Improved lane visibility. This was requested a lot and implemented on the new game mode. Added leader board function to new game mode. Now only Hulk ZomWick is invincible. Clone ZomWicks will die after getting hit. A lot... New game mode difficulty is now increasing over time. Do
Improved lane visibility. This was requested a lot and implemented on the new game mode.
Added leader board function to new game mode.
Now only Hulk ZomWick is invincible. Clone ZomWicks will die after getting hit. A lot...
New game mode difficulty is now increasing over time.
Don't forget to join our discord for your ideas or request. We are happy to listen to players who are interested in our game.
Hi everyone, We're excited to announce that we've completed a demo version of the game, allowing you to try it out before making a purchase. We're committed to avoiding predatory sales practices. If you enjoy the demo and are genuinely interested in playing and supporting the gam
Hi everyone,
We're excited to announce that we've completed a demo version of the game, allowing you to try it out before making a purchase. We're committed to avoiding predatory sales practices. If you enjoy the demo and are genuinely interested in playing and supporting the game, we encourage you to consider buying it. However, if it's likely to just gather dust in your Steam library, we'd prefer you didn't make a purchase.
People often say that publishing games is a challenging endeavor, and they're absolutely right. What we've found, though, is that publishing demos can be even more demanding. Maintaining two different versions of the game becomes cumbersome very quickly.
So, please keep these in mind while playing the demo:
The demo may lag behind the real game in terms of features and could be drastically different from the full game.
It may include bugs that have already been fixed in the full game.
It could also have additional features(*) that the main game does not have.
* Disclaimer: The demo features a leaderboard where you can compete for the best time, but please note that this feature is exclusive to the demo and is not included in the full game.
Fixed "Sliding Car Of Doom", sorry but this is what you missed but don't worry we can always introduce similar bugs in the future! Nerfed Electricity Tower. Some players missed that they can move the towers in "Sliding Tower Slots". Added some visual pointers to make it more clea
Fixed "Sliding Car Of Doom", sorry but this is what you missed but don't worry we can always introduce similar bugs in the future!
Nerfed Electricity Tower.
Some players missed that they can move the towers in "Sliding Tower Slots". Added some visual pointers to make it more clear.
Reduced timer for basic controls helper so it does not show again if you already know the controls.
Added Zomwick's biggest enemy as a level ending animation. Adjusted Zomwick's model and position slightly. Fixed/Improved "Task Failed Successfully" achievement. It is now easier to achieve it.
Added Zomwick's biggest enemy as a level ending animation.
Adjusted Zomwick's model and position slightly.
Fixed/Improved "Task Failed Successfully" achievement. It is now easier to achieve it.
Changelog Increased performance in Main Menu Fixed "Resume Game" panel animation Reduced timer for Level "Cube 2". It is now possible to win without using "Tower Suicide" mechanics. The bullet size has been increased, making it harder to miss ZomWick.
Changelog
Increased performance in Main Menu
Fixed "Resume Game" panel animation
Reduced timer for Level "Cube 2". It is now possible to win without using "Tower Suicide" mechanics.
The bullet size has been increased, making it harder to miss ZomWick.
Change log Fixed options menu and sound problems. "Continue Game" button no longer opens options menu when you finish the game Fixed some placement problems. Various very small game balance changes in level times.
Change log
Fixed options menu and sound problems.
"Continue Game" button no longer opens options menu when you finish the game
Fixed some placement problems.
Various very small game balance changes in level times.
Change log Improved Tower Sliding Mechanics, movement is no longer restricted by screen edges. You can see which level you are playing currently from pause menu. Level selection menu now can go also backwards between prologues. Various small bug fixes. Various very small game bal
Change log
Improved Tower Sliding Mechanics, movement is no longer restricted by screen edges.
You can see which level you are playing currently from pause menu.
Level selection menu now can go also backwards between prologues.
All levels are open for testing purposes. Normal game player will start from level 1 in "The Void" Steam features will NOT work in Play Testing Branch. You can request keys for Main Branch. There will be some minor problems in some levels. Some of them may be impossible to win. W
All levels are open for testing purposes. Normal game player will start from level 1 in "The Void"
Steam features will NOT work in Play Testing Branch. You can request keys for Main Branch.
There will be some minor problems in some levels. Some of them may be impossible to win. We hope you will be understanding about this errors but we still welcome any feedback no matter how small or how hot it is!
If you want to ask anything about game or want to report bugs you can reach us from the icons in the right of "Main Menu"