OASIS: Tokyo

skaaie

Released
Nov 3, 2023
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    v1.4.6 - Definitive! + Sequel Announcement

    Hi! Been a while, but this is finally ready. This is the "definitive" patch for OASIS: Tokyo. Everything that is feasible for me to fix (and I'm aware of) has been fixed. Thank you to those that reported these. I've also implemented a few ideas from the currently-in-development O

  2. Developer post

    New Project Demo

    Hi! My new game Dyskairos's Steam page now has a demo. It's somewhat different from OASIS but I think you'll still like it if you like OASIS so please check it out. Let me know what you think in the discord!

  3. Developer post

    v1.4.5 - New Achievements

    Hi! Wasn't originally planning to do another content update (though this technically isn't one, I decided regular update is appropriate for this regardless), but enough issues came up that I figured I'd finally do what I've been meaning to do for a while: Add achievements for the

  4. Developer post

    v1.4.4 - Hotfix

    couple of minor issues i somehow forgot about or never noticed stay tuned for something new soon(tm)! can no longer sell items with inventories (clothing/containers) that have items in them can no longer open popup invs for equipped items updated tooltip of shop upgrades to say "

  5. Developer post

    v1.4.3 - Hotfix

    quick little patch because i somehow forgot these added missing exports for new shotgun and rifle container weapons

  6. Developer post

    v1.4.2 - Hotfix

    hi another real quick hotfix for another issue i was alerted to, also includes other stuff i happened to run into while verifying the main issue was fixed fixed softlock in the bad ending improved ai responsiveness when fighting through certain out of bounds barriers (same issue

  7. Developer post

    v1.4.1 - Hotfix

    small hotfix to fix an issue i never recognized when i coded it 4 years ago lol stamina usage is no longer tied to frame rate reduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps) for those curious: usage should be sli

  8. Developer post

    v1.4 Update

    Hi! A bit under two weeks after the game's first anniversary, here's 1.4. Don't really have too much to say for this update, but you can check out some of the new stuff in the trailer below. As always, the full changelog link can be found at the bottom of this post. Questing Syst

  9. Developer post

    v1.3.2 - Hotfix

    small update to fix an issue from the previous hotfix fixed bullets being able to collide with each other (fixes shotguns not doing any damage)

  10. Developer post

    v1.3.1 - Hotfix

    hi, real quick update to fix a few lingering issues full changelog: shop menus in aspect ratios other than 16:9 now show correctly (finally) fixed bullet tracers being visible through walls adjusted some loose loot positions in one of the local office variants (the night one) fix

  11. Developer post

    v1.3 Update

    Hi! This is v1.3. It's a bit smaller than the previous update, but still has a bunch of new things in it! As before, you can find the full changelog at the bottom of this announcement, but here's some highlights. Gauntlet There's a new gamemode found in Extra Modes! In it, you mu

  12. Developer post

    v1.2.1 - Hotfix

    hi! just a real quick patch primarily to fix a handful of issues but also got a few small changes and improvements too full changelog: fixed cyberware effects being duplicated after reloading the save after getting an ending - resetting your build will fully get rid of the duplic

  13. Developer post

    v1.2 Update

    Hi! Here is v1.2. It has a bunch of new stuff, some more quality of life features, and some fixes. You can find the full changelog with everything at the bottom of this announcement, but I figured I'd show some off the new stuff here. New Items First off, new items. Building off

  14. Developer post

    v1.1.3 - Hotfix

    hi! just another real real quick hotfix to fix some stuff i forgot with the last hotfix, plus some stuff that was meant for 1.2 but should be stable enough to include now changelog: fixed request system not loading correctly on some (existing? all?) saves forgot to add the layer

  15. Developer post

    v1.1.2 - Hotfix

    hi! just another real quick hotfix here primarily to fix an inventory issue i was made aware of. if your inventory was broken at some point somehow, in the way that you couldn't move items around in it, that should now be fixed when you load that save again. also includes some ot

  16. Developer post

    v1.1.1 - Hotfix

    hi! just a real quick hotfix to fix a few issues i had missed before. also, have a discord now, feel free to join: hotfix changelog: fixed issue where trying to reload the m4 with a 60 rounder would cause the controller to get locked up small attachments such as suppressors, lase

  17. Developer post

    v1.1 Update

    Hi! Welcome to the first full post-launch update, v1.1. I've got more quality of life features as well as some new items and other stuff in this update. Here's a small preview of two of the things this update contains: Show details Additions Added a button to the cyberware shop U

  18. Developer post

    Post-Launch Update

    Hi! Just a real quick post-launch update with a few quality of life features. Changelog: - changed interaction raycast to a spherecast (little more leeway for item pickup in some cases, should be mostly the same otherwise) - added a world record time to the tutorial timeboard (if