Mousey

PearlByte

Released
Aug 25, 2023
Platforms
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Nest of Dust

    I've been developing a new and better mouse game; Nest of Dust for the past 4-ish months. It is planned to feature a lot more content, unlockable power-ups, a proper story, dialogue, multiple gamemodes and a lot more polish. If you're interested and want to support the developmen

  2. Developer post

    2.8.6 Shop Update

    -Added a shop, buy new cosmetics with cheese coins (get coins by collecting cheese, defeating enemies, etc.) -Added a small notification below the cheese counter when getting cheese coins -Added cheese coin counter to pause and main menu (coins are saved globally) -Renamed "Repla

  3. Developer post

    2.8.5 Patch Notes

    -Added a "global" savefile, it contains things like wardrobe, audio and other preferences -Fixed a bug where previous level exit vent animation was played even on a new game (changed to training vent) -Added a spinning loading logo to the loot race leaderboard -Added slight wobbl

  4. Developer post

    2.8.4 Patch Notes

    -Added Steam leaderboards to loot races (displayed after finishing a run) -Added a replay ghost to loot races -Added an option to disable ghosts -Added a slider to adjust ghost recording interval (lower interval means more accurate but larger filesize recordings) -Added a new "Ma

  5. Developer post

    2.8.3 Patch Notes

    -Fixed a bug where Mousey's rotation would act weirdly when starting to move -Added a new hotkey to place a fly-by camera to the player camera position (Shift+F4) -Added level editor beginner achievement (unlocks pipe wrench) -Removed player hip gear loading in to the level edito

  6. Developer post

    2.8.2 Patch Notes

    Just some minor changes General -Added a savefile system (save up to 3 different games) -Upgraded the loot race stopwatch model to a more fitting toy like design -Fixed bathroom waterplane dealing no damage Level Editor -Editor objects can now be renamed -Added a toggle for fullb

  7. Developer post

    2.8.1 Hotfix

    -Fixed gizmo offset on camera bounds in the level editor -Increased speednerd achievement time to 10 minutes (previously 8 minutes) -Fixed win triggers activating automatically after a set time when stood on -Fixed a bug where biplane camo wrappers would count as 2 in the savedat

  8. Developer post

    Update 2.8

    Update 2.8 (Circus Trials & Level Editor BETA 2) New Level Pack "Circus Trials" -Ticket collectible to unlock the trials -3 new challenging circus themed levels; "Clown Towers", "Gloomy Gambols" and "Circuit Circus" -All of them featuring tough loot race time trials -4 new co

  9. Developer post

    2.7.1 Patch Notes

    Fixes -Fixed win zone in Kitchen not activating if the cheese count goes over the required amount -Fixed fire cheese adding 11 instead of 10 cheese to the counter -Removed a bugged enemy biplane from The Snowglobe, which was used for screenshots and was accidentally left in -Fixe

  10. Developer post

    UPDATE 2.7 (+ Level Editor BETA)

    2.7 New Year Update New level: Laser Cosmos (New Year Special) A short level taking place in space, solve puzzles while surrounded by a sky filled with fireworks. Includes 5 tokens. Achievements and cosmetics rewarded for completion. Level Editor (BETA) Introducing a new upcoming

  11. Developer post

    UPDATE 2.6

    Update 2.6 Notes: New Biplane Gamemode In this new gamemode, Mousey takes control of a biplane. Fly through rings in new challenges or face the evil penguins in a dogfight! Featuring a giant snowglobe map, find the tokens, fight the penguins, take on a challenge or just fly aroun

  12. Developer post

    2.5.1 Hotfix

    Some issues surfaced about 4.32 seconds after 2.5 was set live, here's a hotfix. :) Fixed some visual errors in the inventroy screen Fixed a bug where pressing accept in the inventory would toggle the music Fixed tokens acting as if you collected all of them even when the target

  13. Developer post

    2.5 GUI Overhaul & Patch Notes

    GUI overhaul Slight changes to border sizes on various UI elements (made thinner for more consistency) New opening and closing animations for pause menu (including settings menu) New sound effects to fit pause menu animations New inventory menu Can be accessed through the pause m

  14. Developer post

    UPDATE 2.4

    UPDATE 2.4 Level Pack 1 -3 new levels in bonus level select (Nakke's Retreat, Night Drive, Hangout) -3 new Halloween themed cosmetics (Jack-o, Raven Wings, Scythe) -Each level contains new hidden tokens -Each level has a loot race after collecting all the cheese and finding the k

  15. Developer post

    2.3 Patch Notes

    GUI -Added proper menu movement to the settings menu Features / new things -Improved detection for sharp points to land on (scanning the direction Mousey is facing -> scanning points based on input direction) -Complete lighting overhaul for bedroom -Added line of sight for bug

  16. Developer post

    2.2 Patch Notes

    GUI -Updated GUI button sprites to hand-drawn ones -Added "change type" input indicator to wardrobe as many players missed the fact you can change your knife as well -Added new pop-up message when collecting the first film reel -Added cheese slicer animation to loading screen duc

  17. Developer post

    2.1 Patch Notes

    -Fixed "framerate-dependant camera turning" (super slow on low fps, super fast on high fps) -Started work on higher res hand-drawn texture overhaul -Fixed seeing out of the map on certain spots -Changed the coloring of dev-time medals -Fixed Playroom completion screen saying "Bed