog 19

    Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my mont

  3. Developer post

    Devlog 18

    Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game. In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almo

  4. Developer post

    Devlog 17

    Time for another devlog - the first one of 2026. Still no release date or window but HOPEFULLY itll be this year. Ive fully switched to making new stuff instead of updating the Demo, although ill probably do some bugfix for that soon as well. Spoiler warning in general - some of

  5. Developer post

    0.3.5 - Patch 3

    Changes Added new Patreon supporters (THANK YOU) Improved Reverb Replaced wallrunning arrow texture Slight optimisations (especially in file sizes) Bugfixes Fixed interact orientation for multiple signs Fixed multiple non interactable signs Fixed multiple texts clipping Fixed som

  6. Developer post

    Pricing Change & 20k Wishlists

    Mik hit 20000 WISHLISTS!! - Thank you everyone. View game page Along with that comes a shift in how the game will be priced. Mik will be PAID. People kept telling me to do this but until now I stubbornly refused. Making the game free gave me a pressure to release it as soon as po

  7. Developer post

    0.3.5 - Patch 2

    Changes All secret images are now interactable Replaced one secret image Made secret in "Testing Chamber 17" realistically accessible Improved some particles for a side chamber in "testing chamber 17" Slight improvements to camera shake for some things improved bottle texture, ma

  8. Developer post

    0.3.5 Patch 1

    Changes Timer has a black background now Small improvements with how the game communicates with steam api (sometimes it did the same call multiple times) restart game now makes an new seed loading first level through a command makes a new seed loading first checkpoint through lev

  9. Developer post

    0.3.5 - Minigame & Localisation

    Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final "major" update to demo, bringing a lot of bugfixes and improvements. There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback

  10. Developer post

    Devlog 16 - New Stuff?

    Its time for another bi-monthly devlog!! Reception on the new shorter devlog style for the last one was good so ill try to keep the yap as little as possible, especially since lots of stuff happened in the time since the last devlog. Mik became FOUR years old, it hit 10,000 wishl

  11. Developer post

    0.3.4 Patch 1

    You might have noticed that the game was still on 0.3.3, even after the 0.3.4 update. This was because of a major game breaking bug that led to me backtracking the game to an older version. This small Patch should fix it, along with some other minor changes and optimisations. Cha

  12. Developer post

    0.3.4 - Polish & Bugfixes

    Another small-ish update to the game. All major problems should hopefully be fixed now, along with some QOL and Polish changes. Changes: Improved Liquid shader Reverb now transitions smoothly Slightly delayed starting Voiceline for a THREE seconds New audio processing for dialogu

  13. Developer post

    4 Years of Mik

    Special announcement time... 4 YEARS OF MIK Exactly 4 years ago, on November 1 2021 the first version of Mik(legacy?) released here on steam, beginning my long game dev journey. A game that started out as a bad side project of 14yo me is now finally nearing its completion (somewh

  14. Developer post

    0.3.3 - Polish, Bugfixes, Performance

    Hi hello again - thank you everyone who played the Demo and left feedback and reported bugs, Ive been working on fixing the majority of issues in this patch. I will continue updating the demo to fix major bugs, but I will start focusing the majority of my dev time towards finishi

  15. Developer post

    Mik 0.3.2 - Bugfixes & Polish

    Hi - Small update fixing some bugs and adding minor polish for Nextfest. Features: Added "reload level" button when enabling timer Added "checkpoint currrent" and "level currentl" display - displaying your time "splits" when having timer enabled Changes: Added new save point in "

  16. Developer post

    Mik 0.3.1 - Bugfixes & Performance

    Small patch addressing mainly the large performance problems (sorry). Thank you to everyone who gave feedback! We also passed 10.000k wishlists! absolutely crazy - cant understate how blessed I am. (even if the game is mid?) Features Added command to reset all achievements and pr

  17. Developer post

    Mik 0.3 Patch 1

    Small Patch fixing some critical issues You can now login into terminals NET achievement is actually achievable Checkpoint saving system works properly now Fixed blurry volumetric lights Performance fixes, lightning fixes, other bugfixes THANK YOU FOR PLAYING!

  18. Developer post

    Mik Demo out NOW

    Hi Hello The Mik Demo is out NOW. Theres new achievements and a few new side / secret areas. Even if you already played the Playtest, it would help a lot if you could give it another try. Theres some new stuff as well. Content First 2 Levels 10 achievements, including 2 new ones

  19. Developer post

    Demo Release Date - Devlog 15

    Hi hello, its the first of the month and its time for another (mini) devlog. Mainly about the Mik Demo Release date on... Friday, Oct 10 The content will be similar to the Playtest, with a few bugfixes, more polish and new achievements and secrets / side areas! So even if you pla

  20. Developer post

    End of the Mik Playtest - Demo Announcement

    Hi hello everyone - the Mik Beta Playtest is now officially over, there are no new signups and it the playtest is not playable anymore. In total 5,377 people signed up for the playtest, 2,993 launched the game with about 60 daily active users peaking at 238 - THANK YOU to everyon