Developer postOriginal post (opens in a new tab)

v1.4.1 - Hotfix

small hotfix to fix an issue i never recognized when i coded it 4 years ago lol

  • stamina usage is no longer tied to frame rate
  • reduced stamina buff in the new facility area to account for this (was originally balanced around usage at 144 fps)

for those curious: usage should be slightly increased if you were running the game at 60 fps, and much slower if you were running it at more than 120.